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Complete Unity 2D And C# Game Developer Megacourse

Posted By: ELK1nG
Complete Unity 2D And C# Game Developer Megacourse

Complete Unity 2D And C# Game Developer Megacourse
Last updated 6/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 11.77 GB | Duration: 22h 30m

Learn how to develop games using Unity and C# with this project-based course!

What you'll learn
How to use Unity and its elements
The principles of video game mechanics
How to work with C#
The principles of animation in Unity
How to find and create assets for your games
How to design, develop and script your level to replicate your favourite games
To create 5 different projects
How to make games for different devices
How to export your games
Requirements
No previous knowledge of Unity required
A desire to learn!
A positive attitude!
Description
Learn games development with Unity!Develop like a pro!Have you ever wanted to create your own video games? In the era of digital technology, we are constantly surrounded by them. Maybe you want to make a brand new game you have in mind, or you want to recreate your favourite video game. Whether you are just starting, or already studying, this course will get you through the main aspects which are required to create a game with Unity.In this course, you’re going to learn everything about 2D game development in Unity, from creating and exporting your own games, to learning how to find and create assets, and exercising your logic and creativity. Upon the completion of the course, you should have a good foundation and be able to create complex games, decide which kind of projects suit you best, as well as which field inside Game Development fits you better, in order to become an expert at it. In addition, all the notions and procedures shown are useful for both 3D and 2D projects, while the application can be used for most of the platforms, mobile, consoles and pc's.Our instructors have years of experience not only in games design, but also in teaching, and the expertly-crafted syllabus is designed to be easy to follow and thorough. We’ve even included plenty of examples designed on-screen for you to study. That’s why this is the only Unity course you’ll ever need to develop games and design like a pro!Start designing your game today!After taking this course, you will be able to:Create and export your own gamesUnderstand and use C#Create assets for your gamesMake games for different devicesMake both 2D and 3D projects

Overview

Section 1: The Beginning

Lecture 1 Introduction

Lecture 2 Download and Install Pt. 1

Lecture 3 Download and Install Pt. 2

Lecture 4 General Overview and First Unity Project

Lecture 5 Creating your First Script

Lecture 6 Parents, Children, Quads, Colors and Materials (Creating an Asset Prefab)

Lecture 7 Prefabs and Materials Opacity

Lecture 8 Basic UI Creation(Canvas)

Lecture 9 Variables

Lecture 10 Time and Randomness

Lecture 11 The If Statement Pt. 1

Lecture 12 The If Statement Pt. 2

Lecture 13 The For Loop Pt. 1

Lecture 14 The For Loop Pt. 2

Lecture 15 Lists and Arrays - Basic Introduction

Lecture 16 List and Arrays - Practice Pt. 1

Lecture 17 List and Arrays - Practice Pt. 2

Lecture 18 Polishing Pt. 1

Lecture 19 Polishing Pt. 2

Lecture 20 Polishing Pt. 3

Lecture 21 Wrapping Up

Lecture 22 Importing a Project in Unity

Section 2: The Basics

Lecture 23 Transform.position vs Transform.localPosition and Translate

Lecture 24 Rotations

Lecture 25 Input (Mouse and Keyboard)

Lecture 26 Pong Game Pt. 1

Lecture 27 Pong Game Pt. 2

Lecture 28 Pong Game Pt. 3

Section 3: Rigidbody 2D - Platformer Creator Kit

Lecture 29 Project Introduction, Assets Creation and Assets Scavenging

Lecture 30 RigidBody 2D First Touch

Lecture 31 RigidBody Tests

Lecture 32 Animation Sprite Sequence to a RigidBody 2D Character

Lecture 33 Refining Movement

Lecture 34 Rigging and Skinning Pt. 1

Lecture 35 Rigging and Skinning Pt. 2

Lecture 36 Animating the Rigged Character

Lecture 37 Enemy Behavior

Lecture 38 Interlude – Physics Pt. 1

Lecture 39 Interlude – Physics Pt. 2

Lecture 40 Enemy Behavior Refinement Pt. 1

Lecture 41 Enemy Behavior Refinement Pt. 2

Lecture 42 Enemy Behavior Refinement Pt. 3

Lecture 43 Enemy Behavior Refinement Pt. 4

Lecture 44 Enemy Behavior Refinement Pt. 5

Lecture 45 Enemy Behavior Refinement Pt. 6

Lecture 46 Environment Introduction

Lecture 47 Intervention - Fixing Movement

Lecture 48 Environment Revised

Lecture 49 Camera

Lecture 50 Shooting Pt. 1

Lecture 51 Shooting Pt. 2

Lecture 52 Effects

Lecture 53 Damage Preconfiguration

Lecture 54 Damage System

Lecture 55 Wrapping Up Pt. 1

Lecture 56 Wrapping Up Pt. 2

Lecture 57 Wrapping Up Pt. 3

Section 4: Card Game (Advanced Loops)

Lecture 58 Card Game Pt. 1

Lecture 59 Card Game Pt. 2

Lecture 60 Card Game Pt. 3

Section 5: Mobile Devices - Introduction to Touches

Lecture 61 Unity Remote Requirements

Lecture 62 Mobile Input Structure and Touches Investigation

Lecture 63 Final Part (Staying in Touch)

Lecture 64 Last Words

Anyone who wants to learn to develop games - no experience needed!,Game developers/designers who want to learn new styles,Anybody with an interest in games development in Unity