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    Create An Epic 2D Mobile Tile-Matching Game With Unity

    Posted By: ELK1nG
    Create An Epic 2D Mobile Tile-Matching Game With Unity

    Create An Epic 2D Mobile Tile-Matching Game With Unity
    Published 11/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.11 GB | Duration: 3h 12m

    Gain a new experience in Unity Game Development by creating the Eternal Dungeon

    What you'll learn

    How to create a tile matching/shooting game with Unity

    New coding techniques

    How to find and add music and SFX to your game

    Get more experience in Unity GameDev

    Requirements

    Unity 2019-2021

    Basic prior knowledge of C#

    Basic prior knowledge of Unity

    Description

    Get a new experience by making a cool dungeon-style 2D mobile game!We both know that to get better at something we need to practice it. Especially if it comes to being a developer we need continuously update our knowledge and gain skills. As in games we need to improve our skills, and level up to continue playing.This course is not a tutorial to teach you how to be a game developer from zero. There are a lot of courses on the Internet that you can take for that goal. Instead, this course is like a mission in a game and is designed to give you a new experience, tools, practice skills, and confidence.This course is created for you if you already have some beginner experience with Unity and C# and understand basic concepts of game development and C# programming.It will give you a good gain in experience and you'll get new practical skills in creating similar tile-matching games.I made it to help you get a level up as a game developer.Don't be afraid of making mistakes.During the course, you will see that mistakes are actually a way to get deeper knowledge & understanding. All we need is to find them and fix them. And get ready to spend more time than it might seem would take and get a lot more experience than it might seem to give.Are you ready for the game?Hope you enjoy the course and feel free to message me or leave your thoughts on the conversation below each lecture!

    Overview

    Section 1: Introduction

    Lecture 1 Communication

    Lecture 2 Technical requirements

    Section 2: Core Game Mechanics

    Lecture 3 Section Introduction

    Lecture 4 Core scene setup

    Lecture 5 Add Path Creator

    Lecture 6 Make balls move

    Lecture 7 Spawn balls

    Lecture 8 Destroy balls

    Lecture 9 Shoot balls

    Lecture 10 Add different colors

    Lecture 11 Land balls

    Lecture 12 Destroy same colors

    Lecture 13 Mid-section refactoring!

    Lecture 14 Move separate balls back

    Lecture 15 Move back & Destroy cycles

    Lecture 16 Add special balls

    Lecture 17 Add Bomb Type balls

    Lecture 18 Add Reverse Type balls

    Lecture 19 Add Slow Type balls

    Lecture 20 Section-end refactoring & bug fixing

    Lecture 21 Section summary

    Section 3: Assets Ugrade

    Lecture 22 Section introduction

    Lecture 23 Add new sprites

    Lecture 24 Activated balls sprites

    Lecture 25 Shooter active sprite

    Lecture 26 Add Music & SFX

    Lecture 27 Add path & spawner sprites

    Lecture 28 Add destroyer animation

    Lecture 29 Section summary

    Section 4: Menus & Tracking Progress

    Lecture 30 Section introduction

    Lecture 31 Main menu

    Lecture 32 Pause menu

    Lecture 33 Add levels

    Lecture 34 Add game over scenario

    Lecture 35 Start a new game

    Lecture 36 Fix bugs & optimize

    Lecture 37 Section summary

    Section 5: Final

    Lecture 38 Congratulations!

    Students that already have some basic experience in making unity games but would like to learn something new