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    Building 3D Worlds With The Modular Workflow For Games

    Posted By: ELK1nG
    Building 3D Worlds With The Modular Workflow For Games

    Building 3D Worlds With The Modular Workflow For Games
    Last updated 9/2016
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 670.99 MB | Duration: 0h 51m

    Using 3ds Max and UDK, learn to build modular assets on the grid that are highly reusable and easy to create!

    What you'll learn
    Learn to create scenes utilizing the Modular Building workflow
    Learn to quickly build meshes on the grid that are highly reusable and simple to make
    Requirements
    3ds Max or a similar 3d package
    Photoshop
    UDK or another game engine that allows for grids and snapping
    Description
    In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set, and quick UV techniques for these types of assets. Lastly, this tutorial discusses how to rapidly build inside UDK using grid snaps and a handful of meshes. About the Instructor: Tyler Wanlass was a co-founder @3dmotive and an entrepreneur, designer and artist. He previously worked in the game industry for 5 years on AAA console and iOS titles while at Activision owned High Moon Studios and later at independent studio Psyonix. He currently works as an entrepreneur and designer, working to develop startups and business products.

    Overview

    Section 1: Introduction to the Modular Workflow

    Lecture 1 Introduction

    Lecture 2 Modularity in an Environment

    Lecture 3 Great Reference is the Key to Success

    Lecture 4 Setting up the Grid in Photoshop

    Lecture 5 Extracting Images for Your Texture

    Lecture 6 Setting up the Grid in 3ds Max

    Lecture 7 Modeling and UVing a Trim Piece

    Lecture 8 Creating a Window Asset

    Lecture 9 Pivots, Naming and Lightmap UVs

    Lecture 10 Using Modularity in UDK, and Final Presentation

    Lecture 11 Bonus Lecture: Further Learning with 3dmotive

    Beginners to Intermediate 3d Environment Artists interested in learning to build modular worlds