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    Elevating Game Experiences with Unreal Engine 5

    Posted By: Free butterfly
    Elevating Game Experiences with Unreal Engine 5

    Elevating Game Experiences with Unreal Engine 5: Bring your game ideas to life using the new Unreal Engine 5 and C++, 2nd Edition by Goncalo Marques, Devin Sherry, David Pereira
    English | September 23, 2022 | ISBN: 1803239867 | 760 pages | EPUB MOBI | 62 Mb

    Get hands-on with game development tools and techniques to build game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the games industry

    Key Features
    Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++
    Learn techniques to prototype and develop your own ideas with key images printed in color
    Reinforce your skills with project-based learning by building a series of games from scratch
    Book Description
    Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.

    The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You'll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.

    By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.

    What you will learn
    Create a fully functional third-person character and enemies
    Implement navigation with keyboard, mouse, and gamepad
    Program logic and game mechanics with collision and particle effects
    Explore AI for games with Blackboards and behavior trees
    Build character animations with animation blueprints and montages
    Polish your game with stunning visual and sound effects
    Explore the fundamentals of game UI using a heads-up display
    Discover how to implement multiplayer in your games
    Who this book is for
    This book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended

    Table of Contents
    Introduction to Unreal Engine
    Working with Unreal Engine
    Character Class Components and Blueprint Setup
    Getting Started with Player Input
    Query with Line Traces
    Setting Up Collision Objects
    Working with UE5 Utilities
    Creating User Interfaces with UMG
    Adding Audio-Visual Elements
    Creating the SuperSideScroller Game
    Working with Blend Space 1D, Key Bindings, and State Machines
    Animation Blending and Montages
    Creating and Adding the Enemy Artificial Intelligence
    Spawning the Player Projectile
    Exploring Collectibles. Power-Ups, and Pickups
    Getting Started with Multiplayer Basics
    Using Remote Procedure Calls
    Using Gameplay Framework Classes in Multiplayer

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