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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Creating Product Shots in Maya

    Posted By: Landau17
    Creating Product Shots in Maya

    Creating Product Shots in Maya
    MP4 | Video: 720p | Duration: 4:06:11 | English | Subtitles: VTT | 1125.3 MB



    Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. That's when you turn to Maya. Its toolset for materials and lighting is almost limitless. In this course, you'll learn to shade, light, and render a product shot in Maya. Aaron F. Ross is your guide through the entire production workflow, starting with a prebuilt CAD model. Aaron uses mental ray's mia_material_x shader, constructs several different lighting setups, renders to separate passes, and color corrects in Adobe After Effects. Let Maya's power help you present product renderings in their best light.

    Want to learn how to create the same effect with 3ds Max? Check out Creating Product Shots in 3ds Max.

    Topics include:
    • Understanding the scene layout, hierarchy, and display layers
    • Working with mia_material_x
    • Creating and optimizing mental ray area lights
    • Generating reflections with self-illuminated white cards
    • Providing indirect illumination with Final Gathering
    • Image-based lighting with high dynamic range files
    • Rendering to a 32-bit file format
    • Saving material and lighting components to render passes
    • Adding ambient occlusion
    • Layering and color correction in After Effects