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    C# Object-Oriented Programming Fundamentals

    Posted By: ELK1nG
    C# Object-Oriented Programming Fundamentals

    C# Object-Oriented Programming Fundamentals
    Published 12/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 852.18 MB | Duration: 2h 30m

    Learn the skills you need to become proficient at C# object-oriented programming

    What you'll learn

    Use Properties and Methods for Proper Class Design

    Use inheritance to cut down the amount of code you need to write

    Learn to control the visibility and the lifetime of data

    Raise and consume events from your classes

    Eliminate multiple methods by using a generic method

    Learn to manipulate generic collections

    Create your own class libraries for a proper N-Tier application

    Requirements

    I assume you are familiar with the basics of the C# language and .NET.

    Description

    When programming C#, or any .NET language for that matter, Object-Oriented Programming (OOP) is a required skill. This course provides you with the skills you need to master OOP in C#. In this course you are given a high-level overview of OOP terms before you drill down into each concept.Creating classes with properties and methods is the first step in understanding OOP. Next, you learn how to use inheritance effectively to reduce the amount of code you write. Best practices around the scope of variables, classes, properties, and methods are also illustrated with several demos. Creating your own generic methods and classes will also greatly reduce the amount of code you need to write. Using the built-in .NET generic collections makes working with sets of data a breeze. Finally, you learn how to create your own class libraries.All the demos you are shown during this course are backed up with a set of labs for you to perform. Walking through these labs step-by-step ensures that you understand the concepts illustrated in each lesson. You are going to see over 40 demos, be asked over 30 questions, and perform over 30 hands-on labs.Join Paul D. Sheriff, one of the best instructors in the industry, on your journey to learning to an OOP C# developer.

    Overview

    Section 1: C# OOP Fundamentals Class Preview

    Lecture 1 C# OOP Fundamentals Class Preview

    Section 2: Introduction to Object-Oriented Programming

    Lecture 2 What is a Class?

    Lecture 3 What is an Object?

    Lecture 4 Properties, Methods and Access Modifiers

    Lecture 5 Namespaces and Events

    Lecture 6 Static vs Instance

    Lecture 7 Constructors, Destructors and Unmanaged Resources

    Section 3: Use Properties to Hold Data in Your Classes

    Lecture 8 Property Naming and Syntax

    Lecture 9 Create a Console Application

    Lecture 10 Create Auto-Properties in a Product Class

    Lecture 11 Alternate Method of Instantiating and Initializing Objects

    Lecture 12 Create a Full Property

    Lecture 13 Create a Read-Only Property

    Lecture 14 Use an Expression Body Definition

    Lecture 15 Self-Paced Lab: Create application and Product class and add properties to class

    Lecture 16 Resource: Finished Lab Samples

    Lecture 17 Resource: Sample Code Demonstrated in Section

    Section 4: Manipulate Property Data Using Methods

    Lecture 18 Using and Naming Methods

    Lecture 19 Create a Void Method

    Lecture 20 Create a Method to Return a Value

    Lecture 21 Create Constructors to Initialize Data

    Lecture 22 Use Constants for Hard-Coded Data

    Lecture 23 Parameters, Arguments and Overloading

    Lecture 24 Optional Parameters

    Lecture 25 Named Parameters

    Lecture 26 Passing Arguments to a Constructor

    Lecture 27 Call Parameters by Value

    Lecture 28 Call Parameters by Reference

    Lecture 29 Using Output Parameters

    Lecture 30 Self-Paced Lab: Add methods to class, create constructors and pass parameters.

    Lecture 31 Resource: Finished Lab Samples

    Lecture 32 Resource: Sample Code Demonstrated in Section

    Section 5: Inheritance Makes it Easy to Reuse Code

    Lecture 33 Inheritance Terminology

    Lecture 34 Create a Person Class

    Lecture 35 Inherit from the Person Class

    Lecture 36 Override the ToString() Method

    Lecture 37 Override Your Own Method

    Lecture 38 Create a Customer Class that Inherits from Person

    Lecture 39 Self-Paced Lab: Create a class, inherit from it and override methods.

    Lecture 40 Resource: Finished Lab Samples

    Lecture 41 Resource: Sample Code Demonstrated in Section

    Section 6: Additional Inheritance Concepts

    Lecture 42 Interface Inheritance

    Lecture 43 Demonstration of Interface Inheritance

    Lecture 44 Working with Abstract Classes

    Lecture 45 Stopping Inheritance Using a Sealed Class

    Lecture 46 What Type of Inheritance to Use?

    Lecture 47 Self-Paced Lab: Create an interface and a abstract class.

    Lecture 48 Resource: Finished Lab Samples

    Lecture 49 Resource: Sample Code Demonstrated in Section

    Section 7: Control the Visibility and Lifetime of Data

    Lecture 50 Scope and Access Modifiers

    Lecture 51 Block Level Scope of Variables

    Lecture 52 Method Level Scope

    Lecture 53 Class Level Scope of Variables

    Lecture 54 Protected Scope of Variables

    Lecture 55 Scope of Methods

    Lecture 56 Scope of Classes

    Lecture 57 The Static Modifier

    Lecture 58 Create a Static Class

    Lecture 59 Create a Partial Class

    Lecture 60 Self-Paced Lab: Control the scope of variables and methods and use static

    Lecture 61 Resource: Finished Lab Samples

    Lecture 62 Resource: Sample Code Demonstrated in Section

    Section 8: Raising and Consuming Events

    Lecture 63 Create an Event in a Class

    Lecture 64 Consume an Event Raised from a Class

    Lecture 65 Create a Custom EventArgs Class

    Lecture 66 Consume and Use Data From Custom EventArgs Class

    Lecture 67 Self-Paced Lab: Create and Consume Events from a Class

    Lecture 68 Resource: Finished Lab Samples

    Lecture 69 Resource: Sample Code Demonstrated in Section

    Section 9: Generics Eliminate Code Bloat

    Lecture 70 What is a Generic and Why Use Them

    Lecture 71 Demonstration of Not Using Generics

    Lecture 72 Create Generic Method to Replace Multiple Methods

    Lecture 73 Creating and Using a Generic Class

    Lecture 74 Self-Paced Lab: Creating and Using Generics

    Lecture 75 Resource: Finished Lab Samples

    Lecture 76 Resource: Sample Code Demonstrated in section

    Section 10: Generic Collections Provide Great Features

    Lecture 77 Features of Collections and the Limitations of Arrays

    Lecture 78 Creating and Adding Data to a Generic List

    Lecture 79 Remove Data From a Generic List

    Lecture 80 Find an Item in a Generic List Using a Lambda Expression

    Lecture 81 Extract a Subset of Data Using a Lambda Expression

    Lecture 82 Self-Paced Lab: Practice Working with Generic Collections

    Lecture 83 Resource: Finished Lab Samples

    Lecture 84 Resource: Sample Code Demonstrated in section

    Section 11: Create Your Own Class Libraries

    Lecture 85 The Most Common Types of Class Libraries to Create

    Lecture 86 How Each Type of Class Library is Used

    Lecture 87 Advantages of Class Libraries and a Common Library

    Lecture 88 Create the Common Class Library

    Lecture 89 What to Put into MVC and WPF Class Libraries

    Lecture 90 Self-Paced Lab: Creating Class Libraries

    Lecture 91 Resource: Finished Lab Samples

    Lecture 92 Resource: Sample Code Demonstrated in section

    Any developer wishing to develop in the .NET framework with C# should take this course.,If you are going to develop Web, Cloud, Mobile, Games, Internet of Things (IoT), or Desktop applications, OOP is a required skill.,Any manager or QA person who needs to communicate better with their programming team should also take this course.