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    SpicyMags.xyz

    Complete 35 Projects: Unity Vr Games With C# & Iphone Apps

    Posted By: ELK1nG
    Complete 35 Projects: Unity Vr Games With C# & Iphone Apps

    Complete 35 Projects: Unity Vr Games With C# & Iphone Apps
    Last updated 12/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 22.42 GB | Duration: 108h 9m

    +Make 3D models in Blender, get 2 free books, & 6 webinars! C#, Swift, Xcode, virtual reality, hangman, calculator +MORE

    What you'll learn
    Build Virtual Reality games.
    Create 3D models in Blender.
    Learn the fundamentals of game design.
    Code in C# and Swift.
    Navigate Xcode 9's interface.
    Make real apps from scratch.
    Build apps for the iPhone from start to finish.
    Requirements
    Download and install Unity® 5.4.3f1 and Blender 2.78c or higher.
    To follow along in Xcode 9, you must have a Mac computer or MacOS software.
    This course was recorded on a Mac.
    Description
    Make games and apps like first person shooter, tic tac toe, escape, color converter, and so much more. 
    A wildly successful Kickstarter funded this course
    Are you an aspiring C# developers, digital artists, or iOS developer? This is your ULTIMATE guide.
    Sign up now to learn Unity and Xcode
    In Part 1 of this course you'll build 30 virtual reality games from start to finish, beginning in Unity 5.4.3f1. Then we make original artwork in Blender 2.78 and integrating the artwork into the game. That's 30 projects you'll be able to add to your porfolio!
    One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
    In Part 2, you learn how to make apps in Xcode 9. This course is project-based, where you follow along with your instructor to build real projects.
    The best way for you to learn how to make your own app is to follow project-based training content. You can put the apps you make in this course in your portfolio!Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:Complete 35 Projects: Unity VR Games with C# & iPhone AppsComplete 3D Modeler & C# Unity VR Game Developer MasterclassThe Complete VR Course: Build 3D Models and Unity GamesBuild 30 Mini 3D Virtual Reality Games: Unity® From ScratchMaster Game Development - 90 Games in Unity & Construct 2Make 30 VR Games in Unity and Learn to Code in Ruby on RailsiOS 11 & Swift 4.0 - A Beginner's Guide with ProjectsThe Ultimate iOS 11 & Swift 4 Course. Learn to Build Apps!C# Unity and Swift 4 Masterclass: Make Games and AppsXamarin Start to Finish Android & iOS Apps (& Learn to Code)Code in Kotlin & Java for Android and Complete 5 iPhone AppsFinish 26 Games & Apps Quickly (GameMaker: Studio & Xcode)Swift 4 and ELM Masterclass | Make iOS 11 apps and web apps!Learn UI Mobile App Design & Game Mechanics in Construct 2
    Xcode is Apple's FREE software for app development. Xcode is user-friendly and allows you to make complex and creative apps. At the same time it is accessible for beginners who want to make simple apps. Swift 4 is the programming language to learn if you want to make apps for Apple products.
    This course is project-based, so you will not learn a bunch of useless coding practices. At the end of this course, you will have real-world apps to use in your portfolio.
    Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation.
    Learn a skill today because no one can take it away from you. People who can master technology will rule the future.
    Source code and art assets are included in this course. Enroll now to join the Mammoth community!
    In this course you'll also find:
    Our awesome e-book "Build a 3D Virtual Reality Whackamole Game"Our 700+ page e-book "The Ultimate iOS 10, Xcode 8 Developer Book. Build 30 apps"6 webinars recorded by our founder John Bura

    Overview

    Section 1: 30 3D Virtual Reality Unity Games

    Lecture 1 5 Reasons To Learn Virtual Reality

    Lecture 2 Unity VR Games Preview

    Lecture 3 How To Get Unity & Blender

    Section 2: Unity Introduction

    Lecture 4 Have Unity experience? Jump to Section 7!

    Lecture 5 Unity Introduction

    Lecture 6 Unity Editor

    Lecture 7 Moving a Cube - Unity

    Lecture 8 Materials - Unity

    Lecture 9 Lights - Unity

    Lecture 10 Particle Systems - Unity

    Lecture 11 Game Physics - Unity

    Lecture 12 Asset Store - Unity

    Section 3: C# Coding - Unity Introduction

    Lecture 13 C# Coding Introduction - Unity

    Lecture 14 Variables - Unity

    Lecture 15 Methods - Unity

    Lecture 16 If Blocks - Unity

    Lecture 17 Loops - Unity

    Section 4: Inputs - Unity Introduction

    Lecture 18 Inputs Introduction - Unity

    Lecture 19 Handing User Input

    Lecture 20 Moving a Player - Unity

    Lecture 21 Jumping - Unity

    Lecture 22 Moving Forward - Unity

    Lecture 23 Cycling Cameras - Unity

    Section 5: Prefabs - Unity Introduction

    Lecture 24 Let's Talk About Prefabs - Unity

    Lecture 25 Prefabs Introduction - Unity

    Lecture 26 FAQ on Instantiating Objects - Unity

    Lecture 27 Random Angles - Unity

    Lecture 28 FAQ on Destroying Objects - Unity

    Lecture 29 Explosions - Unity

    Lecture 30 Explosion Effects

    Section 6: Virtual Reality (VR) - Unity Intro

    Lecture 31 VR Introduction - Unity

    Lecture 32 Activating VR

    Lecture 33 Building a Castle

    Lecture 34 Camera Changing Position?

    Lecture 35 Lowering Castle Doors

    Lecture 36 Triggering Events

    Lecture 37 Interface

    Section 7: SDK Update of June 2017

    Lecture 38 Updated: Using this Course with Unity Upgrade

    Lecture 39 Using Unity Package with Unity 5.6+

    Section 8: (Files) Code & Art - Unity VR

    Lecture 40 Source Code & Art Assets - Unity VR

    Section 9: Whack a Mole

    Lecture 41 Whack a Mole (Introduction)

    Lecture 42 Whack a Mole (Coding) - Part 1

    Lecture 43 GvrViewer.Instance.Triggered Equivalent

    Lecture 44 Whack a Mole (Coding) - Part 2

    Lecture 45 Whack a Mole (Coding) - Part 3

    Section 10: Blender Introduction

    Lecture 46 Why You Should Use Blender

    Lecture 47 Intro & Customizing Settings - Blender

    Lecture 48 Controlling Camera - Blender

    Lecture 49 Emulate Numpad Camera - Blender

    Lecture 50 Manipulating Objects - Blender

    Lecture 51 Common Tools - Blender

    Lecture 52 Mirroring 1 Side of Object - Blender

    Section 11: 3D Game Art - Whack a Mole

    Lecture 53 Whack a Mole (Art) - Part 1

    Lecture 54 Whack a Mole (Art) - Part 2

    Lecture 55 Whack a Mole (Final)

    Section 12: Hurdles

    Lecture 56 Hurdles (Introduction)

    Lecture 57 Hurdles (Coding) - Part 1

    Lecture 58 Hurdles (Coding) - Part 2

    Lecture 59 Hurdles (Coding) - Part 3

    Lecture 60 Hurdles (Art)

    Lecture 61 Hurdles (Final)

    Section 13: Cups and Ball

    Lecture 62 Cups and Ball (Introduction)

    Lecture 63 Cups and Ball (Coding) - Part 1

    Lecture 64 Cups and Ball (Coding) - Part 2

    Lecture 65 Cups and Ball (Coding) - Part 3

    Lecture 66 Cups and Ball (Art)

    Lecture 67 Cups and Ball (Final)

    Section 14: Bowling

    Lecture 68 Bowling (Introduction)

    Lecture 69 Bowling (Coding) - Part 1

    Lecture 70 Bowling (Coding) - Part 2

    Lecture 71 Bowling (Coding) - Part 3

    Lecture 72 Bowling (Art) - Part 1

    Lecture 73 Bowling (Art) - Part 2

    Lecture 74 Bowling (Final)

    Section 15: Ninja Sword

    Lecture 75 Ninja Sword (Introduction)

    Lecture 76 Ninja Sword (Coding) - Part 1

    Lecture 77 Ninja Sword (Coding) - Part 2

    Lecture 78 Ninja Sword (Coding) - Part 3

    Lecture 79 Ninja Sword (Art) - Part 1

    Lecture 80 Ninja Sword (Art) - Part 2

    Lecture 81 Ninja Sword (Final)

    Section 16: Basketball

    Lecture 82 Basketball (Introduction)

    Lecture 83 Basketball (Coding) - Part 1

    Lecture 84 Basketball (Coding) - Part 2

    Lecture 85 Basketball (Coding) - Part 3

    Lecture 86 Basketball (Art)

    Lecture 87 Basketball (Final)

    Section 17: Christmas Gifts

    Lecture 88 Christmas Gifts (Introduction)

    Lecture 89 Christmas Gifts (Coding) - Part 1

    Lecture 90 Christmas Gifts (Coding) - Part 2

    Lecture 91 Christmas Gifts (Coding) - Part 3

    Lecture 92 Christmas Gifts (Art) - Part 1

    Lecture 93 Christmas Gifts (Art) - Part 2

    Lecture 94 Christmas Gifts (Final)

    Section 18: Spaceship

    Lecture 95 Spaceship (Introduction)

    Lecture 96 Spaceship (Coding) - Part 1

    Lecture 97 Spaceship (Coding) - Part 2

    Lecture 98 Spaceship (Art) - Part 1

    Lecture 99 Spaceship (Art) - Part 2

    Lecture 100 Spaceship (Final)

    Section 19: Baseball

    Lecture 101 Baseball (Introduction)

    Lecture 102 Baseball (Coding) - Part 1

    Lecture 103 Baseball (Coding) - Part 2

    Lecture 104 Baseball (Coding) - Part 3

    Lecture 105 Baseball (Art) - Part 1

    Lecture 106 Baseball (Art) - Part 2

    Lecture 107 Baseball (Final)

    Section 20: Genius

    Lecture 108 Genius (Introduction)

    Lecture 109 Genius (Coding) - Part 1

    Lecture 110 Genius (Coding) - Part 2

    Lecture 111 Genius (Coding) - Part 3

    Lecture 112 Genius (Art)

    Lecture 113 Genius (Final)

    Section 21: Zombie Survival

    Lecture 114 Zombie Survival (Introduction)

    Lecture 115 Zombie Survival (Coding) - Part 1

    Lecture 116 Zombie Survival (Coding) - Part 2

    Lecture 117 Zombie Survival (Coding) - Part 3

    Lecture 118 Zombie Survival (Art) - Part 1

    Lecture 119 Zombie Survival (Art) - Part 2

    Lecture 120 Zombie Survival (Final)

    Section 22: Space Shooter

    Lecture 121 Space Shooter (Introduction)

    Lecture 122 Space Shooter (Coding) - Part 1

    Lecture 123 Space Shooter (Coding) - Part 2

    Lecture 124 Space Shooter (Coding) - Part 3

    Lecture 125 Space Shooter (Art)

    Lecture 126 Space Shooter (Final)

    Section 23: Clay Shooting

    Lecture 127 Clay Shooting (Introduction)

    Lecture 128 Clay Shooting (Coding) - Part 1

    Lecture 129 Clay Shooting (Coding) - Part 2

    Lecture 130 Clay Shooting (Coding) - Part 3

    Lecture 131 Clay Shooting (Coding) - Part 4

    Lecture 132 Clay Shooting (Art)

    Lecture 133 Clay Shooting (Final)

    Section 24: Fruit Slash

    Lecture 134 Fruit Slash (Introduction)

    Lecture 135 Fruit Slash (Coding) - Part 1

    Lecture 136 Fruit Slash (Coding) - Part 2

    Lecture 137 Fruit Slash (Coding) - Part 3

    Lecture 138 Fruit Slash (Art)

    Lecture 139 Fruit Slash (Final)

    Section 25: Flappy Bird

    Lecture 140 Flappy Bird (Introduction)

    Lecture 141 Flappy Bird (Coding) - Part 1

    Lecture 142 Flappy Bird (Coding) - Part 2

    Lecture 143 Flappy Bird (Coding) - Part 3

    Lecture 144 Flappy Bird (Art)

    Lecture 145 Flappy Bird (Final)

    Section 26: Pong

    Lecture 146 Pong (Introduction)

    Lecture 147 Pong (Coding) - Part 1

    Lecture 148 Pong (Coding) - Part 2

    Lecture 149 Pong (Coding) - Part 3

    Lecture 150 Pong (Art)

    Lecture 151 Pong (Final)

    Section 27: Ghost

    Lecture 152 Ghost (Introduction)

    Lecture 153 Ghost (Coding) - Part 1

    Lecture 154 Ghost (Coding) - Part 2

    Lecture 155 Ghost (Coding) - Part 3

    Lecture 156 Ghost (Art)

    Lecture 157 Ghost (Final)

    Section 28: Soccer Shootout

    Lecture 158 Soccer Shootout (Introduction)

    Lecture 159 Soccer Shootout (Coding) - Part 1

    Lecture 160 Soccer Shootout (Coding) - Part 2

    Lecture 161 Soccer Shootout (Coding) - Part 3

    Lecture 162 Soccer Shootout (Art) - Part 1

    Lecture 163 Soccer Shootout (Art) - Part 2

    Lecture 164 Soccer Shootout (Final)

    Section 29: Motorcycle

    Lecture 165 Motorcycle (Introduction)

    Lecture 166 Motorcycle (Coding) - Part 1

    Lecture 167 Motorcycle (Coding) - Part 2

    Lecture 168 Motorcycle (Coding) - Part 3

    Lecture 169 Motorcycle (Art) - Part 1

    Lecture 170 Motorcycle (Art) - Part 2

    Lecture 171 Motorcycle (Final)

    Section 30: Turret

    Lecture 172 Turret (Introduction)

    Lecture 173 Turret (Coding) - Part 1

    Lecture 174 Turret (Coding) - Part 2

    Lecture 175 Turret (Coding) - Part 3

    Lecture 176 Turret (Coding) - Part 4

    Lecture 177 Turret (Art) - Part 1

    Lecture 178 Turret (Art) - Part 2

    Lecture 179 Turret (Final)

    Section 31: Western Shooter

    Lecture 180 Western Shooter (Introduction)

    Lecture 181 Western Shooter (Coding) - Part 1

    Lecture 182 Western Shooter (Coding) - Part 2

    Lecture 183 Western Shooter (Coding) - Part 3

    Lecture 184 Western Shooter (Art) - Part 1

    Lecture 185 Western Shooter (Art) - Part 2

    Lecture 186 Western Shooter (Final)

    Section 32: Cannonball

    Lecture 187 Cannonball (Introduction)

    Lecture 188 Cannonball (Coding) - Part 1

    Lecture 189 Cannonball (Coding) - Part 2

    Lecture 190 Cannonball (Coding) - Part 3

    Lecture 191 Cannonball (Art)

    Lecture 192 Cannonball (Final)

    Section 33: Paraglider

    Lecture 193 Paraglider (Introduction)

    Lecture 194 Paraglider (Coding) - Part 1

    Lecture 195 Paraglider (Coding) - Part 2

    Lecture 196 Paraglider (Coding) - Part 3

    Lecture 197 Paraglider (Art)

    Lecture 198 Paraglider (Final)

    Section 34: Train

    Lecture 199 Train (Introduction)

    Lecture 200 Train (Coding) - Part 1

    Lecture 201 Train (Coding) - Part 2

    Lecture 202 Train (Coding) - Part 3

    Lecture 203 Train (Art)

    Lecture 204 Train (Final)

    Section 35: First Person Shooter

    Lecture 205 First Person Shooter (Introduction)

    Lecture 206 First Person Shooter (Coding) - Part 1

    Lecture 207 First Person Shooter (Coding) - Part 2

    Lecture 208 First Person Shooter (Coding) - Part 3

    Lecture 209 First Person Shooter (Art)

    Lecture 210 First Person Shooter (Final)

    Section 36: Escape the Room

    Lecture 211 Escape the Room (Introduction)

    Lecture 212 Escape the Room (Coding) - Part 1

    Lecture 213 Escape the Room (Coding) - Part 2

    Lecture 214 Escape the Room (Art)

    Lecture 215 Escape the Room (Final)

    Section 37: Forest Search

    Lecture 216 Forest Search (Introduction)

    Lecture 217 Forest Search (Coding) - Part 1

    Lecture 218 Forest Search (Coding) - Part 2

    Lecture 219 Forest Search (Coding) - Part 3

    Lecture 220 Forest Search (Art) - Part 1

    Lecture 221 Forest Search (Art) - Part 2

    Lecture 222 Forest Search (Art) - Part 3

    Lecture 223 Forest Search (Final)

    Section 38: Kart

    Lecture 224 Kart (Introduction)

    Lecture 225 Kart (Coding) - Part 1

    Lecture 226 Kart (Coding) - Part 2

    Lecture 227 Kart (Coding) - Part 3

    Lecture 228 Kart (Art)

    Lecture 229 Kart (Final)

    Section 39: Hide and Seek

    Lecture 230 Hide and Seek (Introduction)

    Lecture 231 Hide and Seek (Coding) - Part 1

    Lecture 232 Hide and Seek (Coding) - Part 2

    Lecture 233 Hide and Seek (Coding) - Part 3

    Lecture 234 Hide and Seek (Art)

    Lecture 235 Hide and Seek (Final)

    Section 40: Tic Tac Toe

    Lecture 236 Tic Tac Toe (Introduction)

    Lecture 237 Tic Tac Toe (Coding) - Part 1

    Lecture 238 Tic Tac Toe (Coding) - Part 2

    Lecture 239 Tic Tac Toe (Coding) - Part 3

    Lecture 240 Tic Tac Toe (Art)

    Lecture 241 Tic Tac Toe (Final)

    Section 41: Xcode and Swift Introduction

    Lecture 242 Already Have Swift Coding Experience?

    Lecture 243 iOS 11 & Swift 4.0 Introduction

    Lecture 244 10 Reasons This Section Is Awesome!

    Lecture 245 How to Get Xcode

    Lecture 246 Don't Have a Mac Computer?

    Lecture 247 How to Download Xcode 9

    Lecture 248 Note that Beta is Free

    Section 42: Swift Language Basics

    Lecture 249 Swift Language Basics Overview

    Section 43: Variables and Constants - Swift

    Lecture 250 Variables and Constants Overview - Swift

    Lecture 251 Variables and Constants Introduction

    Lecture 252 Primitive Types - Swift

    Lecture 253 Strings - Swift

    Lecture 254 Nil Values - Swift

    Lecture 255 Tuples - Swift

    Lecture 256 Type Conversions - Swift

    Lecture 257 Assignment Operators - Swift

    Lecture 258 Conditional Operators - Swift

    Lecture 259 Source Code - Variables and Constants

    Section 44: Collection Types - Swift

    Lecture 260 Collection Types Overview - Swift

    Lecture 261 Collection Types Introduction

    Lecture 262 Create Arrays - Swift

    Lecture 263 Common Array Operations - Swift

    Lecture 264 Multidimensional Arrays - Swift

    Lecture 265 Ranges - Swift

    Lecture 266 Source Code - Collection Types

    Section 45: Control Flow - Swift

    Lecture 267 Control Flow Overview - Swift

    Lecture 268 If and Else Statements - Swift

    Lecture 269 Else If Statements - Swift

    Lecture 270 Multiple Simultaneous Tests - Swift

    Lecture 271 Switch Statements - Swift

    Lecture 272 Switch Statements Techniques - Swift

    Lecture 273 Test for Nil Values - Swift

    Lecture 274 While Loops - Swift

    Lecture 275 For…In Loops - Swift

    Lecture 276 For…In Loops (Advanced) - Swift

    Lecture 277 Complex Loops and Control Statements

    Lecture 278 Source Code - Control Flow

    Section 46: Functions - Swift

    Lecture 279 Functions Overview - Swift

    Lecture 280 Functions Introduction - Swift

    Lecture 281 Function Parameters - Swift

    Lecture 282 Return Statements - Swift

    Lecture 283 Parameter Variations - Swift

    Lecture 284 Parameter Variations (Part 2) - Swift

    Lecture 285 Parameter Variations (Part 3) - Swift

    Lecture 286 Parameter Variations (Part 4) - Swift

    Lecture 287 Return Multiple Values at the Same Time

    Lecture 288 Source Code - Functions

    Section 47: Classes - Swift

    Lecture 289 Classes Overview - Swift

    Lecture 290 Classes Introduction - Swift

    Lecture 291 Properties as Fields - Add to Class - Swift

    Lecture 292 Custom Getters and Setters - Swift

    Lecture 293 Calculated Properties - Swift

    Lecture 294 Variable Scope and Self - Swift

    Lecture 295 Lazy and Static Variables - Swift

    Lecture 296 Behavior as Instance Methods - Swift

    Lecture 297 Class Type Methods - Swift

    Lecture 298 Class Instances as Field Variables - Swift

    Lecture 299 Inheritance, Subclass, Superclass

    Lecture 300 Override Initializers - Swift

    Lecture 301 Override Properties - Swift

    Lecture 302 Override Methods - Swift

    Section 48: Structures - Swift

    Lecture 303 Structures Overview - Swift

    Section 49: Enumerations

    Lecture 304 Enumerations Overview

    Lecture 305 Compare Classes, Structs, and Enums

    Lecture 306 Source Code - Classes, Structs, Enums

    Section 50: Xcode Introduction

    Lecture 307 Xcode Introduction and Demonstration

    Lecture 308 Xcode Interface Walkthrough

    Lecture 309 Xcode File System

    Lecture 310 ViewController - Xcode

    Lecture 311 Storyboard File - Xcode

    Lecture 312 Connect Outlets and Actions - Xcode

    Lecture 313 Run an Application - Xcode

    Lecture 314 Debug an Application - Xcode

    Lecture 315 Source Code - Xcode

    Section 51: Simple Calculator App

    Lecture 316 Introduction and Demonstration

    Lecture 317 Build User Interface

    Lecture 318 Connect Outlets and Actions

    Lecture 319 Plan Implementation

    Lecture 320 Store Values & Choose Operations

    Lecture 321 Calculate and Clear Functions

    Lecture 322 Check and Handle Errors

    Lecture 323 Beautify App and Add Finishing Touches

    Lecture 324 Source Code - Simple Calculator App

    Section 52: Color Code Converter App

    Lecture 325 Introduction and Demonstration

    Lecture 326 Build a User Interface

    Lecture 327 Outlets and Actions

    Lecture 328 Plan & Blueprint

    Lecture 329 Select Conversion

    Lecture 330 Hex to RGB Conversion

    Lecture 331 RGB to Hex Conversion

    Lecture 332 Improve App Appearance

    Lecture 333 Source Code - Color Code Converter App

    Section 53: Hangman Game

    Lecture 334 Introduction and Demonstration

    Lecture 335 Build a User Interface

    Lecture 336 Connect Outlets, Actions, & Textfield

    Lecture 337 Plan Implementation

    Lecture 338 Word and Hint Selection

    Lecture 339 Finish Setup

    Lecture 340 TextField Processing

    Lecture 341 Process a Correct Guess

    Lecture 342 Process an Incorrect Guess

    Lecture 343 Final Functionality

    Lecture 344 Beautify App

    Lecture 345 Source Code - Hangman Game

    Section 54: Simple Flashcard App

    Lecture 346 Introduction and Demonstration

    Lecture 347 User Interface

    Lecture 348 Connect Outlets and Actions

    Lecture 349 Build a Data Model

    Lecture 350 Plan Implementation

    Lecture 351 Save Functionality

    Lecture 352 Fetch Functionality

    Lecture 353 Display Functionality

    Lecture 354 Delete Functionality

    Lecture 355 Beautify App

    Lecture 356 BONUS! NSManagedObjectContext

    Lecture 357 BONUS! Subject Search

    Lecture 358 Source Code - Simple Flashcard App

    Section 55: Simple Weather App

    Lecture 359 Introduction and Demonstration

    Lecture 360 Build and Connect User Interface

    Lecture 361 Weather API

    Lecture 362 Plan Implementation

    Lecture 363 Request and Retrieve Data

    Lecture 364 Decode JSON Data into Structs

    Lecture 365 Set Up DateHandler Class

    Lecture 366 Sort Today and Tomorrow Data

    Lecture 367 Store Today and Tomorrow Data

    Lecture 368 Display Data on UI

    Lecture 369 Icon: Retrieve and Display

    Lecture 370 Beautify App

    Lecture 371 Source Code - Simple Weather App

    Section 56: UI Elements: Controller

    Lecture 372 Introduction and Demonstration

    Lecture 373 Set Up UI

    Lecture 374 Display Alert Message

    Lecture 375 Dismiss Alert

    Lecture 376 Add Cancel Action

    Lecture 377 Add Multiple Actions

    Lecture 378 Add TextFields to Alert

    Lecture 379 Simulate Login

    Lecture 380 Change Alert Controller Appearance

    Lecture 381 Source Code

    Section 57: UI Elements: Views

    Lecture 382 Introduction

    Lecture 383 View Hierarchy with Storyboards

    Lecture 384 Modify View with Storyboards

    Lecture 385 Program to Change Attributes

    Lecture 386 Add, Remove, and Shift Subviews

    Lecture 387 CGAffineTransform

    Lecture 388 Attach Tap Gesture Recognizer

    Lecture 389 Source Code

    Section 58: UI Elements: Labels

    Lecture 390 Labels Introduction

    Lecture 391 Add Label to Storyboard

    Lecture 392 Change Label with Storyboards

    Lecture 393 Change Label with Coding

    Lecture 394 Add Labels with ViewController

    Lecture 395 Source Code

    Section 59: UI Elements: Buttons

    Lecture 396 Buttons Introduction

    Lecture 397 Why do we use buttons?

    Lecture 398 Change Button with Storyboard

    Lecture 399 Button Outlets & Actions

    Lecture 400 Buttons Interacting with other Elements!

    Lecture 401 Multiple Buttons for 1 Action

    Lecture 402 Program to Add Buttons

    Lecture 403 BONUS! Button Image

    Lecture 404 Source Code

    Section 60: UI Elements: Segmented Control

    Lecture 405 Segmented Controls Introduction

    Lecture 406 What is a segmented control?

    Lecture 407 Change Properties with Storyboard

    Lecture 408 Outlets and Actions to Add Behavior

    Lecture 409 Program to Add Segmented Controls

    Lecture 410 Source Code - Segmented Control

    Section 61: UI Elements: TextField

    Lecture 411 TextFields Introduction

    Lecture 412 Why do we use UITextFields?

    Lecture 413 Change TextField with Storyboard

    Lecture 414 Use ViewController for TextField

    Lecture 415 TextField Actions

    Lecture 416 TextFieldDelegate Methods

    Lecture 417 Should Delegate Methods

    Lecture 418 Did Delegate and Text Replacement

    Lecture 419 Program to Add TextFields

    Lecture 420 Source Code

    Section 62: Free Stuff for Students

    Lecture 421 (Normally $25.99) Unity eBook

    Lecture 422 (Normally $25.99) Xcode eBook

    Lecture 423 Please rate this course

    Lecture 424 Bonus Lecture: 6 Webinars & Newsletter

    Complete beginners. No prior coding or digital art skills necessary.,People who want to make games.,Beginners who want to make 3D models.,Beginners to mobile development who want an introduction to Swift 4 and Xcode 9.