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    Complete Houdini Fx 19 Bootcamp

    Posted By: ELK1nG
    Complete Houdini Fx 19 Bootcamp

    Complete Houdini Fx 19 Bootcamp
    Last updated 3/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 7.89 GB | Duration: 18h 11m

    Beginners guide to Houdini FX 19 : The most powerful 3D application in the world. No prior knowledge required.

    What you'll learn
    You will learn how to create professional Explosions.
    You will have solid knowledge on how to use Houdini.
    You will learn how to create realistic oceans.
    You will learn how to create Destruction.
    You will learn how to Create full CG chocolate commercial using Houdini.
    You will learn how to make sand and snow effects in Houdini.
    You will learn how to use flip fluid solver inside Houdini.
    You will learn how to make rain effect.
    And much more….
    You will fall in love with this software :).
    Requirements
    You must have passion to learn visual effects and Game effects.
    You must have passion to learn Houdini.
    You should know how to use the computer.
    Description
    Updates:New section: Big scale explosion in Houdini 19Barrel Explosion in Houdini 19: lectures number (68,69,70,71)Introduction to explosions in Houdini 19New lectures: 57,58,59New lectures: 21,22,23,53,54,55,56New section: Flip fluidsNew section (Introduction to Pyro in Houdini 19)Introduction section's outdated lectures are updated with new lectures and now is applicable in Houdini 19.–––––––––––––––––––––––––––––––––––––––––––––––––––––-This is the best selling Visual Effects Course.You will not find like this course anywhere.No presentations, No time wasting, It's all about doing and creating.This Course is Projects based Course, so you will learn Houdini by creating effects!.This course is continually updated.Why you want to learn Houdini FX?Houdini FX is a visual effects and 3D animation software like Maya or Blender, but what makes Houdini different and unique is the procedural system and has very powerful dynamic system that other softwares don't have. You will be surprised about that.Houdini is the number 1 3D application that used in vfx, 3D animation studios and Game studios, Houdini can create high quality effects like water, explosions, fire and sand….Houdini now is used by Big Game studios, they save 100X of the time by creating tools that are used in their Game Engine or in unreal engine or unity.Knowing Houdini gives you very big advantage in the Game industry and in VFX companies.If you are Game developer you must know at least a little bit how Houdini works, this gives you very big advantage in Game studios. In my course I will just teach you how to use Houdini, not teaching you how to use it for games. After you watch my course then you will be able to learn how to use it for games and in game engines like unreal engine or unity. i,e: I will not teach you how to use it for games, I just will teach you Houdini.This course is very special, I will teach you how to use Houdini software to create interesting effects.I will make it fun to learn and I will simplify every thing for you.Take the course now and I promise you won't disappointed!Q&AIs Houdini free software? Yes its free for non commercial use,and it called Houdini apprentice.Is there any limitation in Houdini apprentice? No, you Have all the tools that the paid version has ,and you can render your shots too, but the  images output restricted to 1280x720 when rendering.I am game developer,do I need to learn Houdini? Yes, you must at least know a the basics of Houdini.How Houdini is used in Game studios? Say for example you have a game and you want to fill it with more than 1000 buildings,imagine how long this will take you right? But in Houdini you can create 1 building and then export it as Digital asset(Plugin) to Unreal Engine or Unity,and in Unreal Engine you can scatter the building in your game and give random variation to each building,like the size,the color,windows size,Height,width and so on…. Imagine how much time you saved! instead of creating 1000 buildings,you created just 1 building in Houdini, Not just buildings,this works for(sieges,tables,chairs,streets……)

    Overview

    Section 1: Introduction

    Lecture 1 Promo Video

    Lecture 2 Advice for you

    Lecture 3 Quick Tour

    Lecture 4 Shortcuts for navigating in the viewport

    Lecture 5 Creating objects

    Lecture 6 Display and render flags

    Lecture 7 Link channels

    Lecture 8 Understanding Procedural

    Lecture 9 Creating Materials

    Lecture 10 Homework

    Lecture 11 Fixing the topology of the cheese model

    Lecture 12 Creating your first animation

    Lecture 13 Creating a Cup using curves

    Section 2: Houdini Core (Groups)

    Lecture 14 Creating groups by selection

    Lecture 15 Grouping by bounding box and normal

    Lecture 16 Group by Range

    Section 3: Houdini Core(Attributes)

    Lecture 17 Attributes

    Lecture 18 Attribute transfer

    Lecture 19 Attribute Randomize

    Section 4: Some Modeling stuff

    Lecture 20 Here you can download the files for this section

    Lecture 21 Modeling an oil Barrel

    Lecture 22 Add texture to the Oil Barrel

    Lecture 23 Creating Dollar symbol

    Lecture 24 Spider Web

    Lecture 25 Creating Organic Shape

    Section 5: Introduction to Pyro in Houdini 19

    Lecture 26 Introduction

    Lecture 27 Explaining the smoke nodes

    Lecture 28 Caching the simulation

    Lecture 29 Creating a coffee steam

    Lecture 30 Candle effect

    Lecture 31 Creating a flipbook

    Lecture 32 Pyro fields and shapes Guide

    Lecture 33 Microsolvers

    Lecture 34 Gas Axis Force

    Lecture 35 Wheel burnout: Prepare the geometry

    Lecture 36 Wheel burnout: Creating the smoke

    Lecture 37 Fire intro

    Lecture 38 Aces color space

    Lecture 39 Creating the Fire

    Lecture 40 Shading the fire

    Lecture 41 Final touches in Nuke

    Lecture 42 How to Download Aces OCIO

    Lecture 43 Colored Smoke

    Lecture 44 Temperature diffusion and cooling

    Section 6: Flip Fluids in Houdini 19

    Lecture 45 Flip Fluids section Demo

    Lecture 46 Intro to Flip Fluids

    Lecture 47 Particle fluid

    Lecture 48 Fluids Mix

    Lecture 49 Fluids Mix with one mesh

    Lecture 50 Adding forces to the Fluids

    Lecture 51 Viscosity

    Lecture 52 Viscosity attribute

    Lecture 53 Fixing issues caused by fast moving objects

    Lecture 54 Preparing the emitters

    Lecture 55 Creating the fluid

    Lecture 56 Adjusting the particle simulation

    Lecture 57 Creating and caching the mesh

    Lecture 58 Setup the background and camera

    Lecture 59 Setup the lighting and shading

    Lecture 60 Final touches inside nuke

    Section 7: Introduction to Explosions in Houdini 19

    Lecture 61 Creating your first explosion

    Lecture 62 Enhancing the look of the explosion

    Lecture 63 Adding velocity boost

    Lecture 64 Pyro burst source

    Lecture 65 Pyro burst source blurry explosion

    Lecture 66 Creating Multiple explosions

    Lecture 67 Shockwave

    Lecture 68 Creating the barrel explosion

    Lecture 69 lighting and caching the explosion

    Lecture 70 Shading and rendering

    Lecture 71 Explosion final touches in Nuke

    Lecture 72 Creating trails for explosions

    Lecture 73 Adding fire to Trails

    Section 8: Big scale explosion in Houdini 19

    Lecture 74 Downloadable resources

    Lecture 75 Creating the main explosion

    Lecture 76 Finish and cache the main explosion

    Lecture 77 Creating the Big shockwave

    Lecture 78 Creating the trails for big scale explosion

    Lecture 79 Adding volume light to the main explosion

    Lecture 80 Adding final touches for Big explosion in Nuke

    Section 9: Introduction to Rigid Bodies

    Lecture 81 Downloadable Resources

    Lecture 82 Understanding RBD Objects

    Lecture 83 Packed Primitives

    Lecture 84 Wall Destruction

    Lecture 85 Adding more details to the wall destruction

    Lecture 86 Tips for Destruction

    Lecture 87 Pin Constraint

    Lecture 88 Hinge Constraint

    Section 10: Particles

    Lecture 89 Creating particle Emitter

    Lecture 90 Creating Forces

    Lecture 91 Emitting from surfaces Manually

    Lecture 92 Filling a Text with particles

    Lecture 93 Curve Force

    Lecture 94 Animated Curves

    Section 11: Introduction to VOPs

    Lecture 95 Intro to VOPs

    Lecture 96 Clamp

    Lecture 97 Adding random scale.

    Section 12: Introduction to Vellum

    Lecture 98 Here you can download the files for this section (Vellum)

    Lecture 99 Note

    Lecture 100 Creating a Flag using Vellum

    Lecture 101 Attaching a cloth to Animated object

    Lecture 102 Pressure constraint

    Lecture 103 Continuous Emitting

    Section 13: Creating rain effect

    Lecture 104 Rain Effect introduction

    Lecture 105 Rain effect part 1

    Lecture 106 Rain effect part 2

    Lecture 107 Rain effect part 3

    Section 14: Creating Sand and Snow Effect in Houdini

    Lecture 108 Fill an object with sand

    Lecture 109 creating the ground and cache the file

    Lecture 110 Upres the sand

    Lecture 111 creating the project folder

    Lecture 112 Importing the animation to Houdini

    Lecture 113 scale and clean the animation

    Lecture 114 setup the collision to the animation

    Lecture 115 creating the camera and the object to fill it with sand

    Lecture 116 fill the geometry with sand

    Lecture 117 creating High res sand

    Lecture 118 creating the snow effect

    Lecture 119 Adding variation to the particles

    Lecture 120 Adding material to the particles

    Lecture 121 Final result of thirty million particles

    Lecture 122 The Final result

    Lecture 123 Adding snow particles to the final render

    Lecture 124 Deform the Geometry with grain solver

    Section 15: RBD Material Fracture

    Lecture 125 Basics of RBD Material Fracture

    Lecture 126 Adding more details

    Lecture 127 Glass Fracture

    Section 16: Explosions in Houdini 16.5 (Legacy)

    Lecture 128 Note

    Lecture 129 Creating simple explosion part 1

    Lecture 130 Creating simple explosion part 2

    Lecture 131 Understanding the Source Volume

    Lecture 132 Timing your explosion

    Lecture 133 Gasoline Explosion Intro

    Lecture 134 Here you can download files for Gasoline explosion

    Lecture 135 Creating the explosion

    Lecture 136 Light,shade and render the explosion

    Lecture 137 Timing the explosion

    Lecture 138 Camera Shake

    Lecture 139 Desert Explosion intro

    Lecture 140 Desert Explosion advanced

    Lecture 141 Final touches in Nuke (Advanced)

    Section 17: Small scale Ocean

    Lecture 142 Small scale Ocean

    Lecture 143 Small scale ocean part 2

    Section 18: Big scale Ocean

    Lecture 144 Big scale Ocean

    Section 19: Shark jumping from water

    Lecture 145 Shark part 1

    Lecture 146 Shark part 2

    Lecture 147 Shark part 3

    Lecture 148 Note

    Section 20: Creating droplets effect

    Lecture 149 Downloadable Resources

    Lecture 150 Creating Droplets "Condensation"

    Section 21: Introduction to Pyro FX (Legacy)

    Lecture 151 Note

    Lecture 152 Introduction to the section (Pyro Solver)

    Lecture 153 Understanding the Voxels

    Lecture 154 Here you can download the files for this sections.

    Lecture 155 Creating smoke Emiter

    Lecture 156 Creating a Flipbook

    Lecture 157 Understanding the smoke Emitter

    Lecture 158 Understanding the pyro solver

    Lecture 159 Tip 01

    Lecture 160 Homework

    Lecture 161 Homework answer

    Lecture 162 Prepare and Import the 3D wheel into the scene

    Lecture 163 Start creating the fire

    Lecture 164 Finishing and caching the fire on disk

    Lecture 165 Final touches on the fire

    Lecture 166 Candle resource download

    Lecture 167 Candle effect

    Section 22: Flip Fluid (Outdated)

    Lecture 168 Note

    Lecture 169 Here you can download the files of chocolate project.

    Lecture 170 Emitting Fluid from an Object

    Lecture 171 Fill a geometry with particles

    Lecture 172 creating the project folder

    Lecture 173 cache the particles

    Lecture 174 using expressions to animate the emitter

    Lecture 175 Meshing the particles

    Lecture 176 emitting from multiple emitters

    Lecture 177 How to add a different viscosity for each Emitter in Houdini 17.5

    Lecture 178 setting activation keys for emitters

    Lecture 179 creating proxy for the collisions

    Lecture 180 creating the cache for all emitters

    Lecture 181 creating a mesh for every emitter

    Lecture 182 improving the mesh

    Lecture 183 optimizing the poly count and caching

    Lecture 184 load the cache and creating flipbook

    Lecture 185 what if you dont have the alembic files

    Lecture 186 Important talk

    Lecture 187 Loading the final result of the mesh

    Lecture 188 Creating materials in Houdini

    Lecture 189 creating materials for the static layers

    Lecture 190 creating the ground and the camera

    Lecture 191 Creating the environment light

    Lecture 192 shading the first layer

    Lecture 193 shading the second layer

    Lecture 194 Shading the third layer

    Lecture 195 shading the remaining static layers

    Anyone wants to learn how to create visual effects from scratch.,Game developers who want to power up their games using Houdini.,Any one who have passion to learn Houdini.