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    Character Creation For Game | Complete Pipeline

    Posted By: ELK1nG
    Character Creation For Game | Complete Pipeline

    Character Creation For Game | Complete Pipeline
    Last updated 1/2021
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 12.18 GB | Duration: 15h 21m

    Learn the entire pipeline from sculpting to texturing with Zbrush, Topogun, Maya, Substance Painter & Marmoset toolbag.

    What you'll learn
    Making Shirt, Jacket & Pant in Marvelous Designer
    Learning Different Type of Folds
    Retopology
    UV Unwrapping
    Texturing Skin and Clothing
    Creating Hair Cards
    Rendering for presentation shots
    Requirements
    Basic knowledge of Zbrush
    No Marvelous Designer knowledge required
    Description
    Do you want to make the entire character by yourself starting from sculpting to texturing and hair cards ?Welcome to Nexttut Education's Character Creation for Game | Complete Pipeline CourseINSTRUCTOR : My name is Masuk Ahemad, I am a 3d modelling and texturing artist. I have been working in production since 20. Currently I am working at Little red zombie studio in India.GOAL OF THE COURSE : At the end of this course, you will be able to use Marvelous Designer & Zbrush workflow to create high quality realistic clothing for AAA game male characters and you will be able to Retopo your Zbrush character sculpt and create the low poly version for game, texture skin and clothing and create game ready hair for your character and render images for presentation.YOU WILL LEARN :In this course, we will be covering:Sculpting the base bodyCreating cloth patterns in MDRefining the wrinkles and folds in ZbrushAdding memory foldsAdding Wear & TearPosing the CharacterRendering for presentationRetopology methodUV UnwrappingTexturing Skin and clothingCreating Hair cardsRendering for presentation shotsFirst we are going to model the base body in Zbrush then I will export the model into Marvelous Designer. There I will create pattern for shirt, inner jacket and pant. Don't worry if don't know anything about Marvelous Designer. I have covered the basics of MD before I create the clothes.Once I am happy with the overall look & feel of the folds and wrinkles then I will move to Zbrush. There I am gonna clean up the MD mesh and refine the fold and wrinkles. After that I will add some tertiary level details such as small wrinkles, memory folds, wear & tear.After completing the clothing, I will Work on the head, hand, hair & shoe to complete the character. And finally I will pose the character and render for final presentation image. and then take that to Topogun to do the low poly version then we are gonna move to Maya for UV unwrapping. once I am done with UV I will use Marmoset toolbag to bake all the maps I need for texturing. then I will use the very powerful Substance painter to texture tho clothe and the skin. Finally I am going to show you how to create hair using hair card Technic and render some final images which you can use for your portfolio.IDEAL STUDENTS : I have design this course keeping in mind the students who struggles to model realistic clothing for characters. This course is also for artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow. I have also designed this course for Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair for real time games but they don't have any step by step tutorial to follow. In this course I have used Zbrush, Maya, Topogun, Substance painter and Marmoset toolbag so make sure you have installed these software in order to follow the course properly.WHO IS NOT THE IDEAL STUDENT :This course is not for absolute zbrush beginners, as I haven't spent mush time on zbrush basics. so I expect you to have some sort of zbrush basic experience. 30 DAYS MONEY BACK : There is a 30 days money back guaranty so there isn't any risk to enroll to the course. So enroll now and take your Zbrush sculpt and make it game ready with beautiful textures and Hair. The tiny investment you make for this course will pay you for the rest of your life.

    Overview

    Section 1: Introduction

    Lecture 1 My Tools and References

    Lecture 2 My Zbrush UI

    Lecture 3 Download Resources

    Section 2: Blocking out the character in Zbrush

    Lecture 4 Blocking out the body

    Lecture 5 Preparing the model for MD

    Section 3: Blocking out Clothing in Marvelous Designer

    Lecture 6 A brief Introduction to Marvelous Designer

    Lecture 7 Clothing in Marvelous 1

    Lecture 8 Clothing in Marvelous 2

    Lecture 9 Clothing in Marvelous 3

    Lecture 10 Clothing in Marvelous 4

    Lecture 11 Clothing in Marvelous 4 part2

    Lecture 12 Exporting mesh out of Marvelous Designer

    Section 4: MD to Zbrush

    Lecture 13 Creating a clean mesh for Zbrush

    Lecture 14 Preparing the model for sculpting

    Section 5: Detailing the Clothing in Zbrush

    Lecture 15 Essential Concepts for Sculpting Clothing

    Lecture 16 Proportions and cleanup

    Lecture 17 Secoundary folds and seams

    Lecture 18 Tertiary folds and wear and tear

    Lecture 19 Shoes and belt

    Section 6: Detailing the Character in Zbrush

    Lecture 20 Sculpting the head

    Lecture 21 Sculting the hands

    Section 7: Rendering the Character for Presentation

    Lecture 22 Posing the Character

    Lecture 23 BPR Rendering

    Lecture 24 Compositing in Photoshop

    Section 8: Preparing The model for Retopology

    Lecture 25 Cleaning up the jacket

    Lecture 26 Cleaning up the shirt and the sweater

    Lecture 27 Cleaning up the pants

    Lecture 28 Decimating the model

    Lecture 29 Exporting the model

    Section 9: Retopology in Topogun

    Lecture 30 Introduction to Topogun

    Lecture 31 Retopologizing the jacket back part -1

    Lecture 32 Retopologizing the jacket back part -2

    Lecture 33 Retopologizing the jacket front part -1

    Lecture 34 Retopologizing the jacket front part -2

    Lecture 35 Retopologizing the jacket sleeves part -1

    Lecture 36 Retopologizing the jacket sleeves part -2

    Lecture 37 Retopologizing the Sweater

    Lecture 38 Retopologizing the Sweater

    Lecture 39 Retopologizing the pants part -1

    Lecture 40 Retopologizing the pants part -2

    Lecture 41 Retopologizing the pants part -2

    Lecture 42 Retopologizing the head - Eyes and Nose

    Lecture 43 Retopologizing the head - Ears

    Lecture 44 Retopologizing the head - Mouth and cheeks

    Lecture 45 Finalizing the head

    Lecture 46 Cleaning up the head in Maya

    Lecture 47 Retopologizing the head - eyeballs

    Lecture 48 Retopologizing the hands

    Lecture 49 Retopologizing the Shoes and belt

    Lecture 50 cleaning up the mesh

    Section 10: UV-ing the Character

    Lecture 51 UV-ing the upper clothing

    Lecture 52 Packing the upper clothing

    Lecture 53 UV-ing the lower clothing

    Lecture 54 UV-ing the heads and hands

    Section 11: Baking the model in Marmoset Toolbag

    Lecture 55 Preparing the model for baking

    Lecture 56 Baking the character

    Lecture 57 Cleaning up the normal map

    Section 12: Texturing the clothing

    Lecture 58 Introduction to substance painter

    Lecture 59 Adding base material to the clothing

    Lecture 60 Adding colour variation to the clothing

    Lecture 61 Detailing the shoe and the belt

    Lecture 62 Adding dirt to the upper clothing

    Lecture 63 Adding damages to the lower clothing

    Lecture 64 Adding damages to the upper clothing

    Section 13: Texturing the Skin

    Lecture 65 Texturing the head - sub dermis layer

    Lecture 66 Texturing the head - Skin layer

    Lecture 67 Texturing the head - Irregularities layer

    Lecture 68 Texturing the head - Eyes and Additional maps

    Lecture 69 Texturing the hands

    Lecture 70 Exporting the textures

    Section 14: Setting up the Marmoset toolbag

    Lecture 71 Setting up the marmoset file

    Lecture 72 Lighting the Scene

    Section 15: Hair

    Lecture 73 Creating the Hair alpha

    Lecture 74 Creating the Hair cards

    Lecture 75 Final Render

    Section 16: Conclusion

    Lecture 76 Goodbye

    Lecture 77 Bonus Lecture : What should be your next course

    Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair cards for real time games but you don't have any step by step tutorial to follow along.,Students who struggles to model realistic clothing for characters.,Artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow.