EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games
English | MP4 + Project Files | 1280 x 720 | AVC ~535 Kbps | 15 fps
AAC | 21.6 kbps | 44.1 KHz | 1 channel | 04:24:57 | 2.18 GB
AAC | 21.6 kbps | 44.1 KHz | 1 channel | 04:24:57 | 2.18 GB
Genre: Video Tutorial / 3D-graphics
In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any "next-generation" game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV's for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio.About the Instructor:
Adam Schuman has been in the video game industry since graduating from the Art Institute of Dallas in 2002. He has always been passionate about high quality character creation and regularly competes in Dominance War and other character creation contests. Adam has worked at such studios as TKO, KingsIsle, Stalker Entertainment, Midway Games, and is currently a Senior Character Artist at Vigil Games.
Video Chapters:
00 Introduction
01 ZBrush Export
02 3ds Max Import
03 Lowres Body Modeling
04 Lowres Armor Modeling
05 Body UVs
06 Armor UVs
07 UV Render
08 Baking Maps
09 Texture Cleanup
10 Texturing
11 Shaders & Rendering
12 xNormal
More Info: http://eat3d.com/character_lowres
General
Complete name : character_lowres_05_body_uvs.mp4
Format : MPEG-4
Format profile : JVT
Codec ID : avc1
File size : 114 MiB
Duration : 28mn 24s
Overall bit rate mode : Variable
Overall bit rate : 559 Kbps
Encoded date : UTC 2010-07-11 22:31:47
Tagged date : UTC 2010-07-11 22:31:47
Video #1
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : Main@L4.1
Format settings, CABAC : Yes
Format settings, ReFrames : 4 frames
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Duration : 28mn 24s
Bit rate : 535 Kbps
Maximum bit rate : 2 791 Kbps
Width : 1 280 pixels
Height : 720 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 15.000 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.039
Stream size : 109 MiB (96%)
Title : Imported with GPAC 0.4.6-DEV (internal rev. 5)
Writing library : x264 core 98 r1649 c54c47d
Encoding settings : cabac=1 / ref=1 / deblock=0:0:0 / analyse=0x1:0x111 / me=esa / subme=10 / psy=1 / psy_rd=0.80:0.20 / mixed_ref=0 / me_range=16 / chroma_me=1 / trellis=2 / 8x8dct=0 / cqm=0 / deadzone=21,11 / fast_pskip=0 / chroma_qp_offset=-3 / threads=36 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / constrained_intra=0 / bframes=3 / b_pyramid=2 / b_adapt=0 / b_bias=0 / direct=3 / weightb=0 / weightp=2 / keyint=250 / keyint_min=25 / scenecut=40 / intra_refresh=0 / rc_lookahead=250 / rc=crf / mbtree=1 / crf=26.0 / qcomp=0.60 / qpmin=1 / qpmax=51 / qpstep=4 / vbv_maxrate=5000 / vbv_bufsize=10000 / crf_max=0.0 / ip_ratio=1.40 / aq=2:1.00 / nal_hrd=none
Encoded date : UTC 2010-07-11 22:31:47
Tagged date : UTC 2010-07-11 22:31:50
Audio #2
ID : 2
Format : AAC
Format/Info : Advanced Audio Codec
Format profile : LC
Codec ID : 40
Duration : 28mn 24s
Bit rate mode : Variable
Bit rate : 21.6 Kbps
Maximum bit rate : 66.6 Kbps
Channel(s) : 1 channel
Channel positions : Front: C
Sampling rate : 44.1 KHz
Compression mode : Lossy
Stream size : 4.39 MiB (4%)
Encoded date : UTC 2010-07-11 22:31:49
Tagged date : UTC 2010-07-11 22:31:50
Complete name : character_lowres_05_body_uvs.mp4
Format : MPEG-4
Format profile : JVT
Codec ID : avc1
File size : 114 MiB
Duration : 28mn 24s
Overall bit rate mode : Variable
Overall bit rate : 559 Kbps
Encoded date : UTC 2010-07-11 22:31:47
Tagged date : UTC 2010-07-11 22:31:47
Video #1
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : Main@L4.1
Format settings, CABAC : Yes
Format settings, ReFrames : 4 frames
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Duration : 28mn 24s
Bit rate : 535 Kbps
Maximum bit rate : 2 791 Kbps
Width : 1 280 pixels
Height : 720 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 15.000 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.039
Stream size : 109 MiB (96%)
Title : Imported with GPAC 0.4.6-DEV (internal rev. 5)
Writing library : x264 core 98 r1649 c54c47d
Encoding settings : cabac=1 / ref=1 / deblock=0:0:0 / analyse=0x1:0x111 / me=esa / subme=10 / psy=1 / psy_rd=0.80:0.20 / mixed_ref=0 / me_range=16 / chroma_me=1 / trellis=2 / 8x8dct=0 / cqm=0 / deadzone=21,11 / fast_pskip=0 / chroma_qp_offset=-3 / threads=36 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / constrained_intra=0 / bframes=3 / b_pyramid=2 / b_adapt=0 / b_bias=0 / direct=3 / weightb=0 / weightp=2 / keyint=250 / keyint_min=25 / scenecut=40 / intra_refresh=0 / rc_lookahead=250 / rc=crf / mbtree=1 / crf=26.0 / qcomp=0.60 / qpmin=1 / qpmax=51 / qpstep=4 / vbv_maxrate=5000 / vbv_bufsize=10000 / crf_max=0.0 / ip_ratio=1.40 / aq=2:1.00 / nal_hrd=none
Encoded date : UTC 2010-07-11 22:31:47
Tagged date : UTC 2010-07-11 22:31:50
Audio #2
ID : 2
Format : AAC
Format/Info : Advanced Audio Codec
Format profile : LC
Codec ID : 40
Duration : 28mn 24s
Bit rate mode : Variable
Bit rate : 21.6 Kbps
Maximum bit rate : 66.6 Kbps
Channel(s) : 1 channel
Channel positions : Front: C
Sampling rate : 44.1 KHz
Compression mode : Lossy
Stream size : 4.39 MiB (4%)
Encoded date : UTC 2010-07-11 22:31:49
Tagged date : UTC 2010-07-11 22:31:50
Screenshots
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![EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games [repost]](https://pixhost.icu/avaxhome/0a/00/0027000a_medium.jpeg)
![EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games [repost]](https://pixhost.icu/avaxhome/0a/00/0027000a.jpeg)
![EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games [repost]](https://pixhost.icu/avaxhome/0c/00/0027000c_medium.jpeg)
![EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games [repost]](https://pixhost.icu/avaxhome/0c/00/0027000c.jpeg)
![EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games [repost]](https://pixhost.icu/avaxhome/0d/00/0027000d_medium.jpeg)
![EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games [repost]](https://pixhost.icu/avaxhome/0d/00/0027000d.jpeg)
![EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games [repost]](https://pixhost.icu/avaxhome/0e/00/0027000e_medium.jpeg)
![EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games [repost]](https://pixhost.icu/avaxhome/0e/00/0027000e.jpeg)
![EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games [repost]](https://pixhost.icu/avaxhome/0f/00/0027000f_medium.jpeg)
![EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games [repost]](https://pixhost.icu/avaxhome/0f/00/0027000f.jpeg)
![EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games [repost]](https://pixhost.icu/avaxhome/e8/e1/0026e1e8_medium.jpeg)
![EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games [repost]](https://pixhost.icu/avaxhome/e8/e1/0026e1e8.jpeg)