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    EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games [repost]

    Posted By: ParRus
    EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games [repost]

    EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games
    English | MP4 + Project Files | 1280 x 720 | AVC ~535 Kbps | 15 fps
    AAC | 21.6 kbps | 44.1 KHz | 1 channel | 04:24:57 | 2.18 GB
    Genre: Video Tutorial / 3D-graphics

    In this DVD instructor Adam Schuman walks you through the entire process of constructing a low resolution character worthy of any "next-generation" game. Follow him as he shows you his techniques in exporting the high-res model from ZBrush, reconstructing the low-res meshes, creating the UV's for all of the meshes, baking out all of the maps (3ds Max and xNormal), creating all of the textures, using real-time viewport shaders, and rendering out the final for your portfolio.
    About the Instructor:
    Adam Schuman has been in the video game industry since graduating from the Art Institute of Dallas in 2002. He has always been passionate about high quality character creation and regularly competes in Dominance War and other character creation contests. Adam has worked at such studios as TKO, KingsIsle, Stalker Entertainment, Midway Games, and is currently a Senior Character Artist at Vigil Games.

    Video Chapters:
    00 Introduction
    01 ZBrush Export
    02 3ds Max Import
    03 Lowres Body Modeling
    04 Lowres Armor Modeling
    05 Body UVs
    06 Armor UVs
    07 UV Render
    08 Baking Maps
    09 Texture Cleanup
    10 Texturing
    11 Shaders & Rendering
    12 xNormal

    More Info: http://eat3d.com/character_lowres

    General
    Complete name : character_lowres_05_body_uvs.mp4
    Format : MPEG-4
    Format profile : JVT
    Codec ID : avc1
    File size : 114 MiB
    Duration : 28mn 24s
    Overall bit rate mode : Variable
    Overall bit rate : 559 Kbps
    Encoded date : UTC 2010-07-11 22:31:47
    Tagged date : UTC 2010-07-11 22:31:47
    Video #1
    ID : 1
    Format : AVC
    Format/Info : Advanced Video Codec
    Format profile : Main@L4.1
    Format settings, CABAC : Yes
    Format settings, ReFrames : 4 frames
    Codec ID : avc1
    Codec ID/Info : Advanced Video Coding
    Duration : 28mn 24s
    Bit rate : 535 Kbps
    Maximum bit rate : 2 791 Kbps
    Width : 1 280 pixels
    Height : 720 pixels
    Display aspect ratio : 16:9
    Frame rate mode : Constant
    Frame rate : 15.000 fps
    Color space : YUV
    Chroma subsampling : 4:2:0
    Bit depth : 8 bits
    Scan type : Progressive
    Bits/(Pixel*Frame) : 0.039
    Stream size : 109 MiB (96%)
    Title : Imported with GPAC 0.4.6-DEV (internal rev. 5)
    Writing library : x264 core 98 r1649 c54c47d
    Encoding settings : cabac=1 / ref=1 / deblock=0:0:0 / analyse=0x1:0x111 / me=esa / subme=10 / psy=1 / psy_rd=0.80:0.20 / mixed_ref=0 / me_range=16 / chroma_me=1 / trellis=2 / 8x8dct=0 / cqm=0 / deadzone=21,11 / fast_pskip=0 / chroma_qp_offset=-3 / threads=36 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / constrained_intra=0 / bframes=3 / b_pyramid=2 / b_adapt=0 / b_bias=0 / direct=3 / weightb=0 / weightp=2 / keyint=250 / keyint_min=25 / scenecut=40 / intra_refresh=0 / rc_lookahead=250 / rc=crf / mbtree=1 / crf=26.0 / qcomp=0.60 / qpmin=1 / qpmax=51 / qpstep=4 / vbv_maxrate=5000 / vbv_bufsize=10000 / crf_max=0.0 / ip_ratio=1.40 / aq=2:1.00 / nal_hrd=none
    Encoded date : UTC 2010-07-11 22:31:47
    Tagged date : UTC 2010-07-11 22:31:50
    Audio #2
    ID : 2
    Format : AAC
    Format/Info : Advanced Audio Codec
    Format profile : LC
    Codec ID : 40
    Duration : 28mn 24s
    Bit rate mode : Variable
    Bit rate : 21.6 Kbps
    Maximum bit rate : 66.6 Kbps
    Channel(s) : 1 channel
    Channel positions : Front: C
    Sampling rate : 44.1 KHz
    Compression mode : Lossy
    Stream size : 4.39 MiB (4%)
    Encoded date : UTC 2010-07-11 22:31:49
    Tagged date : UTC 2010-07-11 22:31:50
    Screenshots

    EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games [repost]

    EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games [repost]

    EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games [repost]

    EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games [repost]

    For more, Visit my AH-blog

    EAT3D: Low-Res Character Production - Constructing A Character For Next-Gen Games [repost]