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    SpicyMags.xyz

    Create Materials In 3D With Zbrush'S Polypainting

    Posted By: ELK1nG
    Create Materials In 3D With Zbrush'S Polypainting

    Create Materials In 3D With Zbrush'S Polypainting
    Last updated 9/2016
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.52 GB | Duration: 3h 51m

    Build textures and materials as you learn to paint directly on your 3d models with ZBrush using Polypainting!

    What you'll learn
    Learn to use ZBrush to master Polypainting to create materials and textures in 3d
    Learn to master the ZBrush Interface to speed up your workflow
    Render out texture maps to create convincing materials for your ZBrush sculpts
    Requirements
    Adobe Photoshop or a similar image editing software
    Pixologic's ZBrush
    Description
    In this series, we jump into creating textures in ZBrush using polypainting. We'll examine the mesh and review references for the model and then we'll do a small exploration into matcaps and colors. We'll then begin to layer in a foundational skin tone before using the spray brush with an alpha to help create the imperfections usually found in skin. We'll use cavity masking to help us creating some shadowing and then the spray brush again to help give our demon head a five o'clock shadow! We mock up some ideas for eye coloration before finally adding a base color to the horns to contrast with the skin of the demon! (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.

    Overview

    Section 1: Blocking in the Base Materials

    Lecture 1 Introduction to Polypainting

    Lecture 2 Review of Model and References

    Lecture 3 Matcaps and Masking

    Lecture 4 Laying a Base Skin Colour

    Lecture 5 Continued Skin Speckling

    Lecture 6 Adding a Five OClock Shadow

    Lecture 7 Adding Lips With Spotlight

    Lecture 8 Creating Variations for Eyes

    Section 2: Refining Smaller Details

    Lecture 9 Introduction

    Lecture 10 Adding Details to the Eyes

    Lecture 11 Using Spotlight to Add Colour Base to Horns

    Lecture 12 Creating Colour Details in Horns

    Lecture 13 Adding in Some Wrinkle Shadows

    Lecture 14 Refining the Five OClock Shadow

    Lecture 15 Adding in Skin Aberrations and Patterning

    Section 3: Surface Materials and Presentation

    Lecture 16 Introduction

    Lecture 17 Maps and Reviewing Anatomy

    Lecture 18 Using Layers to Create Backscatter Base

    Lecture 19 Adding Muscles Striations

    Lecture 20 Adding Deeper Tissue Colours

    Lecture 21 Adding Some Imperfections

    Lecture 22 Creating a Quick Specular Map

    Lecture 23 Bonus Lecture: Further Learning with 3dmotive

    Intermediate to Advanced users who already know the basics of ZBrush,Users who want to learn 3d painting with ZBrush