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    Pluralsight: Building a Real Application With Kinect (2013)

    Posted By: ParRus
    Pluralsight: Building a Real Application With Kinect (2013)

    Pluralsight: Building a Real Application With Kinect
    English | WMV + Project Files | 1024 x 768 | WMV3 ~20.4 kbps | 15 fps
    WMA | 128 Kbps | 44.1 KHz | 2 channels | 2h 41m | 427 MB
    Genre: Video Tutorial / Hardware

    In this course we learn how to use the Kinect and Kinect SDK to build a real application that takes advantage of the Kinect's color camera and depth detection and uses gestures and audio commands to control the application.
    Content:
    Meet The Kinect

    Introduction
    Who This Course Is For
    What We'll Be Building
    Course Overview
    Kinect Versions
    Hardware Overview
    Color Camera
    IR Emitter
    Microphone Array
    Title Motor
    Setting Up The Kinect
    Installing The SDK
    Plugging In The Kinect
    The Kinect Toolkit
    Kinect Explorer
    Technology Choices
    Creating The Windows Forms Project
    Connecting To The Kinect
    Adding Status
    WPF Version Setup
    Up Next

    Capturing Image Data

    Introduction
    What We'll Be Building
    Breaking It Down
    Kinect Camera Basics
    Designing The UI
    Taking a Picture
    Testing Taking Pictures
    Images And Bitmaps
    Kinect RGB Data
    Creating a Bitmap
    Creating Video
    The Easy Way
    Image Effects
    Adding Grayscale
    Drawing a Shape
    Testing Drawing Shapes
    Up Next

    Capturing Depth Data

    Introduction
    What We'll Be Building
    Breaking It Down
    Kinect Depth Data Basics
    Depth Stream Data
    Capturing Depth Data
    Detecting Humans
    Testing Human Recognition
    Near Mode
    How Depth Detection Works
    Getting All Frames
    Colorizing Pixels On Depth
    The Alignment Problem
    Mapping Depth To Color
    Testing Mapping
    Improving The Mapping
    Up Next

    Tracking Gestures

    Introduction
    What We'll Be Building
    Breaking It Down
    Skeleton Stream Basics
    Tracking The Stream
    Testing Hand Tracking
    Mapping The Coordinates
    Drawing On The Screen
    Fixing The Position
    How Skeleton Tracking Works
    Tracking a Chop
    Detecting a Chop
    Continuing A Chop
    Completing The Chop
    Testing Chopping
    Finishing Up
    Final Test
    Up Next

    Adding Audio Commands

    Introduction
    What We'll Be Building
    Breaking It Down
    Kinect Audio Basics
    Installing The SDK
    Getting The Kinect Recognizer
    Simple Audio Test
    Testing
    Grammars
    Recognizing Colors
    Implementing Colored Shapes
    Adding Shape Grammar
    Making Shapes
    Testing Shapes
    XML Grammar
    Stop Command
    Next Steps
    The End

    General
    Complete name : 01.Introduction.wmv
    Format : Windows Media
    File size : 1.32 MiB
    Duration : 59s 163ms
    Overall bit rate mode : Variable
    Overall bit rate : 187 Kbps
    Maximum Overall bit rate : 209 Kbps
    Movie name : kinect-m1-meet-1
    Encoded date : UTC 2013-04-19 15:12:31.110
    Video #2
    ID : 2
    Format : VC-1
    Format profile : MP@HL
    Codec ID : WMV3
    Codec ID/Info : Windows Media Video 9
    Codec ID/Hint : WMV3
    Description of the codec : Windows Media Video 9
    Duration : 59s 133ms
    Bit rate mode : Variable
    Bit rate : 20.4 Kbps
    Width : 1 024 pixels
    Height : 768 pixels
    Display aspect ratio : 4:3
    Frame rate : 15.000 fps
    Bit depth : 8 bits
    Scan type : Progressive
    Compression mode : Lossy
    Bits/(Pixel*Frame) : 0.002
    Stream size : 147 KiB (11%)
    Language : English (US)
    Audio #1
    ID : 1
    Format : WMA
    Format version : Version 2
    Codec ID : 161
    Codec ID/Info : Windows Media Audio
    Description of the codec : Windows Media Audio 9.2 - 128 kbps, 44 kHz, stereo (A/V) 1-pass CBR
    Duration : 59s 162ms
    Bit rate mode : Constant
    Bit rate : 128 Kbps
    Channel(s) : 2 channels
    Sampling rate : 44.1 KHz
    Bit depth : 16 bits
    Stream size : 925 KiB (68%)
    Language : English (US)
    Screenshots

    Pluralsight: Building a Real Application With Kinect (2013)

    Pluralsight: Building a Real Application With Kinect (2013)

    Pluralsight: Building a Real Application With Kinect (2013)

    Pluralsight: Building a Real Application With Kinect (2013)

    For more, Visit my AH-blog

    Pluralsight: Building a Real Application With Kinect (2013)