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Create Captain America'S Motorcycle With Blender

Posted By: ELK1nG
Create Captain America'S Motorcycle With Blender

Create Captain America'S Motorcycle With Blender
Last updated 3/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.13 GB | Duration: 8h 30m

Learn hard surface modeling in Blender, how to manage a complex project, and how to light and render a scene.

What you'll learn
Create complex models in Blender
UV map and texture 3d objects
Light and render realistic scenes using Blender's Cycles render engine
Requirements
You should understand how to navigate in the Blender interface and be familiar with basic modeling tools like Extrude and Loop Cut.
Description
Learn the fundamental concepts and techniques of hard surface modeling in Blender. Learn to create materials and textures, as well as light and render a realistic vehicle in Blender.Build a strong foundation in 3D Modeling so you can create your own amazing vehicles.Blender Modeling ToolsStrategies for Complex ProjectsMaterials and Textures in BlenderBlender Cycles Lights and RenderingLearn 3D Modeling for RealismLearning to create realistic 3D models opens the door for you to create your own incredible animations and visual effects. Blender is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the world.Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industry.Content and OverviewIn this course you’ll create Captain America’s motorcycle from the 2011 movie, “Captain America: The First Avenger.” Throughout the course you’ll learn about the Blender modeling, texturing, and rendering tools. You’ll learn the techniques and strategies needed to tackle complex projects so you can bring your own ideas to life.We’ll begin by creating reference images in Adobe Photoshop. Then you’ll learn how to set-up reference images in Blender to make your modeling projects easier and more efficient. You will learn how to use the Blender modeling tools to create realistic hard surface models as we create each part of the motorcycle. You will use modifiers, booleans, and path tools, while creating the motorcycle’s engine, tire treads, and frame.When the modeling is complete you will learn how to set-up materials in Blender for the motorcycle, create uv maps of selected 3D objects, and apply realistic textures. In the end, you will light the motorcycle and use the Blender Cycles render engine to render the scene.Students completing this course will have the knowledge they need to create the high quality, realistic 3D models needed for animations and visual effects.Reference images and textures are available to download with their corresponding videos."I love your tutorials!  For the first time, I'm able to understand Blender!  Thank you so much!" -Jade W"Great work, Darrin. You make a great teacher as well as a fantastic
3D artist.  I really appreciate your work; can't wait to see what you do
next! -theLegendofSamuel"I just wanted to say how much I appreciate these high quality
tutorials you put out!!!  You are truly an inspirational person. -Zach B

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Modeling

Lecture 2 Reference Images

Lecture 3 Starting the Frame

Lecture 4 Continuing the Frame

Lecture 5 Assembling the Frame

Lecture 6 Finishing the Frame

Lecture 7 Building the Rear Brace

Lecture 8 Starting the Tires

Lecture 9 Modeling the Front Fender

Lecture 10 Creating the Rear Fender

Lecture 11 Modeling the Gas Tank

Lecture 12 Creating the Seat

Lecture 13 Building the Front Fork

Lecture 14 Using Paths for the Handle Bars

Lecture 15 Modeling the Rear Cannisters

Lecture 16 Creating the Flame Thrower

Lecture 17 Modeling the Rear Lights

Lecture 18 Building the Rear Rack

Lecture 19 Using Booleans to Finish the Rack

Lecture 20 Beginning the Engine

Lecture 21 Circular Extrusions from Square Polygons

Lecture 22 Continuing the Engine

Lecture 23 Modeling the Engine Heads

Lecture 24 Creating the Tubes with Paths

Lecture 25 Adding Details to the Engine

Lecture 26 Modeling the Rocker Covers

Lecture 27 Using Groups in Blender

Lecture 28 Modeling the Exhaust Pipes

Lecture 29 Finishing the Exhaust Pipes

Lecture 30 Building out the Engine

Lecture 31 Using the Bevel Tool

Lecture 32 Building Complex Shapes

Lecture 33 The Solidify Modifier and Booleans

Lecture 34 Adding Details to the Left Side

Lecture 35 Connecting Objects with the Path Tool

Lecture 36 Beginning the Transmission Cover

Lecture 37 Continuing the Transmission

Lecture 38 Using Booleans to Finish the Transmission

Lecture 39 Adding Details with Paths and Solidify

Lecture 40 Adding Geometry to Paths

Lecture 41 More Tubes with Paths

Lecture 42 Modeling the Headlight

Lecture 43 Creating Coils and Springs

Lecture 44 Using the Array Modifier for Spokes

Lecture 45 Creating Tire Treads

Lecture 46 Sculpting the Leather Saddlebag

Section 3: Materials and Textures

Lecture 47 Creating Base Materials

Lecture 48 Adding Multiple Materials per Object

Lecture 49 UV Mapping

Lecture 50 Adding Image Textures

Lecture 51 Finishing the Textures

Anyone who is interested in learning hard surface modeling in Blender, as well as setting up Cycles materials, texturing, and rendering.