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    Digital Tutors – Creating Walk Cycles in Maya 2011 [repost]

    Posted By: Alexpal
    Digital Tutors – Creating Walk Cycles in Maya 2011 [repost]

    Digital Tutors – Creating Walk Cycles in Maya 2011
    English | VP6F 782×646 | MP3 96 kbps | 923 MB
    Genre: Video training

    In this course we will cover the process of creating a Walk Cycle in Maya. One step at a time, we'll break down the body mechanics of a walk. We'll learn the main positions that one goes through in a walk, we'll learn how to create seamless cycles and explore ways we can add convincing follow-through and weight. We'll even work with animation layers to produce a walk that is natural and has a little personality.

    Lesson Outline (24 lessons)
    1. Introduction and Project Overview
    2. Setting up the scene
    3. Beginning the Walk Cycle
    4. Finishing the Contact Positions
    5. Adding the Down Position
    6. Completing the extremes of the walk
    7. Refining the upper body and feet
    8. Balancing the character in the front view
    9. Animating the subtle rotations of the feet
    10. Animating a toe flap for fluidity
    11. Adding weight to the hips
    12. Animating the rotations of the upper body
    13. Working on the chest
    14. Animating the head
    15. Correcting the motion of the upper arm
    16. Wrapping up the movement of the upper arms
    17. The Follow-through and Overlapping Action of the elbows
    18. Adding Follow-through to the wrists
    19. Finalizing the wrists
    20. Refining shoulder movement
    21. Finalizing the Walk Cycle
    22. Translating a Walk Cycle Forward
    23. Utilizing Animation Layers to add more life to the Walk Cycle
    24. Smoothing the character via a Custom Attribute
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