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    C# Masterclass: Make Rpg & Mobile Games In Unity® & Blender

    Posted By: ELK1nG
    C# Masterclass: Make Rpg & Mobile Games In Unity® & Blender

    C# Masterclass: Make Rpg & Mobile Games In Unity® & Blender
    Last updated 5/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.94 GB | Duration: 41h 43m

    Make a Zenda Role Player Game and Ninja Mobile Game in Unity® 5.4.3f1. A beginner's course for aspiring game developers!

    What you'll learn
    Build a Ninja Survival game for mobile in Unity®.
    Build a 3D "Legend of Zenda" game in Unity® from scratch.
    Code in C#.
    Create artwork in Blender.
    Make textures in Photoshop.
    Learn the fundamentals of game design.
    Requirements
    To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding).
    The tutorials were recorded on a Mac, but you can use a PC.
    Description
    Have you ever wanted to make your very own games? Well, you've come to the right place! ⭐ ⭐ ⭐ ⭐ ⭐ After purchasing this course, you'll be taken step-by-step through every process needed to do just that. Learn how to build a Legend of Zenda Role Playing Game and Ninja Survival Mobile Game!Our 2 talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means you don't need any prior coding or digital art experience to succeed here.Glauco Pires will take you through the process of coding a game in Unity® from scratch.Kevin Liao will teach you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in Blender, the wonderful and free 3D modeling program. The final section will teach you how to integrate the art you created in Blender to the game in Unity®.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this material in similar courses because it is introductory material. You can find some material in this course in the following related courses:Build 22 Games in GameMaker Studio, C# Unity® & BlenderC# Masterclass: Make RPG & Mobile Games in Unity & BlenderMake a Ninja Survival game for mobile in Unity and BlenderPractical Unity Developer Academy: Make Fully Featured GamesA to Z Unity Development: Code in C# and Make Low Poly ArtC# & Image Processing Masterclass: Make Mobile Games & AppsProfessional Game Development: 3D Modeling and Unity C#Create 19 Low Poly Models & Your First 3D RPG In Unity® C#Complete Unity and Android Development: Build Games and AppsC# Masterclass: Make RPG & Mobile Games in Unity & BlenderBuild "The Legend Of Zenda" Game in Unity and BlenderMake a 3D Unity Action Game & Low Poly Buildings in Blender28 Low Poly Models and a Unity® Game - Complete 3D DeveloperThe beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. Project based training content is the best way to get from A to B. Taking this course means that you learn practical & employable skills immediately.Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn coding today and get a head start for tomorrow. People who can master technology will rule the future.You get full lifetime access to this course for a single one-time fee. Sign up now!

    Overview

    Section 1: Introduction

    Lecture 1 Download Blender and Unity3D

    Lecture 2 Legend of Zenda Gameplay!

    Lecture 3 Ninja Gameplay!

    Section 2: T01. Introduction to Unity

    Lecture 4 1.1 Introduction

    Lecture 5 1.2 Unity Editor

    Lecture 6 1.3 Moving a Cube

    Lecture 7 1.4 Materials

    Lecture 8 1.5 Lights

    Lecture 9 1.6 Particle System

    Lecture 10 1.7 Applying Physics

    Lecture 11 1.8 Asset Store

    Section 3: T02. Introduction to Coding

    Lecture 12 2.1 Introduction

    Lecture 13 2.2 Variables

    Lecture 14 2.3 Methods

    Lecture 15 2.4 If Blocks

    Lecture 16 2.5 Loops

    Section 4: T03. Introduction to Inputs

    Lecture 17 3.1 Introduction

    Lecture 18 3.2 Key Press

    Lecture 19 3.3 Moving a Player

    Lecture 20 3.4 Jumping

    Lecture 21 3.5 Moving Forward

    Lecture 22 3.6 Cycling Cameras

    Section 5: T04. Introduction to Prefabs

    Lecture 23 4.1 Introduction

    Lecture 24 4.2 Introduction to Prefabs

    Lecture 25 FAQ on Instantiating Objects

    Lecture 26 4.3 Random Angles

    Lecture 27 FAQ on Destroying Objects

    Lecture 28 4.4 Explosion Effect

    Lecture 29 4.5 Adding explosion effects

    Section 6: Zenda Source Code and Art Assets

    Lecture 30 Assets and Source Code

    Section 7: Player Movement | Zenda Game

    Lecture 31 Creating a Project

    Lecture 32 Designing the Player

    Lecture 33 Moving the Player

    Lecture 34 Key Input

    Lecture 35 Activating Physics

    Lecture 36 Jumping

    Lecture 37 Double Jump Block

    Lecture 38 Velocity

    Lecture 39 Velocity Optimizations

    Lecture 40 Looking Around

    Section 8: Weapons | Zenda Game

    Lecture 41 Designing a Sword

    Lecture 42 FAQ on Rotating Objects

    Lecture 43 Swinging the Sword

    Lecture 44 Moving the Sword Back

    Lecture 45 Retreating the Sword

    Lecture 46 Designing a bomb

    Lecture 47 Bomb Script

    Lecture 48 Exploding the bomb

    Lecture 49 Throwing Bombs

    Lecture 50 Bow

    Lecture 51 Swapping Weapons

    Section 9: Enemies | Zenda Game

    Lecture 52 Simple Enemies

    Lecture 53 Strong Enemy

    Lecture 54 Hit Area

    Lecture 55 Patrolling Logic

    Lecture 56 Shooting Enemy

    Lecture 57 Enemy Bullet

    Lecture 58 Damaging the Player

    Section 10: Camera and User Interface | Zenda Game

    Lecture 59 Camera

    Lecture 60 Game Interface

    Lecture 61 Health Bar

    Lecture 62 Main Menu

    Section 11: Terrains | Zenda Game

    Lecture 63 Terrain Basics

    Lecture 64 Painting the Terrain

    Lecture 65 Trees and Grass

    Lecture 66 Water

    Lecture 67 Flares and Camera Effects

    Section 12: Level Design | Zenda Game

    Lecture 68 Level Terrain

    Lecture 69 Dungeon Entrance

    Lecture 70 Teleporting

    Lecture 71 Dungeon

    Lecture 72 Adding Shooting Enemies to the Dungeon

    Lecture 73 Adding Remaining Enemies

    Lecture 74 Remaining Enemies

    Section 13: Introduction to Blender

    Lecture 75 Overview of Blender

    Section 14: Character Art | Zenda Game

    Lecture 76 Reference Images

    Lecture 77 Headset Ref

    Lecture 78 Head Basic Shaping

    Lecture 79 Head Medium Shaping

    Lecture 80 Head Lips Shaping

    Lecture 81 Head Shape Fixing

    Lecture 82 Body Set Ref

    Lecture 83 Body Basic Blocking

    Lecture 84 Body Base Detailing

    Lecture 85 Body Torso Detailing

    Lecture 86 Body Hand Detailing

    Lecture 87 Body Head Attaching

    Lecture 88 Edge Flow Fixing

    Lecture 89 Body UV Unwrapping

    Lecture 90 Body Base Painting

    Lecture 91 Body Painting Base Cleaning Up

    Lecture 92 Body Painting Coloring

    Lecture 93 Body Painting Detailing Eyes

    Lecture 94 Body Painting Face

    Lecture 95 Body Painting Full-Body Detailing

    Lecture 96 Helmet Modeling

    Lecture 97 Helmet Unwrapping and Texturing

    Lecture 98 Rigging 01

    Lecture 99 Rigging 02

    Lecture 100 Rigging End Fix

    Lecture 101 Weight Painting and Export

    Lecture 102 Importing to Unity

    Section 15: Weapons Art | Zenda Game

    Lecture 103 Super Basic Prop Modeling

    Lecture 104 Sword Basic Prop Modeling

    Lecture 105 Bomb Basic Prop Modeling

    Lecture 106 Shield Basic Prop Modeling

    Lecture 107 Bow Basic Prop Modeling

    Lecture 108 Arrow Basic Prop Modeling

    Lecture 109 Arrow Quiver Basic Modeling

    Lecture 110 Unity Weapon Toon Shading

    Section 16: Basic Enemy Art | Zenda Game

    Lecture 111 Basic Enemy Head

    Lecture 112 Basic Enemy Body

    Lecture 113 Basic Enemy Body Fixing

    Lecture 114 Basic Enemy Body Rigging

    Lecture 115 Basic Enemy UV Unwrapping

    Lecture 116 Basic Enemy Texture Painting

    Lecture 117 FAQ on Exporting

    Lecture 118 Basic Enemy Unity Importing

    Section 17: Strong Enemy Art | Zenda Game

    Lecture 119 Strong Enemy Basic Modeling

    Lecture 120 Strong Enemy Model Detailing

    Lecture 121 Strong Enemy Basic Coloring

    Lecture 122 Strong Enemy Rigging

    Lecture 123 Strong Enemy Weight Painting

    Lecture 124 Strong Enemy Toon Shading

    Section 18: Swivel Cannon Art | Zenda Game

    Lecture 125 Swivel Cannon Modeling

    Lecture 126 Swivel Cannon Unity

    Section 19: Dungeon Art | Zenda Game

    Lecture 127 Modular Dungeon 1

    Lecture 128 Modular Dungeon 2

    Lecture 129 Modular Dungeon 3

    Lecture 130 Modular Walls Unwrapping 1

    Lecture 131 Modular Walls Unwrapping 2

    Lecture 132 Modular Walls Exporting UV's

    Lecture 133 Dungeon Texturing 1 Floors

    Lecture 134 Dungeon Texturing 2 Single Wall

    Lecture 135 Dungeon Texturing 3 Angled Walls

    Lecture 136 Dungeon Textures Wall Fix

    Lecture 137 Corner Wall Texture Quick Fix

    Lecture 138 Dungeon Ceiling 1

    Lecture 139 Dungeon Ceiling 2

    Lecture 140 Dungeon in Unity

    Section 20: Temple Art | Zenda Game

    Lecture 141 Modeling Spawn Temple Basic

    Lecture 142 Spawn Temple UV Unwrap

    Lecture 143 Spawn Texturing

    Section 21: Dungeon Entrance Temple Art | Zenda Game

    Lecture 144 Modeling Temple Entrance Basics

    Lecture 145 Temple Entrance Detailing

    Lecture 146 Temple UV Unwrapping 1

    Lecture 147 Temple Mountain UV Unwrap

    Lecture 148 Temple Entrance Texturing

    Lecture 149 Unity Dungeon Entrance Temple

    Section 22: Humanoid Models | Zenda Game

    Lecture 150 Integrating Cannons

    Lecture 151 Humanoid and Animators

    Lecture 152 Player Animations

    Lecture 153 Player Walking

    Lecture 154 Enemy Humanoids

    Lecture 155 Patrolling Rotation

    Section 23: Beat the Dungeon | Zenda Game

    Lecture 156 Bomb Art

    Lecture 157 Sword and Bow

    Lecture 158 Attaching Weapons

    Lecture 159 Sword Adjustment

    Lecture 160 Dungeon Enemies

    Lecture 161 Dungeon UI

    Lecture 162 Designing a Treasure

    Lecture 163 Collecting the Treasure

    Lecture 164 Clearing Dungeons

    Section 24: Effects and AI | Zenda Game

    Lecture 165 Effect Manager

    Lecture 166 Navigation

    Lecture 167 Agents

    Lecture 168 Agent Animation

    Lecture 169 Enemy Chasing

    Lecture 170 Enemy Chasing 2

    Lecture 171 Challenge Time!

    Lecture 172 New Player Orientation

    Lecture 173 Camera Rotation

    Lecture 174 Smooth Camera Rotation

    Section 25: Jumpers | Ninja Game

    Lecture 175 Setting up the project

    Lecture 176 Building a simple scene

    Lecture 177 Percent Coordinates

    Lecture 178 Clicking Variation

    Lecture 179 Player Movement

    Lecture 180 Orthographic Camera

    Lecture 181 Jumping Enemy

    Lecture 182 Jumping Enemy Movement

    Lecture 183 Killing the Player

    Lecture 184 Canvas

    Lecture 185 End Game Messages

    Section 26: Adding More Functionality | Ninja Game

    Lecture 186 Reusability

    Lecture 187 Dynamically Adding the Enemy

    Lecture 188 Game Mode Switch

    Lecture 189 Setting up the rolling enemy

    Lecture 190 Rolling Enemy Movement

    Lecture 191 Enemy Position

    Lecture 192 Killing the Player

    Lecture 193 Depth Range

    Lecture 194 HorizontalRange

    Section 27: Enemy Logic | Ninja Game

    Lecture 195 Creating the Bouncing Enemy

    Lecture 196 Moving the Bouncing Enemy

    Lecture 197 Diagonal Movement

    Lecture 198 Movement Flip

    Lecture 199 Initial Angle

    Lecture 200 Enemy Collision

    Lecture 201 Multiple Bouncers

    Lecture 202 Depth Walls

    Section 28: Designing the Game | Ninja Game

    Lecture 203 Designing the Crawlers

    Lecture 204 Crawling Enemy Movement

    Lecture 205 Player's Rotation

    Lecture 206 Jumping Force

    Lecture 207 Finish The Jumping Logic

    Lecture 208 Spawning Crawlers

    Section 29: Turrets | Ninja Game

    Lecture 209 Designing the Turret Enemy

    Lecture 210 Turret States

    Lecture 211 Turret Movement

    Lecture 212 Smooth Aiming

    Lecture 213 Aiming

    Section 30: Game Logic | Ninja Game

    Lecture 214 Preparing the Game Logic

    Lecture 215 Raycast

    Lecture 216 Shooting Weapons

    Lecture 217 Aiming Improvements

    Lecture 218 Targets

    Lecture 219 Shooting the Player

    Lecture 220 Destroying the Targets

    Section 31: Configuring the Player | Ninja Game

    Lecture 221 Configuring the Player

    Lecture 222 Moving Up

    Lecture 223 Jetpack Thrusters

    Lecture 224 Designing the Enemy

    Lecture 225 Wave Patterns

    Lecture 226 Spawn Enemies

    Section 32: Endless Mode | Ninja Game

    Lecture 227 Setting up endless mode

    Lecture 228 Highscores

    Lecture 229 Refactoring the spawn logic

    Lecture 230 Increasing the difficulty

    Lecture 231 Bouncer Difficulty

    Lecture 232 Crawler Difficulty

    Lecture 233 Turrets Difficulty

    Lecture 234 Targets Difficulty

    Lecture 235 Jetpack Difficulty

    Section 33: Menu and Level Design | Ninja Game

    Lecture 236 Building the Menu Scene

    Lecture 237 Level Selection

    Lecture 238 Level Picker

    Lecture 239 Losing the Game

    Lecture 240 Level Parameters

    Lecture 241 Setting Difficulties

    Lecture 242 Setting Endless Mode

    Section 34: Background Art | Ninja Game

    Lecture 243 Floors

    Lecture 244 Walls

    Section 35: Game Assets | Ninja Game

    Lecture 245 Bouncing Enemy

    Lecture 246 Rolling Enemy

    Lecture 247 Double Rolling Enemies

    Lecture 248 Crawler Enemy

    Lecture 249 Turret Enemy 1

    Lecture 250 Turret Enemy 2

    Lecture 251 Player Ninja Character

    Lecture 252 Enemy Ninja Character

    Lecture 253 Ninja Stars

    Lecture 254 Flight Enemy

    Lecture 255 Jet Pack

    Section 36: Finalizing the Art | Ninja Game

    Lecture 256 Assets Toon Shading

    Lecture 257 Background

    Section 37: Integrating the Art | Ninja Game

    Lecture 258 Playing from the Game Scene

    Lecture 259 Integrating Jumper Art

    Lecture 260 Integrating the Roller Art

    Lecture 261 Integrating Roller Art Con't

    Lecture 262 Integrating the Crawler

    Lecture 263 Integrating the turret model

    Lecture 264 Aiming the New Turret

    Lecture 265 Integrating the Target Enemies

    Lecture 266 Integrating the Flying Enemy Art

    Lecture 267 New Player Art

    Lecture 268 Integrating the Dojo

    Lecture 269 Adjusting the Interface

    Lecture 270 Challenge Time!

    Section 38: Ninja Resources

    Lecture 271 Source Code and Art Assets

    Lecture 272 Please leave us a rating!

    Lecture 273 Bonus Lecture: How to get more content.

    People who want to make games.,Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.,This course assumes you know a little about Unity Technologies and Blender.