Complete 35 Projects: Unity Vr Games With C# & Iphone Apps
Last updated 12/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 22.42 GB | Duration: 108h 9m
Last updated 12/2018
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 22.42 GB | Duration: 108h 9m
+Make 3D models in Blender, get 2 free books, & 6 webinars! C#, Swift, Xcode, virtual reality, hangman, calculator +MORE
What you'll learn
Build Virtual Reality games.
Create 3D models in Blender.
Learn the fundamentals of game design.
Code in C# and Swift.
Navigate Xcode 9's interface.
Make real apps from scratch.
Build apps for the iPhone from start to finish.
Requirements
Download and install Unity® 5.4.3f1 and Blender 2.78c or higher.
To follow along in Xcode 9, you must have a Mac computer or MacOS software.
This course was recorded on a Mac.
Description
Make games and apps like first person shooter, tic tac toe, escape, color converter, and so much more.
A wildly successful Kickstarter funded this course
Are you an aspiring C# developers, digital artists, or iOS developer? This is your ULTIMATE guide.
Sign up now to learn Unity and Xcode
In Part 1 of this course you'll build 30 virtual reality games from start to finish, beginning in Unity 5.4.3f1. Then we make original artwork in Blender 2.78 and integrating the artwork into the game. That's 30 projects you'll be able to add to your porfolio!
One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.
In Part 2, you learn how to make apps in Xcode 9. This course is project-based, where you follow along with your instructor to build real projects.
The best way for you to learn how to make your own app is to follow project-based training content. You can put the apps you make in this course in your portfolio!Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:Complete 35 Projects: Unity VR Games with C# & iPhone AppsComplete 3D Modeler & C# Unity VR Game Developer MasterclassThe Complete VR Course: Build 3D Models and Unity GamesBuild 30 Mini 3D Virtual Reality Games: Unity® From ScratchMaster Game Development - 90 Games in Unity & Construct 2Make 30 VR Games in Unity and Learn to Code in Ruby on RailsiOS 11 & Swift 4.0 - A Beginner's Guide with ProjectsThe Ultimate iOS 11 & Swift 4 Course. Learn to Build Apps!C# Unity and Swift 4 Masterclass: Make Games and AppsXamarin Start to Finish Android & iOS Apps (& Learn to Code)Code in Kotlin & Java for Android and Complete 5 iPhone AppsFinish 26 Games & Apps Quickly (GameMaker: Studio & Xcode)Swift 4 and ELM Masterclass | Make iOS 11 apps and web apps!Learn UI Mobile App Design & Game Mechanics in Construct 2
Xcode is Apple's FREE software for app development. Xcode is user-friendly and allows you to make complex and creative apps. At the same time it is accessible for beginners who want to make simple apps. Swift 4 is the programming language to learn if you want to make apps for Apple products.
This course is project-based, so you will not learn a bunch of useless coding practices. At the end of this course, you will have real-world apps to use in your portfolio.
Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation.
Learn a skill today because no one can take it away from you. People who can master technology will rule the future.
Source code and art assets are included in this course. Enroll now to join the Mammoth community!
In this course you'll also find:
Our awesome e-book "Build a 3D Virtual Reality Whackamole Game"Our 700+ page e-book "The Ultimate iOS 10, Xcode 8 Developer Book. Build 30 apps"6 webinars recorded by our founder John Bura
Overview
Section 1: 30 3D Virtual Reality Unity Games
Lecture 1 5 Reasons To Learn Virtual Reality
Lecture 2 Unity VR Games Preview
Lecture 3 How To Get Unity & Blender
Section 2: Unity Introduction
Lecture 4 Have Unity experience? Jump to Section 7!
Lecture 5 Unity Introduction
Lecture 6 Unity Editor
Lecture 7 Moving a Cube - Unity
Lecture 8 Materials - Unity
Lecture 9 Lights - Unity
Lecture 10 Particle Systems - Unity
Lecture 11 Game Physics - Unity
Lecture 12 Asset Store - Unity
Section 3: C# Coding - Unity Introduction
Lecture 13 C# Coding Introduction - Unity
Lecture 14 Variables - Unity
Lecture 15 Methods - Unity
Lecture 16 If Blocks - Unity
Lecture 17 Loops - Unity
Section 4: Inputs - Unity Introduction
Lecture 18 Inputs Introduction - Unity
Lecture 19 Handing User Input
Lecture 20 Moving a Player - Unity
Lecture 21 Jumping - Unity
Lecture 22 Moving Forward - Unity
Lecture 23 Cycling Cameras - Unity
Section 5: Prefabs - Unity Introduction
Lecture 24 Let's Talk About Prefabs - Unity
Lecture 25 Prefabs Introduction - Unity
Lecture 26 FAQ on Instantiating Objects - Unity
Lecture 27 Random Angles - Unity
Lecture 28 FAQ on Destroying Objects - Unity
Lecture 29 Explosions - Unity
Lecture 30 Explosion Effects
Section 6: Virtual Reality (VR) - Unity Intro
Lecture 31 VR Introduction - Unity
Lecture 32 Activating VR
Lecture 33 Building a Castle
Lecture 34 Camera Changing Position?
Lecture 35 Lowering Castle Doors
Lecture 36 Triggering Events
Lecture 37 Interface
Section 7: SDK Update of June 2017
Lecture 38 Updated: Using this Course with Unity Upgrade
Lecture 39 Using Unity Package with Unity 5.6+
Section 8: (Files) Code & Art - Unity VR
Lecture 40 Source Code & Art Assets - Unity VR
Section 9: Whack a Mole
Lecture 41 Whack a Mole (Introduction)
Lecture 42 Whack a Mole (Coding) - Part 1
Lecture 43 GvrViewer.Instance.Triggered Equivalent
Lecture 44 Whack a Mole (Coding) - Part 2
Lecture 45 Whack a Mole (Coding) - Part 3
Section 10: Blender Introduction
Lecture 46 Why You Should Use Blender
Lecture 47 Intro & Customizing Settings - Blender
Lecture 48 Controlling Camera - Blender
Lecture 49 Emulate Numpad Camera - Blender
Lecture 50 Manipulating Objects - Blender
Lecture 51 Common Tools - Blender
Lecture 52 Mirroring 1 Side of Object - Blender
Section 11: 3D Game Art - Whack a Mole
Lecture 53 Whack a Mole (Art) - Part 1
Lecture 54 Whack a Mole (Art) - Part 2
Lecture 55 Whack a Mole (Final)
Section 12: Hurdles
Lecture 56 Hurdles (Introduction)
Lecture 57 Hurdles (Coding) - Part 1
Lecture 58 Hurdles (Coding) - Part 2
Lecture 59 Hurdles (Coding) - Part 3
Lecture 60 Hurdles (Art)
Lecture 61 Hurdles (Final)
Section 13: Cups and Ball
Lecture 62 Cups and Ball (Introduction)
Lecture 63 Cups and Ball (Coding) - Part 1
Lecture 64 Cups and Ball (Coding) - Part 2
Lecture 65 Cups and Ball (Coding) - Part 3
Lecture 66 Cups and Ball (Art)
Lecture 67 Cups and Ball (Final)
Section 14: Bowling
Lecture 68 Bowling (Introduction)
Lecture 69 Bowling (Coding) - Part 1
Lecture 70 Bowling (Coding) - Part 2
Lecture 71 Bowling (Coding) - Part 3
Lecture 72 Bowling (Art) - Part 1
Lecture 73 Bowling (Art) - Part 2
Lecture 74 Bowling (Final)
Section 15: Ninja Sword
Lecture 75 Ninja Sword (Introduction)
Lecture 76 Ninja Sword (Coding) - Part 1
Lecture 77 Ninja Sword (Coding) - Part 2
Lecture 78 Ninja Sword (Coding) - Part 3
Lecture 79 Ninja Sword (Art) - Part 1
Lecture 80 Ninja Sword (Art) - Part 2
Lecture 81 Ninja Sword (Final)
Section 16: Basketball
Lecture 82 Basketball (Introduction)
Lecture 83 Basketball (Coding) - Part 1
Lecture 84 Basketball (Coding) - Part 2
Lecture 85 Basketball (Coding) - Part 3
Lecture 86 Basketball (Art)
Lecture 87 Basketball (Final)
Section 17: Christmas Gifts
Lecture 88 Christmas Gifts (Introduction)
Lecture 89 Christmas Gifts (Coding) - Part 1
Lecture 90 Christmas Gifts (Coding) - Part 2
Lecture 91 Christmas Gifts (Coding) - Part 3
Lecture 92 Christmas Gifts (Art) - Part 1
Lecture 93 Christmas Gifts (Art) - Part 2
Lecture 94 Christmas Gifts (Final)
Section 18: Spaceship
Lecture 95 Spaceship (Introduction)
Lecture 96 Spaceship (Coding) - Part 1
Lecture 97 Spaceship (Coding) - Part 2
Lecture 98 Spaceship (Art) - Part 1
Lecture 99 Spaceship (Art) - Part 2
Lecture 100 Spaceship (Final)
Section 19: Baseball
Lecture 101 Baseball (Introduction)
Lecture 102 Baseball (Coding) - Part 1
Lecture 103 Baseball (Coding) - Part 2
Lecture 104 Baseball (Coding) - Part 3
Lecture 105 Baseball (Art) - Part 1
Lecture 106 Baseball (Art) - Part 2
Lecture 107 Baseball (Final)
Section 20: Genius
Lecture 108 Genius (Introduction)
Lecture 109 Genius (Coding) - Part 1
Lecture 110 Genius (Coding) - Part 2
Lecture 111 Genius (Coding) - Part 3
Lecture 112 Genius (Art)
Lecture 113 Genius (Final)
Section 21: Zombie Survival
Lecture 114 Zombie Survival (Introduction)
Lecture 115 Zombie Survival (Coding) - Part 1
Lecture 116 Zombie Survival (Coding) - Part 2
Lecture 117 Zombie Survival (Coding) - Part 3
Lecture 118 Zombie Survival (Art) - Part 1
Lecture 119 Zombie Survival (Art) - Part 2
Lecture 120 Zombie Survival (Final)
Section 22: Space Shooter
Lecture 121 Space Shooter (Introduction)
Lecture 122 Space Shooter (Coding) - Part 1
Lecture 123 Space Shooter (Coding) - Part 2
Lecture 124 Space Shooter (Coding) - Part 3
Lecture 125 Space Shooter (Art)
Lecture 126 Space Shooter (Final)
Section 23: Clay Shooting
Lecture 127 Clay Shooting (Introduction)
Lecture 128 Clay Shooting (Coding) - Part 1
Lecture 129 Clay Shooting (Coding) - Part 2
Lecture 130 Clay Shooting (Coding) - Part 3
Lecture 131 Clay Shooting (Coding) - Part 4
Lecture 132 Clay Shooting (Art)
Lecture 133 Clay Shooting (Final)
Section 24: Fruit Slash
Lecture 134 Fruit Slash (Introduction)
Lecture 135 Fruit Slash (Coding) - Part 1
Lecture 136 Fruit Slash (Coding) - Part 2
Lecture 137 Fruit Slash (Coding) - Part 3
Lecture 138 Fruit Slash (Art)
Lecture 139 Fruit Slash (Final)
Section 25: Flappy Bird
Lecture 140 Flappy Bird (Introduction)
Lecture 141 Flappy Bird (Coding) - Part 1
Lecture 142 Flappy Bird (Coding) - Part 2
Lecture 143 Flappy Bird (Coding) - Part 3
Lecture 144 Flappy Bird (Art)
Lecture 145 Flappy Bird (Final)
Section 26: Pong
Lecture 146 Pong (Introduction)
Lecture 147 Pong (Coding) - Part 1
Lecture 148 Pong (Coding) - Part 2
Lecture 149 Pong (Coding) - Part 3
Lecture 150 Pong (Art)
Lecture 151 Pong (Final)
Section 27: Ghost
Lecture 152 Ghost (Introduction)
Lecture 153 Ghost (Coding) - Part 1
Lecture 154 Ghost (Coding) - Part 2
Lecture 155 Ghost (Coding) - Part 3
Lecture 156 Ghost (Art)
Lecture 157 Ghost (Final)
Section 28: Soccer Shootout
Lecture 158 Soccer Shootout (Introduction)
Lecture 159 Soccer Shootout (Coding) - Part 1
Lecture 160 Soccer Shootout (Coding) - Part 2
Lecture 161 Soccer Shootout (Coding) - Part 3
Lecture 162 Soccer Shootout (Art) - Part 1
Lecture 163 Soccer Shootout (Art) - Part 2
Lecture 164 Soccer Shootout (Final)
Section 29: Motorcycle
Lecture 165 Motorcycle (Introduction)
Lecture 166 Motorcycle (Coding) - Part 1
Lecture 167 Motorcycle (Coding) - Part 2
Lecture 168 Motorcycle (Coding) - Part 3
Lecture 169 Motorcycle (Art) - Part 1
Lecture 170 Motorcycle (Art) - Part 2
Lecture 171 Motorcycle (Final)
Section 30: Turret
Lecture 172 Turret (Introduction)
Lecture 173 Turret (Coding) - Part 1
Lecture 174 Turret (Coding) - Part 2
Lecture 175 Turret (Coding) - Part 3
Lecture 176 Turret (Coding) - Part 4
Lecture 177 Turret (Art) - Part 1
Lecture 178 Turret (Art) - Part 2
Lecture 179 Turret (Final)
Section 31: Western Shooter
Lecture 180 Western Shooter (Introduction)
Lecture 181 Western Shooter (Coding) - Part 1
Lecture 182 Western Shooter (Coding) - Part 2
Lecture 183 Western Shooter (Coding) - Part 3
Lecture 184 Western Shooter (Art) - Part 1
Lecture 185 Western Shooter (Art) - Part 2
Lecture 186 Western Shooter (Final)
Section 32: Cannonball
Lecture 187 Cannonball (Introduction)
Lecture 188 Cannonball (Coding) - Part 1
Lecture 189 Cannonball (Coding) - Part 2
Lecture 190 Cannonball (Coding) - Part 3
Lecture 191 Cannonball (Art)
Lecture 192 Cannonball (Final)
Section 33: Paraglider
Lecture 193 Paraglider (Introduction)
Lecture 194 Paraglider (Coding) - Part 1
Lecture 195 Paraglider (Coding) - Part 2
Lecture 196 Paraglider (Coding) - Part 3
Lecture 197 Paraglider (Art)
Lecture 198 Paraglider (Final)
Section 34: Train
Lecture 199 Train (Introduction)
Lecture 200 Train (Coding) - Part 1
Lecture 201 Train (Coding) - Part 2
Lecture 202 Train (Coding) - Part 3
Lecture 203 Train (Art)
Lecture 204 Train (Final)
Section 35: First Person Shooter
Lecture 205 First Person Shooter (Introduction)
Lecture 206 First Person Shooter (Coding) - Part 1
Lecture 207 First Person Shooter (Coding) - Part 2
Lecture 208 First Person Shooter (Coding) - Part 3
Lecture 209 First Person Shooter (Art)
Lecture 210 First Person Shooter (Final)
Section 36: Escape the Room
Lecture 211 Escape the Room (Introduction)
Lecture 212 Escape the Room (Coding) - Part 1
Lecture 213 Escape the Room (Coding) - Part 2
Lecture 214 Escape the Room (Art)
Lecture 215 Escape the Room (Final)
Section 37: Forest Search
Lecture 216 Forest Search (Introduction)
Lecture 217 Forest Search (Coding) - Part 1
Lecture 218 Forest Search (Coding) - Part 2
Lecture 219 Forest Search (Coding) - Part 3
Lecture 220 Forest Search (Art) - Part 1
Lecture 221 Forest Search (Art) - Part 2
Lecture 222 Forest Search (Art) - Part 3
Lecture 223 Forest Search (Final)
Section 38: Kart
Lecture 224 Kart (Introduction)
Lecture 225 Kart (Coding) - Part 1
Lecture 226 Kart (Coding) - Part 2
Lecture 227 Kart (Coding) - Part 3
Lecture 228 Kart (Art)
Lecture 229 Kart (Final)
Section 39: Hide and Seek
Lecture 230 Hide and Seek (Introduction)
Lecture 231 Hide and Seek (Coding) - Part 1
Lecture 232 Hide and Seek (Coding) - Part 2
Lecture 233 Hide and Seek (Coding) - Part 3
Lecture 234 Hide and Seek (Art)
Lecture 235 Hide and Seek (Final)
Section 40: Tic Tac Toe
Lecture 236 Tic Tac Toe (Introduction)
Lecture 237 Tic Tac Toe (Coding) - Part 1
Lecture 238 Tic Tac Toe (Coding) - Part 2
Lecture 239 Tic Tac Toe (Coding) - Part 3
Lecture 240 Tic Tac Toe (Art)
Lecture 241 Tic Tac Toe (Final)
Section 41: Xcode and Swift Introduction
Lecture 242 Already Have Swift Coding Experience?
Lecture 243 iOS 11 & Swift 4.0 Introduction
Lecture 244 10 Reasons This Section Is Awesome!
Lecture 245 How to Get Xcode
Lecture 246 Don't Have a Mac Computer?
Lecture 247 How to Download Xcode 9
Lecture 248 Note that Beta is Free
Section 42: Swift Language Basics
Lecture 249 Swift Language Basics Overview
Section 43: Variables and Constants - Swift
Lecture 250 Variables and Constants Overview - Swift
Lecture 251 Variables and Constants Introduction
Lecture 252 Primitive Types - Swift
Lecture 253 Strings - Swift
Lecture 254 Nil Values - Swift
Lecture 255 Tuples - Swift
Lecture 256 Type Conversions - Swift
Lecture 257 Assignment Operators - Swift
Lecture 258 Conditional Operators - Swift
Lecture 259 Source Code - Variables and Constants
Section 44: Collection Types - Swift
Lecture 260 Collection Types Overview - Swift
Lecture 261 Collection Types Introduction
Lecture 262 Create Arrays - Swift
Lecture 263 Common Array Operations - Swift
Lecture 264 Multidimensional Arrays - Swift
Lecture 265 Ranges - Swift
Lecture 266 Source Code - Collection Types
Section 45: Control Flow - Swift
Lecture 267 Control Flow Overview - Swift
Lecture 268 If and Else Statements - Swift
Lecture 269 Else If Statements - Swift
Lecture 270 Multiple Simultaneous Tests - Swift
Lecture 271 Switch Statements - Swift
Lecture 272 Switch Statements Techniques - Swift
Lecture 273 Test for Nil Values - Swift
Lecture 274 While Loops - Swift
Lecture 275 For…In Loops - Swift
Lecture 276 For…In Loops (Advanced) - Swift
Lecture 277 Complex Loops and Control Statements
Lecture 278 Source Code - Control Flow
Section 46: Functions - Swift
Lecture 279 Functions Overview - Swift
Lecture 280 Functions Introduction - Swift
Lecture 281 Function Parameters - Swift
Lecture 282 Return Statements - Swift
Lecture 283 Parameter Variations - Swift
Lecture 284 Parameter Variations (Part 2) - Swift
Lecture 285 Parameter Variations (Part 3) - Swift
Lecture 286 Parameter Variations (Part 4) - Swift
Lecture 287 Return Multiple Values at the Same Time
Lecture 288 Source Code - Functions
Section 47: Classes - Swift
Lecture 289 Classes Overview - Swift
Lecture 290 Classes Introduction - Swift
Lecture 291 Properties as Fields - Add to Class - Swift
Lecture 292 Custom Getters and Setters - Swift
Lecture 293 Calculated Properties - Swift
Lecture 294 Variable Scope and Self - Swift
Lecture 295 Lazy and Static Variables - Swift
Lecture 296 Behavior as Instance Methods - Swift
Lecture 297 Class Type Methods - Swift
Lecture 298 Class Instances as Field Variables - Swift
Lecture 299 Inheritance, Subclass, Superclass
Lecture 300 Override Initializers - Swift
Lecture 301 Override Properties - Swift
Lecture 302 Override Methods - Swift
Section 48: Structures - Swift
Lecture 303 Structures Overview - Swift
Section 49: Enumerations
Lecture 304 Enumerations Overview
Lecture 305 Compare Classes, Structs, and Enums
Lecture 306 Source Code - Classes, Structs, Enums
Section 50: Xcode Introduction
Lecture 307 Xcode Introduction and Demonstration
Lecture 308 Xcode Interface Walkthrough
Lecture 309 Xcode File System
Lecture 310 ViewController - Xcode
Lecture 311 Storyboard File - Xcode
Lecture 312 Connect Outlets and Actions - Xcode
Lecture 313 Run an Application - Xcode
Lecture 314 Debug an Application - Xcode
Lecture 315 Source Code - Xcode
Section 51: Simple Calculator App
Lecture 316 Introduction and Demonstration
Lecture 317 Build User Interface
Lecture 318 Connect Outlets and Actions
Lecture 319 Plan Implementation
Lecture 320 Store Values & Choose Operations
Lecture 321 Calculate and Clear Functions
Lecture 322 Check and Handle Errors
Lecture 323 Beautify App and Add Finishing Touches
Lecture 324 Source Code - Simple Calculator App
Section 52: Color Code Converter App
Lecture 325 Introduction and Demonstration
Lecture 326 Build a User Interface
Lecture 327 Outlets and Actions
Lecture 328 Plan & Blueprint
Lecture 329 Select Conversion
Lecture 330 Hex to RGB Conversion
Lecture 331 RGB to Hex Conversion
Lecture 332 Improve App Appearance
Lecture 333 Source Code - Color Code Converter App
Section 53: Hangman Game
Lecture 334 Introduction and Demonstration
Lecture 335 Build a User Interface
Lecture 336 Connect Outlets, Actions, & Textfield
Lecture 337 Plan Implementation
Lecture 338 Word and Hint Selection
Lecture 339 Finish Setup
Lecture 340 TextField Processing
Lecture 341 Process a Correct Guess
Lecture 342 Process an Incorrect Guess
Lecture 343 Final Functionality
Lecture 344 Beautify App
Lecture 345 Source Code - Hangman Game
Section 54: Simple Flashcard App
Lecture 346 Introduction and Demonstration
Lecture 347 User Interface
Lecture 348 Connect Outlets and Actions
Lecture 349 Build a Data Model
Lecture 350 Plan Implementation
Lecture 351 Save Functionality
Lecture 352 Fetch Functionality
Lecture 353 Display Functionality
Lecture 354 Delete Functionality
Lecture 355 Beautify App
Lecture 356 BONUS! NSManagedObjectContext
Lecture 357 BONUS! Subject Search
Lecture 358 Source Code - Simple Flashcard App
Section 55: Simple Weather App
Lecture 359 Introduction and Demonstration
Lecture 360 Build and Connect User Interface
Lecture 361 Weather API
Lecture 362 Plan Implementation
Lecture 363 Request and Retrieve Data
Lecture 364 Decode JSON Data into Structs
Lecture 365 Set Up DateHandler Class
Lecture 366 Sort Today and Tomorrow Data
Lecture 367 Store Today and Tomorrow Data
Lecture 368 Display Data on UI
Lecture 369 Icon: Retrieve and Display
Lecture 370 Beautify App
Lecture 371 Source Code - Simple Weather App
Section 56: UI Elements: Controller
Lecture 372 Introduction and Demonstration
Lecture 373 Set Up UI
Lecture 374 Display Alert Message
Lecture 375 Dismiss Alert
Lecture 376 Add Cancel Action
Lecture 377 Add Multiple Actions
Lecture 378 Add TextFields to Alert
Lecture 379 Simulate Login
Lecture 380 Change Alert Controller Appearance
Lecture 381 Source Code
Section 57: UI Elements: Views
Lecture 382 Introduction
Lecture 383 View Hierarchy with Storyboards
Lecture 384 Modify View with Storyboards
Lecture 385 Program to Change Attributes
Lecture 386 Add, Remove, and Shift Subviews
Lecture 387 CGAffineTransform
Lecture 388 Attach Tap Gesture Recognizer
Lecture 389 Source Code
Section 58: UI Elements: Labels
Lecture 390 Labels Introduction
Lecture 391 Add Label to Storyboard
Lecture 392 Change Label with Storyboards
Lecture 393 Change Label with Coding
Lecture 394 Add Labels with ViewController
Lecture 395 Source Code
Section 59: UI Elements: Buttons
Lecture 396 Buttons Introduction
Lecture 397 Why do we use buttons?
Lecture 398 Change Button with Storyboard
Lecture 399 Button Outlets & Actions
Lecture 400 Buttons Interacting with other Elements!
Lecture 401 Multiple Buttons for 1 Action
Lecture 402 Program to Add Buttons
Lecture 403 BONUS! Button Image
Lecture 404 Source Code
Section 60: UI Elements: Segmented Control
Lecture 405 Segmented Controls Introduction
Lecture 406 What is a segmented control?
Lecture 407 Change Properties with Storyboard
Lecture 408 Outlets and Actions to Add Behavior
Lecture 409 Program to Add Segmented Controls
Lecture 410 Source Code - Segmented Control
Section 61: UI Elements: TextField
Lecture 411 TextFields Introduction
Lecture 412 Why do we use UITextFields?
Lecture 413 Change TextField with Storyboard
Lecture 414 Use ViewController for TextField
Lecture 415 TextField Actions
Lecture 416 TextFieldDelegate Methods
Lecture 417 Should Delegate Methods
Lecture 418 Did Delegate and Text Replacement
Lecture 419 Program to Add TextFields
Lecture 420 Source Code
Section 62: Free Stuff for Students
Lecture 421 (Normally $25.99) Unity eBook
Lecture 422 (Normally $25.99) Xcode eBook
Lecture 423 Please rate this course
Lecture 424 Bonus Lecture: 6 Webinars & Newsletter
Complete beginners. No prior coding or digital art skills necessary.,People who want to make games.,Beginners who want to make 3D models.,Beginners to mobile development who want an introduction to Swift 4 and Xcode 9.