CGMA - Shading and Material Creation in UE4
.TS | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: 11h 44m | 25.7 GB
Genre: eLearning | Language: English
.TS | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: 11h 44m | 25.7 GB
Genre: eLearning | Language: English
A 6-week course where students will learn how to work within Node Based Shader systems, apply modular thinking when authoring Material Shaders, and how they can optimize them for Production Limitations and Guidelines
Create master materials in Unreal Engine
The objective of this course is to teach students how to learn the basics and get accustomed to Node Based shader systems, whether in Unreal Engine or in other Texture Authoring Programs or Engines. They will create materials and textures for video games in Unreal Engine. Students will learn to create materials on a modular basis and learn about various advanced materials used through Video Game productions in the Industry such as Vertex Painting, Foliage Shading, Landscape Material systems and other complex shaders. By the end of the course, students will have knowledge on how to create various types of Master Materials used across many teams in Production like; Props, Environment, Characters, FX and Lighting/Cinematics.
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