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    Creating An Old Barrel In Blender

    Posted By: ELK1nG
    Creating An Old Barrel In Blender

    Creating An Old Barrel In Blender
    Last updated 1/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.16 GB | Duration: 4h 1m

    Creating an old wooden barrel

    What you'll learn
    Hello everyone in this course you will learn how to create old wooden barrel.
    At the very beginning we will create the main body in Blender.
    Baking maps in Marmoset ToolBag.
    And texturing barrel in Substance Painter. The final render is made in Marmoset.
    Requirements
    Software used in the tutorial: Blender, Rizom UV, Substance Painter, Marmoset ToolBag, Photoshop. Skill Level -Beginner to Intermediate. You must have basic knowledge in these software.
    Description
    Hello everyone in this course you will learn how to create old wooden barrel.About the tutorial:- Source files- Software used in the tutorial: Blender, Rizom UV, Substance Painter, Marmoset ToolBag, Photoshop.- Skill Level -Beginner to Intermediate. You must have basic knowledge in these software.- 29 Chapters (4+ hour of Lesson)At the very beginning we will create the main body in Blender. Then we make a UV unwarp in the Rizom UV. Baking maps in Marmoset ToolBag. And texturing barrel in Substance Painter. The final render is made in Marmoset.Modeling is done with standard tools. no additional extensions are required. This applies not only to the blender, but also to other programs.You will also learn about a slightly non-standard, but quick type of retopology. Useful baking tools such as "cage" and "skew".We will bake such maps in the marmost as: ambient occlusion, normal map,  ID, thickness.We will also slightly correct the maps in PhotoShop.Also, perhaps it will be a small discovery for you that to create very high-quality textures from various materials, such as wood, metal, and the like, it is NOT NECESSARY TO SCULPT THEM. Substanse will do everything for you.You will learn all this and much more if you watch this course.

    Overview

    Section 1: Введение

    Lecture 1 Barrel body creating

    Lecture 2 Side boards creating

    Lecture 3 Metal rings

    Lecture 4 Wooden stand

    Lecture 5 Tap and cork

    Lecture 6 Making a version of low poly barrel

    Lecture 7 Sharp edges

    Lecture 8 UV unwrap

    Lecture 9 Preparation for Rizom Uv

    Lecture 10 Rizom uv and finishing the work with uV unwrap

    Lecture 11 Materials assignment

    Lecture 12 Marmoset Toolbag. Start baking.

    Lecture 13 Continue normal map making

    Lecture 14 Other maps baking

    Lecture 15 Normal map editing in Photoshop

    Lecture 16 Substance painter. Wood material creating.

    Lecture 17 Completing the creation of the wood material

    Lecture 18 Metal rings texturing

    Lecture 19 Editing end boards and adjusting the material of the wood.

    Lecture 20 Starting to texture a wooden stand.

    Lecture 21 Finish work with the stand.

    Lecture 22 The tap texturing

    Lecture 23 The cork texturing

    Lecture 24 Lable creating

    Lecture 25 Wine splashes creating

    Lecture 26 Final adjustment of materials. Post effects

    Lecture 27 Texture maps export

    Lecture 28 Maps combining in Photoshop

    Lecture 29 Rendering in Marmoset Toolbag

    For those who want to increase the skill of creating models of the gaming environment. Who is interested in the development of such elements.