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    Digital Tutors - Introduction to Fluid Containers in Maya

    Posted By: Alexpal
    Digital Tutors - Introduction to Fluid Containers in Maya

    Digital Tutors - Introduction to Fluid Containers in Maya
    English | VP6, 1 000 Kbps, 782 x 646 at 15.000 fps | MPEG Audio, 44,1 KHz, 1 channels, 96 Kbps | 664 MB
    Genre: eLearning

    This training will be covering how to generate fluid simulations from scratch and all of the key attributes in the fluid shape node A few things that we will learn in this course will include dynamic simulation settings, adjusting temperature and fuel, converting the fluid simulation into geometry and working with the shading attributes to name a few. This course is perfect for beginning artist who are new to Maya and Fluids as well as seasoned Maya artists looking for an explanation of what a particular attribute does

    Lesson Outline (27 lessons)

    This course is an introductory look at Fluid Containers both 2D and 3D in Maya. Fluids in Maya is part of the Unlimited toolset and has the ability to create some amazing simulations that are extremely hard to achieve with particle simulations alone. This course will explore the different attributes in the Fluid Shape node as well as the workflow when creating fluid simulations. The goal of this course is to help you gain a level of comfort with Maya Fluids so you will be prepared for the advanced fluids course. We also hope you will gain the confidence to experiment on our own and learn how to create your very own simulations in Maya.

    1. Introduction and Project Overview
    2. Difference between 2D and 3D containers
    3. Adding emitters and setting resolution & boundaries
    4. Using height fields with containers
    5. Exploring content methods of the Fluid Shape node
    6. Display attributes of the Fluid Shape node
    7. Adjusting the dynamic simulation attributes
    8. Content Details - Density
    9. Content details - Velocity & Turbulence
    10. "Content Details - Temp, Fuel & Color"
    11. Surface rendering
    12. Converting fluid simulation to polygon surface
    13. Adjusting the shading attributes
    14. Adding noise texture to a fluid container
    15. Lighting fluid simulations
    16. Emitting fluids from objects
    17. Painting fluid into a container
    18. Adjusting fall off
    19. Using curve to drive simulations
    20. Working with initial states
    21. Extending the fluid container
    22. Using Geometry as collision objects
    23. Rigid body simulations with fluids
    24. Disrupting fluids with motion fields
    25. Caching fluids simulations
    26. Using fluids to texture objects
    27. Adjusting attributes on an emitter
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