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    Complete Gaming Masterclass: Learn Unreal And Gamemaker

    Posted By: ELK1nG
    Complete Gaming Masterclass: Learn Unreal And Gamemaker

    Complete Gaming Masterclass: Learn Unreal And Gamemaker
    Last updated 9/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 6.85 GB | Duration: 33h 54m

    *Includes FREE book! Build 30 VR games in Unity3D and 20 games in GameMaker. Tutorials for beginner game developers.

    What you'll learn
    Learn to code in C++ in Unreal
    Make 6 games in Unreal and 20 games in GameMaker
    Requirements
    Download GameMaker Studio.
    The GameMaker section of this course is recorded on a PC. The Mac version of Game Maker studio is different but can be used.
    Install the Unreal Engine.
    Description
    Have you ever wanted to make your own games? You've come to the right place.
    The first part of this course is on Game Maker. Learn to build games with Game Maker one of the easiest engines to use on the planet! 
    Build games from scratch and learn to code at the same time. 
    Add more skills to your resume with practical projects.


    The second part of this course is on the Unreal Engine. Learn to make games from scratch in the popular engine Unreal 4!
    Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses:
    Learn how to make games in Game MakerComplete Gaming Masterclass: Learn Blender and GameMaker Finish 21 Games in GameMaker and Make Professional Art FASTBuild 25 Games in Python and GameMaker (and Learn to Code)Learn ELM Functional Programming and Make 22 GameMaker GamesMake 22 GameMaker: Studio Games & 5 Image Data UI Projects Finish 26 Games & Apps Quickly (GameMaker: Studio & Xcode) Complete Guide to GameMaker Studio and Angular Build 22 Games in GameMaker Studio, C# Unity® & BlenderMake games in GameMaker & learn to code for the web in Ruby!Learn to code by building 6 games in the Unreal Engine  Complete Unreal & Android Development: Build Games & CodeComplete 6 Games in Unreal Engine 4 and 20 in Construct 2Unreal Engine Game Mechanics Mastery & MakeHuman 3D ModelingComplete Developer Masterclass: Learn Angular 2 and Unreal Master Unreal and Xamarin: Build Professional Games and Apps Unreal Engine 4 & Android Development: Make 6 Games, 12 AppsBeginner's Swift 4 & Unreal Engine - Learn Xcode, Make GamesThe beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
    One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
    This course is project-based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. 
    We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.
    You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.
    Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. 
    Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
    You get full lifetime access to this course for a single one-time fee. Your purchase includes the e-book "Build 6 Games in Unreal " by Mammoth Interactive.
    Sign up right now to get started

    Overview

    Section 1: Unreal 01 - Overview

    Lecture 1 01 - Introduction

    Lecture 2 02 - Setting up the project

    Lecture 3 03 - Adding a camera

    Lecture 4 04 - Hero code

    Lecture 5 05 - Hero visual

    Lecture 6 06 - Adding a coin

    Lecture 7 07 - Player collision box

    Lecture 8 08 - Collision box position

    Lecture 9 09 - Making a simple interface

    Lecture 10 10 - Widget code

    Lecture 11 11 - Game mode

    Lecture 12 12 - Showing the interface

    Lecture 13 13 - Collecting all coins

    Lecture 14 14 - Restarting the game

    Section 2: Unreal 02 - Shooter

    Lecture 15 01 - Introduction

    Lecture 16 02 - Setting up Unreal

    Lecture 17 03 - Setting the Camera

    Lecture 18 04 - Designing a player

    Lecture 19 Update! Collision Boxes and UGameplayStatics

    Lecture 20 05 - Moving the Ship

    Lecture 21 FAQ on Visual Studio

    Lecture 22 06 - Designing a Bullet

    Lecture 23 07 - Making bullets move

    Lecture 24 08 - Converting bullet to blueprint

    Lecture 25 09 - Spawning Bullets

    Lecture 26 10 - Making the Enemy

    Lecture 27 11 - Player-enemy collision

    Lecture 28 12 - Bullet-enemy collision

    Lecture 29 13 - Creating the game mode

    Lecture 30 14 - Spawning enemies

    Lecture 31 14.2 - Spawning enemies 2

    Lecture 32 15 - Restarting the game

    Lecture 33 16 - Game widget

    Lecture 34 17 - Widget blueprint

    Lecture 35 18 - Spawning widget

    Lecture 36 18.2 - Spawning widget

    Lecture 37 19 - Integrating interface

    Section 3: Unreal 03 - Platform Switcher

    Lecture 38 01 - Introduction

    Lecture 39 02 - Setting up Unreal

    Lecture 40 03 - Designing the level

    Lecture 41 04 - Creating a game mode

    Lecture 42 05 - Switch mechanic

    Lecture 43 06 - Creating an orb

    Lecture 44 07 - Creating obstacles

    Lecture 45 08 - Game widget

    Lecture 46 09 - Coding the game widget

    Lecture 47 10 - Spawning the widget

    Lecture 48 11 - Game messages

    Lecture 49 12 - Restarting the game

    Section 4: 04 - FPS Shooter

    Lecture 50 01 - Introduction

    Lecture 51 02 - Setting up project

    Lecture 52 03 - Making an enemy

    Lecture 53 04 - Making a game mode

    Lecture 54 05 - Integrating the game mode

    Lecture 55 06 - Spawning enemies

    Lecture 56 07 - Game mode hooks

    Lecture 57 08 - Making the interface

    Lecture 58 09 - Integrating interface to game mode

    Lecture 59 10 - Spawning the interface

    Lecture 60 11 - Restarting the game

    Section 5: Unreal 05 - Turret

    Lecture 61 01 - Introduction

    Lecture 62 02 - Setting up project

    Lecture 63 03 - Constraining the player

    Lecture 64 04 - Making the enemy

    Lecture 65 05 - Making the game mode

    Lecture 66 06 - Integrating the game mode

    Lecture 67 07 - Health loss

    Lecture 68 08 - Creating the interface

    Lecture 69 09 - Interface system

    Lecture 70 10 - Adding interface and game restart

    Section 6: Unreal 06 - Runner Switcher

    Lecture 71 01 - Introduction

    Lecture 72 02 - Setting up the project

    Lecture 73 03 - Runner script

    Lecture 74 04 - Designing the runner

    Lecture 75 05 - Making a game mode

    Lecture 76 06 - Endless runner logic

    Lecture 77 07 - Game blocks

    Lecture 78 08 - Integrating the game blocks

    Lecture 79 09 - Creating the enemy

    Lecture 80 10 - Overlap collision

    Lecture 81 11 - Enemy blocks

    Lecture 82 12 - Game over

    Lecture 83 13 - Creating a widget

    Lecture 84 14 - Game widget script

    Lecture 85 15 - Mode spawning the widget

    Lecture 86 16 - Restarting the game

    Section 7: Unreal Resources

    Lecture 87 Source Code

    Lecture 88 Free Book: Build 6 Games in Unreal

    Section 8: Introduction to GameMaker

    Lecture 89 Introduction

    Lecture 90 02 - Project setup and sprites

    Lecture 91 03 - Objects

    Lecture 92 04 - Rooms

    Lecture 93 05 - Rotation

    Lecture 94 06 - Movement

    Lecture 95 07 - Instances

    Section 9: 02 - Deep Dive - Events and Actions

    Lecture 96 01 - Introduction

    Lecture 97 01 - Introduction

    Lecture 98 02 - Setting up project

    Lecture 99 03 - Movement

    Lecture 100 04 - Friction and warping

    Lecture 101 05 - Jumping and stepping

    Lecture 102 06 - Spawning

    Lecture 103 07 - Destroying

    Lecture 104 08 - Sprite transformations

    Lecture 105 09 - Alarms

    Lecture 106 10 - Control

    Lecture 107 11 - Interface

    Lecture 108 12 - Collisions

    Section 10: 03 - Deep Dive - Coding

    Lecture 109 01 - Introduction

    Lecture 110 02 - Setting up project

    Lecture 111 03 - Movement

    Lecture 112 04 - Rotation

    Lecture 113 05 - Spawning

    Lecture 114 06 - Collisions

    Lecture 115 07 - Destroying

    Section 11: 04 - Shooter

    Lecture 116 01 - Introduction

    Lecture 117 02 - Setting up project

    Lecture 118 03 - Movement

    Lecture 119 04 - Spawning

    Lecture 120 05 - Moving bullets

    Lecture 121 06 - Enemies and collision

    Lecture 122 07 - Dynamically spawn enemies

    Lecture 123 08 - Restarting the game

    Lecture 124 09 - Interface

    Section 12: 05 - Rollerball

    Lecture 125 01 - Introduction

    Lecture 126 02 - Setting up project

    Lecture 127 03 - Movement

    Lecture 128 04 - Collect coins

    Lecture 129 05 - Walls

    Lecture 130 06 - Interface

    Lecture 131 07 - Restarting the game

    Section 13: 06 - Platformer

    Lecture 132 01 - Introduction

    Lecture 133 02 - Setting up project

    Lecture 134 03 - Creating variables

    Lecture 135 04 - Input

    Lecture 136 05 - Movement

    Lecture 137 06 - Collision

    Lecture 138 07 - Orb

    Lecture 139 08 - Interface

    Lecture 140 09 - Restarting the game

    Section 14: 07 - Platform Shooter

    Lecture 141 01 - Introduction

    Lecture 142 02 - Setting up project

    Lecture 143 03 - Variables

    Lecture 144 04 - Input

    Lecture 145 05 - Speed

    Lecture 146 06 - Horizontal collision

    Lecture 147 07 - Vertical collision

    Lecture 148 08 - Spawning bullets

    Lecture 149 09 - Spawning bullets

    Lecture 150 10 - Mines

    Lecture 151 11 - Interface and restart

    Section 15: 08 - Turret

    Lecture 152 01 - Introduction

    Lecture 153 02 - Setting up project

    Lecture 154 03 - Rotating the turret

    Lecture 155 04 - Shooting bullets

    Lecture 156 05 - Enemies

    Lecture 157 06 - Enemy chase

    Lecture 158 07 - Dynamically adding enemeis

    Section 16: 09 - Cross Shooter

    Lecture 159 01 - Introduction

    Lecture 160 02 - Setting up project

    Lecture 161 03 - Movement

    Lecture 162 04 - Shooting bullets

    Lecture 163 05 - Enemies

    Lecture 164 06 - Enemy spawning

    Lecture 165 07 - Interface and restart

    Section 17: 10 - Color Shooter

    Lecture 166 01 - Introduction

    Lecture 167 02 - Setting up project

    Lecture 168 03 - Movement

    Lecture 169 04 - Shooting bullets

    Lecture 170 05 - Changing color

    Lecture 171 06 - Adding targets

    Lecture 172 07 - Collisions

    Lecture 173 08 - Interface

    Lecture 174 09 - Restarting the game

    Section 18: 11 - Color Matcher

    Lecture 175 01 - Introduction

    Lecture 176 02 - Setting up project

    Lecture 177 03 - Movement

    Lecture 178 04 - Changing color

    Lecture 179 05 - Targets

    Lecture 180 06 - Spawn new targets

    Lecture 181 07 - Adding a basic interface

    Lecture 182 08 - Score

    Lecture 183 09 - Timer

    Lecture 184 10 - Restarting the game

    Section 19: 12 - Apple catcher

    Lecture 185 01 - Introduction

    Lecture 186 02 - Setting up project

    Lecture 187 03 - Adding a background

    Lecture 188 04 - Movement

    Lecture 189 05 - Apples

    Lecture 190 06 - Apples falling

    Lecture 191 07 - Dynamically spawning apples

    Lecture 192 08 - Interface

    Lecture 193 09 - Game timer

    Lecture 194 10 - Restarting the game

    Section 20: 13 - Dodger

    Lecture 195 01 - Introduction

    Lecture 196 02 - Setting up project

    Lecture 197 03 - Background

    Lecture 198 04 - Player variables

    Lecture 199 05 - Applying gravity

    Lecture 200 06 - Jumping

    Lecture 201 07 - Enemies

    Lecture 202 08 - Crouching

    Lecture 203 09 - Collision masks

    Lecture 204 10 - Dynamically spawning enemies

    Section 21: 14 - Collector

    Lecture 205 01 - Introduction

    Lecture 206 02 - Setting up project

    Lecture 207 03 - Moving the player

    Lecture 208 04 - Following the mouse

    Lecture 209 05 - Point towards the mouse

    Lecture 210 06 - Collectable objects

    Lecture 211 07 - Collectable variation

    Lecture 212 08 - Spawning collectables

    Lecture 213 09 - Interface

    Lecture 214 10 - Game over

    Lecture 215 11 - Restarting

    Section 22: 15 - Double Shooter

    Lecture 216 01 - Introduction

    Lecture 217 02 - Setting up project

    Lecture 218 03 - Backgrounds

    Lecture 219 04 - Targeting the mouse

    Lecture 220 05 - Shoot bullets

    Lecture 221 06 - Shooting cooldown

    Lecture 222 07 - Adding enemies

    Lecture 223 08 - Zigzag

    Lecture 224 09 - Dynamically spawn enemies

    Lecture 225 10 - Interface

    Lecture 226 11 - Restarting the game

    Section 23: 16 - Side Scrolling Shooter

    Lecture 227 01 - Introduction

    Lecture 228 02 - Setting up project

    Lecture 229 03 - Setting background

    Lecture 230 04 - Vertical motion

    Lecture 231 05 - Horizontal motion

    Lecture 232 06 - Creating a bullet

    Lecture 233 07 - Shooting bullets

    Lecture 234 08 - Shooting cooldown

    Lecture 235 09 - Enemies

    Lecture 236 10 - Dynamically add enemies

    Lecture 237 11 - Interface

    Section 24: 17 - Balloon Burst

    Lecture 238 01 - Introduction

    Lecture 239 02 - Setting up project

    Lecture 240 03 - Adding a background

    Lecture 241 04 - Applying a color

    Lecture 242 05 - Balloon movement

    Lecture 243 06 - Balloon zigzag

    Lecture 244 07 - Popping a balloon

    Lecture 245 08 - Spawning balloons

    Lecture 246 09 - Random balloon colors

    Lecture 247 10 - Interface and score

    Lecture 248 11 - Game over

    Lecture 249 12 - Restarting the game

    Section 25: 18 - Penalty

    Lecture 250 01 - Introduction

    Lecture 251 02 - Setting up project

    Lecture 252 03 - Adding a background

    Lecture 253 04 - Adding the goal

    Lecture 254 05 - Moving the goalie

    Lecture 255 06 - Smooth movement

    Lecture 256 07 - Kicker and football

    Lecture 257 08 - Moving the football

    Lecture 258 09 - Defending the penalty kick

    Lecture 259 10 - Dynamically adding footballs

    Lecture 260 11 - Interface and score

    Lecture 261 12 - Game over

    Section 26: 19 - Flappy Bird

    Lecture 262 01 - Introduction

    Lecture 263 02 - Setting up project

    Lecture 264 03 - Adding a background

    Lecture 265 04 - Background movement

    Lecture 266 05 - Initialize variables

    Lecture 267 06 - Bird movement

    Lecture 268 07 - Constraining positions

    Lecture 269 08 - Walls

    Lecture 270 09 - Dynamically add walls

    Lecture 271 10 - Increasing the difficulty

    Lecture 272 11 - Interface and game over

    Section 27: 20 - Double Jumper

    Lecture 273 01 - Introduction

    Lecture 274 02 - Setting up project

    Lecture 275 03 - Adding a background

    Lecture 276 04 - Bar

    Lecture 277 05 - Player variables

    Lecture 278 06 - Gravity

    Lecture 279 07 - Keep player in bounds

    Lecture 280 08 - Player jumps

    Lecture 281 09 - Double jumper

    Lecture 282 10 - Enemy

    Lecture 283 11 - Player speed

    Lecture 284 12 - Dynamically adding enemies

    Lecture 285 13 - Interface

    Section 28: 21 - Ricochet Shooter

    Lecture 286 01 - Introduction

    Lecture 287 02 - Setup project

    Lecture 288 03 - Looking at the mouse

    Lecture 289 04 - Adding walls

    Lecture 290 05 - Bullets

    Lecture 291 06 - Bullet variables

    Lecture 292 07 - Horizontal movement

    Lecture 293 08 - Vertical movement

    Lecture 294 09 - Bullet color

    Lecture 295 10 - Targets

    Lecture 296 11 - Interface and game over

    Section 29: 22 - Ship Dodger

    Lecture 297 01 - Introduction

    Lecture 298 02 - Setting up project

    Lecture 299 03 - Background

    Lecture 300 04 - Ship movement

    Lecture 301 05 - Asteroid

    Lecture 302 06 - Asteroid movement

    Lecture 303 07 - Dynamically add asteroids

    Lecture 304 08 - Asteroid shower

    Lecture 305 09 - Interface and restart

    Lecture 306 10 - Game timer

    Section 30: 23 - Jumper

    Lecture 307 01 - Introduction

    Lecture 308 02 - Project setup

    Lecture 309 03 - Initializing player variables

    Lecture 310 04 - Gravity

    Lecture 311 05 - Horizontal movement

    Lecture 312 06 - Jumping logic

    Lecture 313 07 - Jumping constraints

    Lecture 314 08 - Game view

    Lecture 315 09 - Game controller

    Lecture 316 10 - Spawner variables

    Lecture 317 11 - Adding infinite platforms

    Lecture 318 12 - Horizontal offset

    Lecture 319 13 - Increasing difficulty

    Lecture 320 14 - Cleaning platforms

    Lecture 321 15 - Game restart

    Section 31: 24 - Gravity Switch

    Lecture 322 01 - Introduction

    Lecture 323 02 - Project setup

    Lecture 324 03 - Background

    Lecture 325 04 - Player movement

    Lecture 326 05 - Falling player

    Lecture 327 06 - Blocks

    Lecture 328 07 - Horizontal movement

    Lecture 329 08 - Horizontal collision

    Lecture 330 09 - Vertical collision

    Lecture 331 10 - Gravity switch

    Lecture 332 11 - Level design

    Lecture 333 12 - Lava

    Lecture 334 13 - Orb

    Lecture 335 14 - Interface

    Lecture 336 15 - Restart the game

    Section 32: GameMaker Source Code

    Lecture 337 Source Code

    Lecture 338 Please leave us a rating!

    Section 33: Where To Find More Content

    Lecture 339 Bonus Lecture: TODAY! Unreal Masterclass on Kickstarter

    Complete beginners. No prior coding or digital art skills necessary.,People who want to make games.