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    Create A 3D Car Racing Game With Three.Js And Cannon.Js

    Posted By: ELK1nG
    Create A 3D Car Racing Game With Three.Js And Cannon.Js

    Create A 3D Car Racing Game With Three.Js And Cannon.Js
    Last updated 10/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.43 GB | Duration: 2h 12m

    Use the CANNON.js physics library and the WebGL library, THREE.js, to easily create a car racing game.

    What you'll learn

    You will have a knowledge of the THREE js library.

    You will have a working knowledge of how a physics engine works. Particularly CANNON js

    You will know how to adapt your assets to work with the CANNON RayCastVehicle class.

    You'll know how to use the position and rotation information from the physics engine and apply it to your assets.

    You will know how to use colliders in your scene to prevent your car driving through your 3d environment.

    Requirements

    You need to know basic Javascript.

    The tools required are a good text editor and optionally a 3D application program that exports FBX files such as Blender.

    Description

    Creating a car racing game that works in a browser including mobile devices has never been easier. Using the two Open Source libraries THREE.js and CANNON.js this course takes you through the steps you will need to know and builds towards a complete car racing game. On the way you will learnHow to setup your development environmentHow to access free and low cost assets to use in your game.How to edit those assets to work with the THREE.js and CANNON.js libraries.How to use THREE.js to add 3D to an HTML page.The basics of THREE.js lights, cameras and meshes.The basics of the CANNON.js library, including rigid bodies.How to debug your physics either using the CannonDebugRenderer or using the CannonHelper class created by the author. Both are included in the resources for the course.How to use the CANNON.RayCastVehicle class to add a car with suspension and fully working wheels.How to apply your own assets to the RayCastVehicle and add colliders so it bumps into your content.How to add a responsive GUI to the gameThe course includes the assets for car racing game as shown in the course image and promo video. The author has won awards for the 3D games he has produced. Learn from an expert who has been creating games for over 30 years. The game we'll develop allows the player to choose from optional, body, engine, exhaust and wheels. It involves driving a remote controlled car around a garden track. It's a great way to improve your JavaScript skills along the way. All code uses the latest ES6 style, using classes throughout. 

    Overview

    Section 1: Introduction

    Lecture 1 Welcome to the course

    Lecture 2 JavaScript in 12 Easy Lessons - e-book

    Lecture 3 Introduction

    Lecture 4 Setting up a Web Server

    Lecture 5 3D Basics

    Lecture 6 How to get your assets

    Lecture 7 Using Blender

    Section 2: Introducing THREE.js

    Lecture 8 The THREE.js website

    Lecture 9 Your first 3D app

    Lecture 10 The FBXLoader class

    Section 3: Introducing CANNON.js

    Lecture 11 The CANNON.js website

    Lecture 12 CANNON.js basics

    Lecture 13 More about rigid bodies

    Lecture 14 Debugging your physics

    Section 4: The CANNON.RaycastVehicle class

    Lecture 15 Creating a CANNON.RaycastVehicle

    Lecture 16 Adding wheels

    Lecture 17 Using the JoyStick class to control your vehicle

    Lecture 18 Limitations for colliders

    Section 5: Adding the eye-candy

    Lecture 19 Sizing your assets

    Lecture 20 Adding colliders

    Lecture 21 Loading your assets

    Lecture 22 Converting the colliders to Cannon Bodies

    Lecture 23 Adding a SkyBox

    Lecture 24 Adding checkpoints and resetting the car

    Lecture 25 Using the Preloader class

    Lecture 26 Adding SFX

    Section 6: Adding a GUI

    Lecture 27 Limiting the GUI to the corners and the centre

    Lecture 28 Adding onclick events

    Lecture 29 Controlling the width and height for different screens

    Section 7: Conclusion

    Lecture 30 What have you learned?

    Lecture 31 More fun with THREE.js and CANNON.js

    Lecture 32 Bonus Lecture

    If you are interested in developing 3D games that work in the browser including on mobile devices.,If you are interested in learning how physics engines work while creating a fun game.,If you want to know how to add a responsive GUI to your game.