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    Characters Made Easy: Geometry & Texturing

    Posted By: scutter
    Characters Made Easy: Geometry & Texturing

    Characters Made Easy: Geometry & Texturing | 6.2 Gb
    Software Used: ZBrush, Photoshop | Resolution: 1280x800(.mp4) | Audio: AAC 44.1kHz | Duration: 1 Day
    Genre: eLearning | Difficulty: Advanced | Language: English | Instructor: Martin K. Krol's

    Follow Martin K. Krol as he guides you through the process of creating the geometry and of texturing for a mouse character model, in real time, providing expert tips about the tools and techniques that he uses along the way.

    Characters Made Easy. Part 1: Geometry

    This extensive tutorial is delivered in a conversational style, in real time, and is not highly edited. It's as if you're looking over Martin's shoulder whilst he's teaching you in person.

    This 12 hour ZBrush tutorial is aimed at anyone who is new or fairly new to ZBrush and who is keen to learn about character creation from the ground up.

    Characters Made Easy: Geometry & Texturing

    Characters Made Easy. Part 2: Texturing

    Follow Martin K. Krol as he shows you how to use Polypainting, Texture Maps, ZAppLink, Projection Master and UVmaster, as well as, the use of Photoshop to create textures for use in ZBrush.

    The ZBrush model of the mouse (untextured; no cage) is also included. You cannot directly export it to another application, but it's a useful learning aid.

    Characters Made Easy: Geometry & Texturing

    About the Instructor

    Martin is a Canadian based digital artist who has worked in the Film, Games and Commercial Industries. His work includes a stint as the lead modeller at Technicolor | VFX and his film credits include 300, Underworld: Rise of the Lycans and The Fountain.

    Martin Krol, "I have been working with ZBrush since close to it's inception. Initailly I struggled to make anything useful, but like the artists at WETA I noticed that the guys at Pixologic had something really cool on their hands. Over the years and as the package evolved I have stayed in close contact with the developers and have learned a lot about ZBrush. Through watching these videos I hope that you will learn ZBrush's extensive toolset in a much shorter period of time than it took me and wish you the best of luck at the start of your journey into character creation using ZBrush."

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    Publisher: The Third Guild
    Training Course: Characters Made Easy: Geometry & Texturing
    Instructor: Martin K. Krol's
    Home: www.thethirdguild.com
    Interface: english
    OS: Windows XP / Vista / Seven
    Size: 6.2 Gb

    All parts on filepost.com, rapidgator.com, luckyshare.net interchanged. It is added by 5% of the overall size of the archive of information for the restoration and the volume for the restoration

    No mirrors please