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    Digital Tutors - Creative Development: Creating a Sea Creature in Maya and ZBrush

    Posted By: scutter
    Digital Tutors - Creative Development: Creating a Sea Creature in Maya and ZBrush

    Digital Tutors - Creative Development: Creating a Sea Creature in Maya and ZBrush | 1.4 Gb
    Software Used: Maya 2011, Topogun 1.06, ZBrush 4R2 | Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps | Completion Time: 3 hrs. 20 min.
    Genre: eLearning | Difficulty: Advanced | Language: English | Instructor: Darrell Abney

    In this Maya tutorial we will learn time-saving techniques and workflows for creating a digital creature maquette in Maya, ZBrush and TopoGun.

    About Digital-Tutors

    Since 2000, we've been a dedicated team of artists, professionals, representatives and problem-solvers who are truly passionate about teaching the people around the globe who make movies and games.

    But enough about us, let's talk about you. No matter your skill level or experience, you need an educational resource that helps you conquer complicated topics so you can focus on your future. So whether it's graduating from school, advancing your skill set or getting a promotion, you can access the world's largest online CG training library and find the solution you need in seconds.

    Overview

    When creating a creature concept for the film industry, it is common for a director to ask for a detailed character rendering or even a 3D print of the creature before approving a character concept. Throughout these lessons we will look at the creative process of taking a 2D concept and turning it into a 3D digital maquette that is detailed enough to show a film director for approval. Once approved, before the VFX studio can integrate the character concept into it's pipeline it must first be fully retopologized into a clean mesh that is ready for rigging and animation. By the end of this tutorial we will have gone through the entire conceptual process of creating a film-ready character concept that is posed, prepared in accordance with 3D printing standards and rendered for a dramatic presentation.

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    Publisher: Digital Tutors
    Version workshop: Creative Development: Creating a Sea Creature in Maya and ZBrush
    Instructor: Darrell Abney
    Home: www.digitaltutors.com
    Interface: english
    OS: Windows XP / Vista / Seven
    Size: 1.4 Gb

    All parts on filepost.com, depositfiles.com, uploaded.to interchanged. It is added by 5% of the overall size of the archive of information for the restoration and the volume for the restoration

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