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    Complete Character Creation In Maya For Beginners

    Posted By: ELK1nG
    Complete Character Creation In Maya For Beginners

    Complete Character Creation In Maya For Beginners
    Last updated 4/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 20.43 GB | Duration: 28h 0m

    Be able to Model, Texture, Rig, Animate, Simulate Cloth and Hair and Render characters using Maya and Substance Painter.

    What you'll learn
    Cartoon Character Modeling in Maya
    Texturing in Substance Painter
    Basic Character Rigging
    Walk Cycle Animation
    Creating Cloth and Hair Using ncloth
    Rendering Animation
    Requirements
    There is no requirements. This course is for complete beginners.
    Description
    Students Reviews : Zoltan Palinkas gave 5 Star and Says : This is the Best Tutorial what I have ever follow. Really good. This is a perfect Maya tutorial for beginners. Clear and accurate, easy to follow. The final result is amazing. Really good tutorial,Orlando Ordonez gave 5 Star and Says : Great course, especially if your a beginner and you want to know how do the complete character pipeline. The instructor does a great job of explaining everything in an easy to follow way. Would definitely recommend, and look forward to other course from this instructor.Check reviews section for more great reviews.Are you a beginner and want to learn complete character creation process in Maya for production ? I mean Everything from modeling, texturing, rigging, animation, cloth and hair simulation and rendering.                                                                                                                                                                       Instructor : My name is Nalini kanta jena, I am a 3d Instructor. I have been working since 2008. I have worked as game artist in Lakshya Digital and Dhruva Interactive, two Gaming studios based in India. I have also taught at  Arena animation, ZICA and Reliance Education as a 3d instructor. I have also taught more than 30,000 students all around the world through my online courses.Course Goal : At the end of this course, you will be able to Model, Texture, Rig, Animate, Simulate Cloth and Hair and Render Cartoon characters using Maya and Substance Painter.Key Topics : In this course, you will be learning:Character Modeling in MayaUV Unwrapping in MayaTexturing in Substance PainterRiggingWalk Cycle AnimationCreating Cloth and Hair Using nclothRendering AnimationI will start the course with Maya basics in case you have never used Maya before. Then I will model the character in Maya. After that I will unwrap UVs in Maya and then I will Switch to Substance painter and texture the character there. Then I will export textures into Maya and setup Lights, material and texture there. Then I will rig the character and then I will animate the character and create a walk cycle. After that I will work on the cloth so I will use ncloth for both the cloth and the hair simulation. at the end we are gonna render the animation sequence using Arnold.This Course is for Whom : I have designed this course for beginner students who wants to create characters for film and short films but struggles to do it because they lack the experience and knowledge of all these topics needed to create a character.Enroll Now : So if you are interested then enroll now and be able to create your own characters for film and short films today.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 What are in the Project File folder

    Section 2: Maya Basics

    Lecture 3 User Interface Overview

    Lecture 4 View pot Navigation

    Lecture 5 Creating Objects

    Lecture 6 Saving and Opening Files

    Lecture 7 Selecting Objects and Components

    Lecture 8 Using Move, Rotate and Scale Tool

    Lecture 9 Using Layers

    Lecture 10 Soft Selection and Symmetry

    Lecture 11 Hide and Show Objects

    Lecture 12 Intro to Outliner

    Lecture 13 Using Pivot Point

    Lecture 14 Group Objects

    Lecture 15 Using Marking Menu

    Lecture 16 Using Hotbox & Wrap Up

    Section 3: Character Modeling in Maya

    Lecture 17 Creating a Project Folder

    Lecture 18 Reference Image Setup in Maya

    Lecture 19 Block Out the Torso

    Lecture 20 Block Out the Arm

    Lecture 21 Block Out the Leg

    Lecture 22 Block Out the Hand

    Lecture 23 Define the Hand

    Lecture 24 Block out the Face - Eye Topology

    Lecture 25 Block out the Face - Mouth Topology

    Lecture 26 Block out the Face - Head Topology

    Lecture 27 Modeling the Ear

    Lecture 28 Modeling the Nose

    Lecture 29 Modeling Mouth Bag

    Lecture 30 Adjusting the Head with even Polygons

    Lecture 31 Connecting the Head with Body

    Lecture 32 Modeling Gum

    Lecture 33 Modeling Gum part 02

    Lecture 34 Modeling Teeth

    Lecture 35 Modeling Tongue

    Lecture 36 Blocking the foot

    Lecture 37 Defining the lip

    Lecture 38 Defining the Nose

    Lecture 39 Defining the Eye

    Lecture 40 Defining the Head

    Lecture 41 Defining the Body

    Lecture 42 Correcting the Pose for Rigging

    Lecture 43 Mirroring The Character

    Lecture 44 Mirroring the Eye

    Lecture 45 Modeling the T-Shirt

    Lecture 46 Modeling the Pant

    Lecture 47 Blocking the Shoe

    Lecture 48 Creating Curves for Hair

    Lecture 49 Creating Curves for Hair Part 02

    Lecture 50 Creating Curves for Hair Part 03

    Lecture 51 Generating Geometry from Curves

    Lecture 52 Generating Geometry from Curves Part 02

    Lecture 53 Adjusting Hair Clumps

    Lecture 54 Converting Hair Into Polygons

    Lecture 55 Making The Eyebrows

    Lecture 56 Creating The Hair Filler

    Lecture 57 Final Check

    Section 4: UV Unwrapping in Maya

    Lecture 58 UV Unwrapping Basics

    Lecture 59 Unwrapping Shirt UVs

    Lecture 60 Unwrapping Pant UVs

    Lecture 61 Unwrapping the Head UVs

    Lecture 62 Unwrapping the Torso UVs

    Lecture 63 Unwrapping the Hand UVs

    Lecture 64 Unwrapping the Leg Uvs

    Lecture 65 Unwrapping the Eye Uvs

    Lecture 66 Unwrapping the Hair UVs

    Lecture 67 Unwrapping Mouth UVs

    Lecture 68 Packing UVs for the Cloth Texture

    Lecture 69 Packing UVs for the Body Texture

    Lecture 70 Packing UVs for the Mouth Texture

    Lecture 71 Packing UVs for the Eye Texture

    Lecture 72 Packing UVs for the Hair Texture

    Lecture 73 Clean up and Exporting the Model

    Section 5: Character Texturing in Substance Painter

    Lecture 74 Creating a Project

    Lecture 75 Interface Overview

    Lecture 76 Navigating View port

    Lecture 77 Adding Base Skin color

    Lecture 78 Adding Base Color

    Lecture 79 Adding Skin Tone

    Lecture 80 Adding Skin Flaws

    Lecture 81 Eye Texturing

    Lecture 82 T shirt Texturing

    Lecture 83 Pant Texturing

    Lecture 84 Socks Texturing

    Lecture 85 Shoe Texturing

    Lecture 86 Adding Dirt to the Shoes

    Lecture 87 Mouth Texturing

    Lecture 88 Hair Texture Painting

    Lecture 89 Hair Alpha Painting

    Lecture 90 Final Touch on Texturing

    Lecture 91 Rendering in Substance Painter

    Lecture 92 Exporting Textures from Substance Painter

    Lecture 93 Import and Assign Textures in Maya

    Lecture 94 Rendering Setup using Arnold

    Section 6: Character Rigging in Maya

    Lecture 95 Organizing the Scene for Rigging

    Lecture 96 Creating Leg Joints

    Lecture 97 Mirroring Leg Joints

    Lecture 98 Creating Spine Joints

    Lecture 99 Creating the Head Joints

    Lecture 100 Creating Arm Joints

    Lecture 101 Binding Skin with the Joints

    Lecture 102 Fixing Skin Deformation on Leg

    Lecture 103 Fixing Skin Deformation on Hand

    Lecture 104 Fixing Skin Deformation on Head

    Lecture 105 Creating Global Control

    Lecture 106 Creating Torso Controls

    Lecture 107 Fixing Torso Skin Deformation

    Lecture 108 Creating Head Controls

    Lecture 109 Creating Eye Controls

    Lecture 110 Creating Clavicle and Wrist Controls

    Lecture 111 Elbow and Knee Control

    Lecture 112 Creating Foot IK Groups

    Lecture 113 Creating the Foot Control with Custom Attributes

    Lecture 114 Creating Foot Roll and Toe Roll

    Lecture 115 Creating Finger Costume Attributes

    Lecture 116 Creating an Eye Close Blend shape

    Lecture 117 Creating a Smile Blend shape

    Lecture 118 Creating a Surprise Blend shape

    Lecture 119 Connecting Control Curves with Blend shapes

    Lecture 120 Final Tweak to all the Controllers

    Section 7: Character Animation in Maya

    Lecture 121 Animation Basics

    Lecture 122 Correcting the Rig for Animation

    Lecture 123 Creating the Contact Pose

    Lecture 124 Creating the Middle Contact Pose

    Lecture 125 Creating the Down Pose

    Lecture 126 Creating the Passing Pose

    Lecture 127 Creating the Peak Point Pose

    Lecture 128 Fine Tuning the Animation Using Graph Editor

    Lecture 129 Making the Animation Cycle

    Section 8: Cloth and Hair Simulation

    Lecture 130 Making a High poly Version of the Pant

    Lecture 131 Making the Low Poly Pant a Ncloth

    Lecture 132 Transferring the Ncloth Simulation to High Poly

    Lecture 133 Making a High poly Version of the T Shirt

    Lecture 134 Making the Low Poly Shirt a Ncloth

    Lecture 135 Transferring Ncloth Simulation to the High Poly

    Lecture 136 Simulating Hair with Ncloth Part 01

    Lecture 137 Simulating Hair with Ncloth Part 02

    Lecture 138 Transferring Hair Simulation to High Poly

    Lecture 139 Creating a Clean Scene with Cache Data

    Section 9: Rendering

    Lecture 140 Setting up a Backdrop and Camera

    Lecture 141 Adjusting Render Settings to Get good Quality

    Lecture 142 Rendering Sequence Images

    Section 10: Conclusion

    Lecture 143 Conclusion

    Lecture 144 Bonus Lecture - What's Next?

    Beginner students who wants to create characters for film and short films but struggles to do it because they lack the experience and knowledge of all these topics needed to create a character.