Digital Tutors - Introduction to Fluid Containers in Maya
English | VP6, 1 000 Kbps, 782 x 646 at 15.000 fps | MPEG Audio, 44,1 KHz, 1 channels, 96 Kbps | 664 MB
Genre: eLearning
This training will be covering how to generate fluid simulations from scratch and all of the key attributes in the fluid shape node A few things that we will learn in this course will include dynamic simulation settings, adjusting temperature and fuel, converting the fluid simulation into geometry and working with the shading attributes to name a few. This course is perfect for beginning artist who are new to Maya and Fluids as well as seasoned Maya artists looking for an explanation of what a particular attribute does
Lesson Outline (27 lessons)
This course is an introductory look at Fluid Containers both 2D and 3D in Maya. Fluids in Maya is part of the Unlimited toolset and has the ability to create some amazing simulations that are extremely hard to achieve with particle simulations alone. This course will explore the different attributes in the Fluid Shape node as well as the workflow when creating fluid simulations. The goal of this course is to help you gain a level of comfort with Maya Fluids so you will be prepared for the advanced fluids course. We also hope you will gain the confidence to experiment on our own and learn how to create your very own simulations in Maya.
1. Introduction and Project Overview
2. Difference between 2D and 3D containers
3. Adding emitters and setting resolution & boundaries
4. Using height fields with containers
5. Exploring content methods of the Fluid Shape node
6. Display attributes of the Fluid Shape node
7. Adjusting the dynamic simulation attributes
8. Content Details - Density
9. Content details - Velocity & Turbulence
10. "Content Details - Temp, Fuel & Color"
11. Surface rendering
12. Converting fluid simulation to polygon surface
13. Adjusting the shading attributes
14. Adding noise texture to a fluid container
15. Lighting fluid simulations
16. Emitting fluids from objects
17. Painting fluid into a container
18. Adjusting fall off
19. Using curve to drive simulations
20. Working with initial states
21. Extending the fluid container
22. Using Geometry as collision objects
23. Rigid body simulations with fluids
24. Disrupting fluids with motion fields
25. Caching fluids simulations
26. Using fluids to texture objects
27. Adjusting attributes on an emitter