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    SpicyMags.xyz

    Create Captain America'S Motorcycle With Blender

    Posted By: ELK1nG
    Create Captain America'S Motorcycle With Blender

    Create Captain America'S Motorcycle With Blender
    Last updated 3/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.13 GB | Duration: 8h 30m

    Learn hard surface modeling in Blender, how to manage a complex project, and how to light and render a scene.

    What you'll learn
    Create complex models in Blender
    UV map and texture 3d objects
    Light and render realistic scenes using Blender's Cycles render engine
    Requirements
    You should understand how to navigate in the Blender interface and be familiar with basic modeling tools like Extrude and Loop Cut.
    Description
    Learn the fundamental concepts and techniques of hard surface modeling in Blender. Learn to create materials and textures, as well as light and render a realistic vehicle in Blender.Build a strong foundation in 3D Modeling so you can create your own amazing vehicles.Blender Modeling ToolsStrategies for Complex ProjectsMaterials and Textures in BlenderBlender Cycles Lights and RenderingLearn 3D Modeling for RealismLearning to create realistic 3D models opens the door for you to create your own incredible animations and visual effects. Blender is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the world.Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industry.Content and OverviewIn this course you’ll create Captain America’s motorcycle from the 2011 movie, “Captain America: The First Avenger.” Throughout the course you’ll learn about the Blender modeling, texturing, and rendering tools. You’ll learn the techniques and strategies needed to tackle complex projects so you can bring your own ideas to life.We’ll begin by creating reference images in Adobe Photoshop. Then you’ll learn how to set-up reference images in Blender to make your modeling projects easier and more efficient. You will learn how to use the Blender modeling tools to create realistic hard surface models as we create each part of the motorcycle. You will use modifiers, booleans, and path tools, while creating the motorcycle’s engine, tire treads, and frame.When the modeling is complete you will learn how to set-up materials in Blender for the motorcycle, create uv maps of selected 3D objects, and apply realistic textures. In the end, you will light the motorcycle and use the Blender Cycles render engine to render the scene.Students completing this course will have the knowledge they need to create the high quality, realistic 3D models needed for animations and visual effects.Reference images and textures are available to download with their corresponding videos."I love your tutorials!  For the first time, I'm able to understand Blender!  Thank you so much!" -Jade W"Great work, Darrin. You make a great teacher as well as a fantastic
    3D artist.  I really appreciate your work; can't wait to see what you do
    next! -theLegendofSamuel"I just wanted to say how much I appreciate these high quality
    tutorials you put out!!!  You are truly an inspirational person. -Zach B

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Modeling

    Lecture 2 Reference Images

    Lecture 3 Starting the Frame

    Lecture 4 Continuing the Frame

    Lecture 5 Assembling the Frame

    Lecture 6 Finishing the Frame

    Lecture 7 Building the Rear Brace

    Lecture 8 Starting the Tires

    Lecture 9 Modeling the Front Fender

    Lecture 10 Creating the Rear Fender

    Lecture 11 Modeling the Gas Tank

    Lecture 12 Creating the Seat

    Lecture 13 Building the Front Fork

    Lecture 14 Using Paths for the Handle Bars

    Lecture 15 Modeling the Rear Cannisters

    Lecture 16 Creating the Flame Thrower

    Lecture 17 Modeling the Rear Lights

    Lecture 18 Building the Rear Rack

    Lecture 19 Using Booleans to Finish the Rack

    Lecture 20 Beginning the Engine

    Lecture 21 Circular Extrusions from Square Polygons

    Lecture 22 Continuing the Engine

    Lecture 23 Modeling the Engine Heads

    Lecture 24 Creating the Tubes with Paths

    Lecture 25 Adding Details to the Engine

    Lecture 26 Modeling the Rocker Covers

    Lecture 27 Using Groups in Blender

    Lecture 28 Modeling the Exhaust Pipes

    Lecture 29 Finishing the Exhaust Pipes

    Lecture 30 Building out the Engine

    Lecture 31 Using the Bevel Tool

    Lecture 32 Building Complex Shapes

    Lecture 33 The Solidify Modifier and Booleans

    Lecture 34 Adding Details to the Left Side

    Lecture 35 Connecting Objects with the Path Tool

    Lecture 36 Beginning the Transmission Cover

    Lecture 37 Continuing the Transmission

    Lecture 38 Using Booleans to Finish the Transmission

    Lecture 39 Adding Details with Paths and Solidify

    Lecture 40 Adding Geometry to Paths

    Lecture 41 More Tubes with Paths

    Lecture 42 Modeling the Headlight

    Lecture 43 Creating Coils and Springs

    Lecture 44 Using the Array Modifier for Spokes

    Lecture 45 Creating Tire Treads

    Lecture 46 Sculpting the Leather Saddlebag

    Section 3: Materials and Textures

    Lecture 47 Creating Base Materials

    Lecture 48 Adding Multiple Materials per Object

    Lecture 49 UV Mapping

    Lecture 50 Adding Image Textures

    Lecture 51 Finishing the Textures

    Anyone who is interested in learning hard surface modeling in Blender, as well as setting up Cycles materials, texturing, and rendering.