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    Create A Prop For Vfx Pipeline With Maya, Zbrush, Substance

    Posted By: ELK1nG
    Create A Prop For Vfx Pipeline With Maya, Zbrush, Substance

    Create A Prop For Vfx Pipeline With Maya, Zbrush, Substance
    Last updated 8/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.67 GB | Duration: 2h 54m

    Master the Art of Creating Realistic Prop Asset for Movies / Visual Effects using Maya, Zbrush, & Substance Painter

    What you'll learn
    Learn how to create a realistic asset in film quality standard
    Understand how to optimize the model to meet industry standards for rendering
    Create LODs(Level of Distance)
    Learn the process of every artist who have worked in the movie industry
    Requirements
    Intermediate level knowledge of Maya, Zbrush, and Substance Painter
    Description
    Instructor InfoMieszko Lacinski is a professional Texture Artist/3D Generalist who had experience working on movies such as Wonder Woman, Thor Ragnarok, Justice League, The Nutcraker and more. He is currently working as a CG supervisor/Texture Lead for 3DE studio in Poland and loves his work because of the interaction and help that he can bring to the team. His advice for artists who want to make it in the film/movie industry is to always see the value of reference. He believes it is the most important tool to achieve any type of asset in 3D. Whenever possible, it's significant to find and collect references first and stick to them whenever possible. Mieszko's other interests include space exploration and basically anything related to space. He also loves 3D printing and the idea of using 3D printing to save lives. Course Info In this course, you will gain understanding on how to create an asset for a Visual Effects scene. You will be taken through the technical creation of the model and how to make it work in relation to film layout, animation, and lighting. Through the creation of LODs(Level of Distance) using Maya, you will learn about optimization industry standards for rendering. You will go through the steps of texturing using Substance, which is almost taking the lead as the software used in the film industry today. The entire course as a whole takes you through the process that every artist working in the movie industry goes through to create a professional realistic asset.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Modeling

    Lecture 2 Modeling the Basic Shapes

    Lecture 3 Modeling the High Frequency Details

    Section 3: UV Preparation

    Lecture 4 UV Asset Preparation (Part 1)

    Lecture 5 UV Asset Preparation (Part 2)

    Lecture 6 UV Asset Preparation (Part 3)

    Section 4: Baking & Texturing

    Lecture 7 Baking Utility Maps

    Lecture 8 Texturing (Part 1)

    Lecture 9 Texturing (Part 2)

    Lecture 10 Exporting Textures

    Lecture 11 Texturing Workflows with LODs

    Lecture 12 Outro (Farewell)

    Anyone who wants to learn how a prop is created in the film industry,Those who want to take their skills to a professional level standards