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    Digital Tutors - Creating Low Resolution Environments in Maya 2011 and Photoshop [repost]

    Posted By: Alexpal
    Digital Tutors - Creating Low Resolution Environments in Maya 2011 and Photoshop [repost]

    Digital Tutors - Creating Low Resolution Environments in Maya 2011 and Photoshop
    English | VP6F 782x646 | MP3 96 kbps | 2.47 GB
    Genre: eLearning

    In this series of lessons, we'll go through the process of building and texturing a disused sci-fi environment. Creating believable environments comes from an efficient combination of 3d models and textures. Depending on the purpose of the set, detail can be created through the use of actual geometry, or we can add detail strictly through texture maps. For this project, we'll build a disused sci-fi environment. We'll start the process by building the geometry for the environment using a variety of modeling tools.

    Once the geometry is completed, we'll create uv layouts for the different pieces that will allow us to minimize the number of texture maps needed. Once the UVs are complete, we'll look at a number of ways we can create different textures in Photoshop. Although you can follow along with the project, there will be a number of opportunities for you to really customize your environment and once we're done, you'll be able to apply what you've learned to your own work.


    Contents:

    1. Introduction and Project Overview
    2. Building the main geometry
    3. Adding the recovery rooms
    4. Modeling the roof
    5. Extracting the recovery area
    6. Building the doorway and doors
    7. Modeling the pod base
    8. Building the main pod geometry
    9. Adding the pod windows
    10. Adding final detail to the pod
    11. Building the pod framework
    12. Finishing the pod framework
    13. Completing the pod section
    14. Building benches and beds
    15. Modeling final details
    16. Creating a UV layout for the floor
    17. Laying out UVs for the walls and windows
    18. Creating a UV layout for the recovery area
    19. Creating UVs for the roof
    20. Creating a UV layout for the pod base
    21. Laying out UVs for the pod frame
    22. Creating UVs for the pod
    23. Beginning the floor texture map
    24. Adding markings to the floor
    25. Creating a texture for the walls
    26. Building a texture for the recovery area
    27. Texturing the windows and adding detail to the pipes
    28. Creating a texture for the roof
    29. Texturing the base of the pods
    30. Texturing the pod frame
    31. Adding texture to the pod window
    32. Texturing the pod
    33. Applying textures and adding final detail
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