Tags
Language
Tags
June 2025
Su Mo Tu We Th Fr Sa
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 1 2 3 4 5
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Digital Tutors - Creative Development: Motion Flow Rigging in Maya with Farley Chery [repost]

    Posted By: Alexpal
    Digital Tutors - Creative Development: Motion Flow Rigging in Maya with Farley Chery [repost]

    Digital Tutors - Creative Development: Motion Flow Rigging in Maya with Farley Chery
    English | Video: h264, yuv420p, 1280x720, 318 kb/s | Audio: aac, 44100 Hz, s16 | 1.2 GB
    Genre: Video training

    In this series of lessons, learn the process of rigging with an emphasis on fluidity and natural motion.
    In this course, Farley Chery will be introducing extraordinary new rigging concepts to help animators achieve natural fluidity in our body movement. He will cover different theories and methods used in combination to give natural articulation that occurs during body movement. The artist will explain the theory and reasoning through the rig development process.

    This leads into the creation of an innovative shoulder setup, based on the postion of the elbows mimicking the proper actions of human anatomy, which uses the concepts covered to make it intuitive to use in both FK and IK systems. This implementation of a remarkable no flip knee setup, which is used to create an automatic hip system, magically orients itself to the average position of the knees allowing for quick and natural poses for the character. This course is concluded by building a squash and stretch nSpine and an easy method for creating spine twists. These revolutionary methods come directly from the artist and can not be found anywhere else.


    34 videos in this course

    1. Introduction to the course
    2. Introduction to the model and the end results
    3. Theory section: programming nodes
    4. Theory section: faux constraints
    5. Theory section: interdependent systems
    6. Creating the broken dependency loop for the auto shoulder
    7. The dependency system
    8. Finishing the automatic setup
    9. Adding in the IK handles
    10. Building the IK switches
    11. Cleaning up the auto clavicle interface
    12. Theory: Pose space tools
    13. Pose space vs. Twist knee control
    14. Building the legs
    15. Fixing the reversed controls for the legs
    16. Cleaning up the leg interface for export
    17. Importing and setting up our invisible legs
    18. Setting up the auto swivel on the hips
    19. Continuing with the auto swivel functionality
    20. Adding the other two axis to our automatic setup
    21. Creating a better solution to measure distance
    22. Dual constraints, exploring and resolving the issues
    23. Cleaning up the system and creating a hierarchy
    24. The auto hip switch
    25. Re-exploring the wheel and swivel: a better solution
    26. Starting the nSpine 8 min.
    27. Adding stretchy functionality to the nSpine
    28. Completing the last steps to adding in stretchiness
    29. A new method to add rotation to a spine
    30. Uniting the leg system and the spine
    31. Wrapping up the legs and spine, looking at limitations and issues
    32. Finalizing the rig 10 min. 35 sec. Details »
    33. Bonus lesson: tying the theoretical rig into a model
    34. Bonus lesson: a quick explanation of the head controls
    Download from FilePost
    Parts of archive: 01 | 02 | 03 | 04 | 05

    or
    Download from 1Hostclick
    Parts of archive: 01 | 02 | 03 | 04 | 05