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    "Computer Vision: A Modern Approach" By David A. Forsyth, Jean Ponce (Repost)

    Posted By: exLib
    "Computer Vision: A Modern Approach" By David A. Forsyth, Jean Ponce (Repost)

    "Computer Vision: A Modern Approach" By David A. Forsyth, Jean Ponce
    Second Edition
    Pеаrson Education, Prеntiсe Hall | 2012 | ISBN: 013608592X 9780136085928 9780132848640 | 793 pages | PDF | 20 MB

    This edition is appropriate for upper-division undergraduate- and graduate-level courses in computer vision found in departments of Computer Science, Computer Engineering and Electrical Engineering. This textbook provides the most complete treatment of modern computer vision methods by two of the leading authorities in the field.

    This extraordinary book gives a uniquely modern view of computer vision. Offering a general survey of the whole computer vision enterprise along with sufficient detail for readers to be able to build useful applications, this book is invaluable in providing a strategic overview of computer vision. With extensive use of probabalistic methods— topics have been selected for their importance, both practically and theoretically—the book gives the most coherent possible synthesis of current views, emphasizing techniques that have been successful in building applications. Readers engaged in computer graphics, robotics, image processing, and imaging in general will find this text an informative reference.

    KEY FEATURES
    • Application Surveys—Numerous examples, including Image Based Rendering and Digital Libraries
    • Boxed Algorithms—Key algorithms broken out and illustrated in pseudo code
    • Self-Contained—No need for other references
    • Extensive, Detailed Illustrations—Examples of inputs and outputs for current methods
    • Programming Assignments—50 programming assignments and 150 exercises

    Contents
    I IMAGE FORMATION
    1 Geometric Camera Models
    1.1 Image Formation
    1.1.1 Pinhole Perspective
    1.1.2 Weak Perspective
    1.1.3 Cameras with Lenses
    1.1.4 The Human Eye
    1.2 Intrinsic and Extrinsic Parameters
    1.2.1 Rigid Transformations and Homogeneous Coordinates
    1.2.2 Intrinsic Parameters
    1.2.3 Extrinsic Parameters
    1.2.4 Perspective Projection Matrices
    1.2.5 Weak-Perspective Projection Matrices
    1.3 Geometric Camera Calibration
    1.3.1 A Linear Approach to Camera Calibration
    1.3.2 A Nonlinear Approach to Camera Calibration
    1.4 Notes
    2 Light and Shading
    2.1 Modelling Pixel Brightness
    2.1.1 Reflection at Surfaces
    2.1.2 Sources and Their Effects
    2.1.3 The Lambertian+Specular Model
    2.1.4 Area Sources
    2.2 Inference from Shading
    2.2.1 Radiometric Calibration and High Dynamic Range Images
    2.2.2 The Shape of Specularities
    2.2.3 Inferring Lightness and Illumination
    2.2.4 Photometric Stereo: Shape from Multiple Shaded Images
    2.3 Modelling Interreflection
    2.3.1 The Illumination at a Patch Due to an Area Source
    2.3.2 Radiosity and Exitance
    2.3.3 An Interreflection Model
    2.3.4 Qualitative Properties of Interreflections
    2.4 Shape from One Shaded Image
    2.5 Notes
    3 Color
    3.1 Human Color Perception
    3.1.1 Color Matching
    3.1.2 Color Receptors
    3.2 The Physics of Color
    3.2.1 The Color of Light Sources
    3.2.2 The Color of Surfaces
    3.3 Representing Color
    3.3.1 Linear Color Spaces
    3.3.2 Non-linear Color Spaces
    3.4 A Model of Image Color
    3.4.1 The Diffuse Term
    3.4.2 The Specular Term
    3.5 Inference from Color
    3.5.1 Finding Specularities Using Color
    3.5.2 Shadow Removal Using Color
    3.5.3 Color Constancy: Surface Color from Image Color
    3.6 Notes
    II EARLY VISION: JUST ONE IMAGE
    4 Linear Filters
    4.1 Linear Filters and Convolution
    4.1.1 Convolution
    4.2 Shift Invariant Linear Systems
    4.2.1 Discrete Convolution
    4.2.2 Continuous Convolution
    4.2.3 Edge Effects in Discrete Convolutions
    4.3 Spatial Frequency and Fourier Transforms
    4.3.1 Fourier Transforms
    4.4 Sampling and Aliasing
    4.4.1 Sampling
    4.4.2 Aliasing
    4.4.3 Smoothing and Resampling
    4.5 Filters as Templates
    4.5.1 Convolution as a Dot Product
    4.5.2 Changing Basis
    4.6 Technique: Normalized Correlation and Finding Patterns
    4.6.1 Controlling the Television by Finding Hands by Normalized Correlation
    4.7 Technique: Scale and Image Pyramids
    4.7.1 The Gaussian Pyramid
    4.7.2 Applications of Scaled Representations
    4.8 Notes
    5 Local Image Features
    5.1 Computing the Image Gradient
    5.1.1 Derivative of Gaussian Filters
    5.2 Representing the Image Gradient
    5.2.1 Gradient-Based Edge Detectors
    5.2.2 Orientations
    5.3 Finding Corners and Building Neighborhoods
    5.3.1 Finding Corners
    5.3.2 Using Scale and Orientation to Build a Neighborhood
    5.4 Describing Neighborhoods with SIFT and HOG Features
    5.4.1 SIFT Features
    5.4.2 HOG Features
    5.5 Computing Local Features in Practice
    5.6 Notes
    6 Texture
    6.1 Local Texture Representations Using Filters
    6.1.1 Spots and Bars
    6.1.2 From Filter Outputs to Texture Representation
    6.1.3 Local Texture Representations in Practice
    6.2 Pooled Texture Representations by Discovering Textons
    6.2.1 Vector Quantization and Textons
    6.2.2 K-means Clustering for Vector Quantization
    6.3 Synthesizing Textures and Filling Holes in Images
    6.3.1 Synthesis by Sampling Local Models
    6.3.2 Filling in Holes in Images
    6.4 Image Denoising
    6.4.1 Non-local Means
    6.4.2 Block Matching 3D (BM3D)
    6.4.3 Learned Sparse Coding
    6.4.4 Results
    6.5 Shape from Texture
    6.5.1 Shape from Texture for Planes
    6.5.2 Shape from Texture for Curved Surfaces
    6.6 Notes
    III EARLY VISION: MULTIPLE IMAGES
    7 Stereopsis
    7.1 Binocular Camera Geometry and the Epipolar Constraint
    7.1.1 Epipolar Geometry
    7.1.2 The Essential Matrix
    7.1.3 The Fundamental Matrix
    7.2 Binocular Reconstruction
    7.2.1 Image Rectification
    7.3 Human Stereopsis
    7.4 Local Methods for Binocular Fusion
    7.4.1 Correlation
    7.4.2 Multi-Scale Edge Matching
    7.5 Global Methods for Binocular Fusion
    7.5.1 Ordering Constraints and Dynamic Programming
    7.5.2 Smoothness and Graphs
    7.6 Using More Cameras
    7.7 Application: Robot Navigation
    7.8 Notes
    8 Structure from Motion
    8.1 Internally Calibrated Perspective Cameras
    8.1.1 Natural Ambiguity of the Problem
    8.1.2 Euclidean Structure and Motion from Two Images
    8.1.3 Euclidean Structure and Motion from Multiple Images
    8.2 Uncalibrated Weak-Perspective Cameras
    8.2.1 Natural Ambiguity of the Problem
    8.2.2 Affine Structure and Motion from Two Images
    8.2.3 Affine Structure and Motion from Multiple Images
    8.2.4 From Affine to Euclidean Shape
    8.3 Uncalibrated Perspective Cameras
    8.3.1 Natural Ambiguity of the Problem
    8.3.2 Projective Structure and Motion from Two Images
    8.3.3 Projective Structure and Motion from Multiple Images
    8.3.4 From Projective to Euclidean Shape
    8.4 Notes
    IV MID-LEVEL VISION
    9 Segmentation by Clustering
    9.1 Human Vision: Grouping and Gestalt
    9.2 Important Applications
    9.2.1 Background Subtraction
    9.2.2 Shot Boundary Detection
    9.2.3 Interactive Segmentation
    9.2.4 Forming Image Regions
    9.3 Image Segmentation by Clustering Pixels
    9.3.1 Basic Clustering Methods
    9.3.2 The Watershed Algorithm
    9.3.3 Segmentation Using K-means
    9.3.4 Mean Shift: Finding Local Modes in Data
    9.3.5 Clustering and Segmentation with Mean Shift
    9.4 Segmentation, Clustering, and Graphs
    9.4.1 Terminology and Facts for Graphs
    9.4.2 Agglomerative Clustering with a Graph
    9.4.3 Divisive Clustering with a Graph
    9.4.4 Normalized Cuts
    9.5 Image Segmentation in Practice
    9.5.1 Evaluating Segmenters
    9.6 Notes
    10 Grouping and Model Fitting
    10.1 The Hough Transform
    10.1.1 Fitting Lines with the Hough Transform
    10.1.2 Using the Hough Transform
    10.2 Fitting Lines and Planes
    10.2.1 Fitting a Single Line
    10.2.2 Fitting Planes
    10.2.3 Fitting Multiple Lines
    10.3 Fitting Curved Structures
    10.4 Robustness
    10.4.1 M-Estimators
    10.4.2 RANSAC: Searching for Good Points
    10.5 Fitting Using Probabilistic Models
    10.5.1 Missing Data Problems
    10.5.2 Mixture Models and Hidden Variables
    10.5.3 The EM Algorithm for Mixture Models
    10.5.4 Difficulties with the EM Algorithm
    10.6 Motion Segmentation by Parameter Estimation
    10.6.1 Optical Flow and Motion
    10.6.2 Flow Models
    10.6.3 Motion Segmentation with Layers
    10.7 Model Selection: Which Model Is the Best Fit?
    10.7.1 Model Selection Using Cross-Validation
    10.8 Notes
    11 Tracking
    11.1 Simple Tracking Strategies
    11.1.1 Tracking by Detection
    11.1.2 Tracking Translations by Matching
    11.1.3 Using Affine Transformations to Confirm a Match
    11.2 Tracking Using Matching
    11.2.1 Matching Summary Representations
    11.2.2 Tracking Using Flow
    11.3 Tracking Linear Dynamical Models with Kalman Filters
    11.3.1 Linear Measurements and Linear Dynamics
    11.3.2 The Kalman Filter
    11.3.3 Forward-backward Smoothing
    11.4 Data Association
    11.4.1 Linking Kalman Filters with Detection Methods
    11.4.2 Key Methods of Data Association
    11.5 Particle Filtering
    11.5.1 Sampled Representations of Probability Distributions
    11.5.2 The Simplest Particle Filter
    11.5.3 The Tracking Algorithm
    11.5.4 A Workable Particle Filter
    11.5.5 Practical Issues in Particle Filters
    11.6 Notes
    V HIGH-LEVEL VISION
    12 Registration
    12.1 Registering Rigid Objects
    12.1.1 Iterated Closest Points
    12.1.2 Searching for Transformations via Correspondences
    12.1.3 Application: Building Image Mosaics
    12.2 Model-based Vision: Registering Rigid Objects with Projection
    12.2.1 Verification: Comparing Transformed and Rendered Source to Target
    12.3 Registering Deformable Objects
    12.3.1 Deforming Texture with Active Appearance Models
    12.3.2 Active Appearance Models in Practice
    12.3.3 Application: Registration in Medical Imaging Systems
    12.4 Notes
    13 Smooth Surfaces and Their Outlines
    13.1 Elements of Differential Geometry
    13.1.1 Curves
    13.1.2 Surfaces
    13.2 Contour Geometry
    13.2.1 The Occluding Contour and the Image Contour
    13.2.2 The Cusps and Inflections of the Image Contour
    13.2.3 Koenderink’s Theorem
    13.3 Visual Events: More Differential Geometry
    13.3.1 The Geometry of the Gauss Map
    13.3.2 Asymptotic Curves
    13.3.3 The Asymptotic Spherical Map
    13.3.4 Local Visual Events
    13.3.5 The Bitangent Ray Manifold
    13.3.6 Multilocal Visual Events
    13.3.7 The Aspect Graph
    13.4 Notes
    14 Range Data
    14.1 Active Range Sensors
    14.2 Range Data Segmentation
    14.2.1 Elements of Analytical Differential Geometry
    14.2.2 Finding Step and Roof Edges in Range Images
    14.2.3 Segmenting Range Images into Planar Regions
    14.3 Range Image Registration and Model Acquisition
    14.3.1 Quaternions
    14.3.2 Registering Range Images
    14.3.3 Fusing Multiple Range Images
    14.4 Object Recognition
    14.4.1 Matching Using Interpretation Trees
    14.4.2 Matching Free-Form Surfaces Using Spin Images
    14.5 Kinect
    14.5.1 Features
    14.5.2 Technique: Decision Trees and Random Forests
    14.5.3 Labeling Pixels
    14.5.4 Computing Joint Positions
    14.6 Notes
    15 Learning to Classify
    15.1 Classification, Error, and Loss
    15.1.1 Using Loss to Determine Decisions
    15.1.2 Training Error, Test Error, and Overfitting
    15.1.3 Regularization
    15.1.4 Error Rate and Cross-Validation
    15.1.5 Receiver Operating Curves
    15.2 Major Classification Strategies
    15.2.1 Example: Mahalanobis Distance
    15.2.2 Example: Class-Conditional Histograms and Naive Bayes
    15.2.3 Example: Classification Using Nearest Neighbors
    15.2.4 Example: The Linear Support Vector Machine
    15.2.5 Example: Kernel Machines
    15.2.6 Example: Boosting and Adaboost
    15.3 Practical Methods for Building Classifiers
    15.3.1 Manipulating Training Data to Improve Performance
    15.3.2 Building Multi-Class Classifiers Out of Binary Classifiers
    15.3.3 Solving for SVMS and Kernel Machines
    15.4 Notes
    10 Classifying Images
    16.1 Building Good Image Features
    16.1.1 Example Applications
    16.1.2 Encoding Layout with GIST Features
    16.1.3 Summarizing Images with Visual Words
    16.1.4 The Spatial Pyramid Kernel
    16.1.5 Dimension Reduction with Principal Components
    16.1.6 Dimension Reduction with Canonical Variates
    16.1.7 Example Application: Identifying Explicit Images
    16.1.8 Example Application: Classifying Materials
    16.1.9 Example Application: Classifying Scenes
    16.2 Classifying Images of Single Objects
    16.2.1 Image Classification Strategies
    16.2.2 Evaluating Image Classification Systems
    16.2.3 Fixed Sets of Classes
    16.2.4 Large Numbers of Classes
    16.2.5 Flowers, Leaves, and Birds: Some Specialized Problems
    16.3 Image Classification in Practice
    16.3.1 Codes for Image Features
    16.3.2 Image Classification Datasets
    16.3.3 Dataset Bias
    16.3.4 Crowdsourcing Dataset Collection
    16.4 Notes
    17 Detecting Objects in Images
    17.1 The Sliding Window Method
    17.1.1 Face Detection
    17.1.2 Detecting Humans
    17.1.3 Detecting Boundaries
    17.2 Detecting Deformable Objects
    17.3 The State of the Art of Object Detection
    17.3.1 Datasets and Resources
    17.4 Notes
    18 Topics in Object Recognition
    18.1 What Should Object Recognition Do?
    18.1.1 What Should an Object Recognition System Do?
    18.1.2 Current Strategies for Object Recognition
    18.1.3 What Is Categorization?
    18.1.4 Selection: What Should Be Described?
    18.2 Feature Questions
    18.2.1 Improving Current Image Features
    18.2.2 Other Kinds of Image Feature
    18.3 Geometric Questions
    18.4 Semantic Questions
    18.4.1 Attributes and the Unfamiliar
    18.4.2 Parts, Poselets and Consistency
    18.4.3 Chunks of Meaning
    VI APPLICATIONS AND TOPICS
    19 Image-Based Modeling and Rendering
    19.1 Visual Hulls
    19.1.1 Main Elements of the Visual Hull Model
    19.1.2 Tracing Intersection Curves
    19.1.3 Clipping Intersection Curves
    19.1.4 Triangulating Cone Strips
    19.1.5 Results
    19.1.6 Going Further: Carved Visual Hulls
    19.2 Patch-Based Multi-View Stereopsis
    19.2.1 Main Elements of the PM VS Model
    19.2.2 Initial Feature Matching
    19.2.3 Expansion
    19.2.4 Filtering
    19.2.5 Results
    19.3 The Light Field
    19.4 Notes
    20 Looking at People
    20.1 HMM’s, Dynamic Programming, and Tree-Structured Models
    20.1.1 Hidden Markov Models
    20.1.2 Inference for an HMM
    20.1.3 Fitting an HMM with EM
    20.1.4 Tree-Structured Energy Models
    20.2 Parsing People in Images
    20.2.1 Parsing with Pictorial Structure Models
    20.2.2 Estimating the Appearance of Clothing
    20.3 Tracking People
    20.3.1 Why Human Tracking Is Hard
    20.3.2 Kinematic Tracking by Appearance
    20.3.3 Kinematic Human Tracking Using Templates
    20.4 3D from 2D: Lifting
    20.4.1 Reconstruction in an Orthographic View
    20.4.2 Exploiting Appearance for Unambiguous Reconstructions
    20.4.3 Exploiting Motion for Unambiguous Reconstructions
    20.5 Activity Recognition
    20.5.1 Background: Human Motion Data
    20.5.2 Body Configuration and Activity Recognition
    20.5.3 Recognizing Human Activities with Appearance Features
    20.5.4 Recognizing Human Activities with Compositional Models
    20.6 Resources
    20.7 Notes
    21 Image Search and Retrieval
    21.1 The Application Context
    21.1.1 Applications
    21.1.2 User Needs
    21.1.3 Types of Image Query
    21.1.4 What Users Do with Image Collections
    21.2 Basic Technologies from Information Retrieval
    21.2.1 Word Counts
    21.2.2 Smoothing Word Counts
    21.2.3 Approximate Nearest Neighbors and Hashing
    21.2.4 Ranking Documents
    21.3 Images as Documents
    21.3.1 Matching Without Quantization
    21.3.2 Ranking Image Search Results
    21.3.3 Browsing and Layout
    21.3.4 Laying Out Images for Browsing
    21.4 Predicting Annotations for Pictures
    21.4.1 Annotations from Nearby Words
    21.4.2 Annotations from the Whole Image
    21.4.3 Predicting Correlated Words with Classifiers
    21.4.4 Names and Faces
    21.4.5 Generating Tags with Segments
    21.5 The State of the Art of Word Prediction
    21.5.1 Resources
    21.5.2 Comparing Methods
    21.5.3 Open Problems
    21.6 Notes
    VII BACKGROUND MATERIAL
    22 Optimization Techniques
    22.1 Linear Least-Squares Methods
    22.1.1 Normal Equations and the Pseudoinverse
    22.1.2 Homogeneous Systems and Eigenvalue Problems
    22.1.3 Generalized Eigenvalues Problems
    22.1.4 An Example: Fitting a Line to Points in a Plane
    22.1.5 Singular Value Decomposition
    22.2 Nonlinear Least-Squares Methods
    22.2.1 New’ton’s Method: Square Systems of Nonlinear Equations.
    22.2.2 New’ton’s Method for Overconstrained Systems
    22.2.3 The Gauss-New^on and Levenberg-Marquardt. Algorithms
    22.3 Sparse Coding and Dictionary Learning
    22.3.1 Sparse Coding
    22.3.2 Dictionary Learning
    22.3.3 Supervised Dictionary Learning
    22.4 Min-Cut/Мах-Flow Problems and Combinatorial Optimization
    22.4.1 Min-Cut Problems
    22.4.2 Quadratic Pseudo-Boolean Functions
    22.4.3 Generalization to Integer Variables
    22.5 Notes
    Bibliography
    Index
    List of Algorithms
    with TOC BookMarkLinks