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    Build Games With Unreal Engine, Unity® And Blender!

    Posted By: ELK1nG
    Build Games With Unreal Engine, Unity® And Blender!

    Build Games With Unreal Engine, Unity® And Blender!
    Last updated 9/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 59.24 GB | Duration: 101h 15m

    Create Multiple Games with Unreal! And make a Big Ninja survival game with Unity® and Blender!

    What you'll learn
    Build games from scratch
    Build a Ninja Survival game for mobile in Unity®.
    Learn to make multiple simple games In Unreal Engine
    Code in C# in Unity® and C++ in Unreal Engine.
    Use Blender and navigate its interface.
    Integrate art from Blender into Unity®.
    Build video game levels.
    UV map and unwrap your models.
    Create your own materials.
    Learn the basics of animation
    Requirements
    To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling and texturing) Unity® (for game set-up and coding) and the latest version of Unreal Engine (for the extra smaller Game’s).
    These Software are Free to Download online.
    This course was recorded on a Mac computer, but you can use a PC
    Description
    We at Mammoth Interactive value input from students like you. Feel free to leave us your feedback.In this course, you learn how to build a Ninja game for mobile using Unity® and Blender, you will then make multiple smaller games with Unreal Engine. This course is unique because we make both the code and the art for the game from scratch. ​We teach you the fundamentals of designing, coding, and modeling a mobile game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We ​start simple and add more to the game as the course goes on.Why Unity®?Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the art for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®. Why Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. Next you will make a bunch of smaller Games using the latest version Unreal EngineThis course is ​project based​​ so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable ​skills immediately."Very good course for those learning how to use C++ with Unreal Engine! The instructor was very clear and easy to understand. Having the multiple games to work on helped me fully understand the concepts. And I liked the fact that each game was a totally independent game and not dependent on the previous one."You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level. We go through the content quite quickly! You can pause videos or use the Speed tool at the bottom of a video to slow down or speed up lectures if you want to.Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.You will get full ​lifetime​​ access to this course for a single one off fee. John Bura has created many games, apps and training courses so he is extremely qualified to teach you how to master technology. This is an instructor that does not only teach, he produces apps. This means you get the most relevant information on how to code. Most courses do not show you practical skills and real world examples."Great for people that know little about programming"Let's get started!Also, now Included in this bundled course are bonus courses of other related topics, such as C# and Java! You get more content at a great price!Enroll now to join the Mammoth community!

    Overview

    Section 1: Intro to Unity

    Lecture 1 Introduction

    Lecture 2 Unity Editor

    Lecture 3 Moving a Cube

    Lecture 4 Materials

    Lecture 5 Lights

    Lecture 6 Particle System

    Lecture 7 Applying Physics

    Lecture 8 Asset Store

    Section 2: Intro to Coding

    Lecture 9 Introduction

    Lecture 10 Variables

    Lecture 11 Methods

    Lecture 12 If Blocks

    Lecture 13 Loops

    Section 3: Intro to Inputs

    Lecture 14 Introduction

    Lecture 15 Key Presses

    Lecture 16 Moving a Player

    Lecture 17 Jumping

    Lecture 18 Moving Forward

    Lecture 19 Cycling Cameras

    Section 4: Intro to Prefabs

    Lecture 20 Introduction

    Lecture 21 Introduction to Prefabs

    Lecture 22 Random Angles

    Lecture 23 Explosion Effect

    Lecture 24 Adding explosion effects

    Section 5: 2D Mobile Game - Setup

    Lecture 25 Setting Up Project

    Lecture 26 Building a Simple Scene

    Lecture 27 Percentage Coordinates

    Lecture 28 Clicking Variation

    Lecture 29 Player Movement

    Lecture 30 Orthographic Camera

    Section 6: Jumpers

    Lecture 31 Jumping Enemy

    Lecture 32 Jumping Enemy Movement

    Lecture 33 Killing the Player

    Lecture 34 Canvas

    Lecture 35 End Game Messages

    Section 7: Adding More Functionality

    Lecture 36 Reusability

    Lecture 37 Dynamically Adding the enemy

    Lecture 38 Game Mode Switch

    Lecture 39 Setting Up The Rolling Enemy

    Lecture 40 Rolling Enemy Movement

    Lecture 41 Enemy Positions

    Lecture 42 Killing the Player

    Lecture 43 Depth Range

    Lecture 44 Horizontal Range

    Section 8: Enemy Logic

    Lecture 45 Creating The bouncing Enemy

    Lecture 46 Moving the Bouncing Enemy

    Lecture 47 Diagonal Movement

    Lecture 48 Movement Flip

    Lecture 49 Initial Angle

    Lecture 50 Enemy x Enemy Collision

    Lecture 51 Multiple Bouncer

    Lecture 52 Depth Walls

    Section 9: Designing the Game

    Lecture 53 Designing the Crawlers

    Lecture 54 Crawling Enemy Movement

    Lecture 55 Player's Rotation

    Lecture 56 Jumping Force

    Lecture 57 Finishing the Jumping Logic

    Lecture 58 Spawning Crawler

    Section 10: Turrets

    Lecture 59 Designing The Turret

    Lecture 60 Turret States

    Lecture 61 Turret Movement

    Lecture 62 Smooth Aiming

    Lecture 63 Aiming

    Section 11: Game Logic

    Lecture 64 Preparing The Game Logic

    Lecture 65 Raycasts

    Lecture 66 Shooting Weapons

    Lecture 67 Aiming Improvements

    Lecture 68 Targets

    Lecture 69 Shooting Player

    Lecture 70 Destroying the Targets

    Section 12: Configuring the Player

    Lecture 71 Configuring The Player

    Lecture 72 Moving Up

    Lecture 73 Jetpack Thrusters

    Lecture 74 Designing the Enemy

    Lecture 75 Wave Pattern

    Lecture 76 Spawning Enemies

    Section 13: Endless Mode

    Lecture 77 Setting up Endless Mode

    Lecture 78 Highschores

    Lecture 79 Refactoring The Spawn Logic

    Lecture 80 Increasing Difficulty

    Lecture 81 Bouncer Difficulty

    Lecture 82 Crawler Difficulty

    Lecture 83 Turrets Difficulty

    Lecture 84 Targets Difficulty

    Lecture 85 JetPack Difficulty

    Section 14: Menu and Level Design

    Lecture 86 Building the Menu Scene

    Lecture 87 Level Selection

    Lecture 88 Level Picker

    Lecture 89 Losing the Game

    Lecture 90 Level Parameters

    Lecture 91 Setting Difficulties

    Lecture 92 Setting Endless Mode

    Section 15: 3D Modeling Fundamentals

    Lecture 93 Introduction to Blender 3D

    Lecture 94 Download and Install Blender

    Lecture 95 Setting Up Blender

    Lecture 96 Camera Controls

    Lecture 97 Emulated Numbpad Camera

    Lecture 98 Basic Object Manipulation

    Lecture 99 Frequently Used Tools

    Lecture 100 Mirror Modifier

    Section 16: Background Art

    Lecture 101 Floors

    Lecture 102 Walls

    Section 17: Game Assets

    Lecture 103 Bouncing Enemy

    Lecture 104 Rolling Enemy

    Lecture 105 Double Rolling Enemies

    Lecture 106 Crawler Enemy

    Lecture 107 Turret Enemy 1

    Lecture 108 Turret Enemy 2

    Lecture 109 Player Ninja Char

    Lecture 110 Enemy Ninja Character

    Lecture 111 Ninja Stars

    Lecture 112 Flight Enemy

    Lecture 113 Jet Pack

    Section 18: Finalizing the Art

    Lecture 114 Assets Toon Shading

    Lecture 115 Background

    Section 19: Integrating the Art

    Lecture 116 Playing from the Game Scene

    Lecture 117 Integrating Jumper Art

    Lecture 118 Integrating the Roller Art

    Lecture 119 Integrating Roller Art (Con't)

    Lecture 120 Integrating the Crawler

    Lecture 121 Integrating The Turret Model

    Lecture 122 Aiming the New Turret

    Lecture 123 Integrating the Target Enemies

    Lecture 124 Integrating The Flying Enemy Art

    Lecture 125 New Player Art

    Lecture 126 Integrating the Dojo

    Section 20: 2D Mobile Game - Finale

    Lecture 127 Adjusting the Interface

    Lecture 128 Challenge Time!

    Section 21: Source Files - 2D Mobile Game

    Lecture 129 Ninja Game Source Code - Mammoth Interactive

    Lecture 130 Ninja Art Unity Export - Mammoth Interactive

    Section 22: Intro to SpriteKit

    Lecture 131 Intro and Demo

    Lecture 132 Learning Goals

    Lecture 133 Intro to SpriteKit Interface

    Lecture 134 Intro to SKView

    Lecture 135 Intro to SKScene

    Lecture 136 Intro to SKNode

    Lecture 137 Accessing Nodes via Swift File

    Lecture 138 Node Section Wrap up

    Lecture 139 Intro to SKActions

    Lecture 140 Attaching Actions to Nodes Through Code

    Lecture 141 Intro to Physics Bodies

    Lecture 142 Modifying Physics Body Attributes Through Code

    Lecture 143 Fixing Contact Collision Problem with Physics Bodies

    Lecture 144 Intro to Field Nodes

    Section 23: Breakout Game Tutorial

    Lecture 145 Intro and Demo

    Lecture 146 Learning Goals

    Lecture 147 Setting up the Main Game Scene

    Lecture 148 Initializing Scene Variables and Creating a Boundary

    Lecture 149 Implementing Player Movement and Brick Removal

    Lecture 150 Implementing Game Over Logic

    Lecture 151 Fixing Collision Issues

    Lecture 152 Summary

    Section 24: Pong Clone Tutorial

    Lecture 153 Intro and Demo

    Lecture 154 Learning Goals

    Lecture 155 Building Scene in sks File

    Lecture 156 Finishing Set up in GameScene.swift

    Lecture 157 Implementing Player and Opponent Movement

    Lecture 158 Adding a Scoring System

    Lecture 159 Fixing Slow Moving Collision Issues

    Lecture 160 Summary

    Lecture 161 Bonus - Modded Paddle Collision

    Section 25: Space Invaders

    Lecture 162 Intro and Demo

    Lecture 163 Learning Goals

    Lecture 164 Setting up the Scene

    Lecture 165 Finishing Set up in Swift File

    Lecture 166 Implementing Player and Alien Movement

    Lecture 167 Spawning and Firing Bullets

    Lecture 168 Implementing Bullet Contact

    Lecture 169 Implementing End Game Logic

    Lecture 170 Pixelart Scene Setup

    Lecture 171 Pixelart UFO

    Lecture 172 Pixelart Spacecraft

    Lecture 173 Pixelart Resize and Exporting

    Lecture 174 Space Background

    Lecture 175 Adding Textures and Summary

    Lecture 176 Bonus Features

    Section 26: Source Code

    Lecture 177 Intro to SpriteKit

    Lecture 178 Breakout Clone Tutorial

    Lecture 179 Pong Clone Tutorial

    Lecture 180 Space Invaders Clone Tutorial

    Section 27: Sketch

    Lecture 181 Course Intro and Sketch Tools

    Lecture 182 Sketch Files - Sketch Tools

    Lecture 183 Sketch Basics and Online Resources

    Lecture 184 Plug-ins and Designing your First Mobile app

    Lecture 185 Your First Mobile App Continued

    Lecture 186 Sketch Files - Your First Mobile App

    Lecture 187 Shortcuts and Extra tips

    Lecture 188 Sketch Files - Shortcuts by Mammoth Interactive

    Section 28: Learn to Code in HTML

    Lecture 189 Intro to HTML

    Lecture 190 Writing our first HTML

    Lecture 191 Intro to Lists and Comments

    Lecture 192 Nested Lists

    Lecture 193 Loading Images

    Lecture 194 Loading Images in Lists

    Lecture 195 Links

    Lecture 196 Images as Link

    Lecture 197 Mailto Link

    Lecture 198 Div Element

    Section 29: Learn to Code in CSS

    Lecture 199 Introduction

    Lecture 200 Introducing the Box Model

    Lecture 201 Writing our First CSS

    Lecture 202 More CSS Examples

    Lecture 203 Inheritance

    Lecture 204 More on Type Selectors

    Lecture 205 Getting Direct Descendents

    Lecture 206 Class Intro

    Lecture 207 Multiple Classes

    Lecture 208 id Intro

    Lecture 209 CSS Specificity

    Lecture 210 Selecting Multiple Pseudo Classes and Sibling Matching

    Lecture 211 Styling Recipe Page

    Lecture 212 Loading External Stylesheet

    Section 30: D3.js

    Lecture 213 Introduction to Course and D3

    Lecture 214 Source Code

    Lecture 215 Handling Data and Your First Project

    Lecture 216 Continuing your First Project

    Lecture 217 Source code

    Lecture 218 Understanding Scale

    Lecture 219 Source Code

    Lecture 220 Complex charts, Animations and Interactivity

    Lecture 221 Source Code

    Section 31: Introduction to PyCharm

    Lecture 222 Downloading and Installing Pycharm and Python

    Lecture 223 Support for Python Problems or Questions

    Lecture 224 Exploring Pycharm

    Lecture 225 Learning Python with Mammoth Interactive

    Section 32: Python Language Basics

    Lecture 226 Intro to Variables

    Lecture 227 Variables Operations and Conversions

    Lecture 228 Collection Types

    Lecture 229 Collections Operations

    Lecture 230 Control Flow If Statements

    Lecture 231 While and For Loops

    Lecture 232 Functions

    Lecture 233 Classes and Objects

    Section 33: Flask

    Lecture 234 Setting Up and Basic Flask

    Lecture 235 Setting up Terminals on Windows 7 and Mac

    Lecture 236 Terminal basic commands and symbols

    Lecture 237 Source Code - Setting up Flask

    Lecture 238 Source Code - Basic Flask HTML & CSS

    Lecture 239 Basic Flask Database

    Lecture 240 Source Code - Basic Flask Database

    Lecture 241 Flask Session and Resources

    Lecture 242 Source Code - Flask Session

    Lecture 243 Flask Digital Ocean

    Lecture 244 Flask Digital Ocean Continued

    Section 34: Xcode Fundamentals

    Lecture 245 Intro and Demo

    Lecture 246 General Interface

    Lecture 247 Files System

    Lecture 248 ViewController

    Lecture 249 Storyboard File

    Lecture 250 Connecting Outlets and Actions

    Lecture 251 Running an Application

    Lecture 252 Debugging an Application

    Lecture 253 Source Code and Art Assets

    Section 35: Swift 4 Language Basics

    Lecture 254 Language Basics Topics List

    Section 36: Variable and Constants

    Lecture 255 Learning Goals

    Lecture 256 Intro to Variables and Constants

    Lecture 257 Primitive types

    Lecture 258 Strings

    Lecture 259 Nil Values

    Lecture 260 Tuples

    Lecture 261 Type Conversions

    Lecture 262 Assignment Operators

    Lecture 263 Conditional Operators

    Lecture 264 Variables and Constants Text.playground

    Section 37: Collection Types

    Lecture 265 Topics List and Learning Objectives

    Lecture 266 Intro to Collection Types

    Lecture 267 Creating Arrays

    Lecture 268 Common Array Operations

    Lecture 269 Multidimensional Arrays

    Lecture 270 Ranges

    Lecture 271 Collection Types Text.playground

    Section 38: Control flow

    Lecture 272 Topics List and Learning Objectives

    Lecture 273 Intro to If and Else Statements

    Lecture 274 Else If Statements

    Lecture 275 Multiple Simultaneous Tests

    Lecture 276 Intro To Switch Statements

    Lecture 277 Advanced Switch Statement Techniques

    Lecture 278 Testing for Nil Values

    Lecture 279 Intro to While Loops

    Lecture 280 Intro to for…in Loops

    Lecture 281 Intro to For…In Loops (Cont'd)

    Lecture 282 Complex Loops and Loop Control statements

    Lecture 283 Control Flow Text.playground

    Section 39: Functions

    Lecture 284 Intro to Functions

    Lecture 285 Function Parameters

    Lecture 286 Return Statements

    Lecture 287 Parameter Variations - Argument Labels

    Lecture 288 Parameter Variations - Default Values

    Lecture 289 Parameters Variations - InOut Parameters

    Lecture 290 Parameter Variations - Variadic Parameters

    Lecture 291 Returning Multiple Values Simultaneously

    Lecture 292 Functions Text.playground

    Section 40: Classes, Struct and Enums

    Lecture 293 Topics List and Learning Objectives

    Lecture 294 Intro to Classes

    Lecture 295 Properties as fields - Add to Class Implementation

    Lecture 296 Custom Getters and Setters

    Lecture 297 Calculated Properties

    Lecture 298 Variable Scope and Self

    Lecture 299 Lazy and Static Variables

    Lecture 300 Behaviour as Instance Methods and Class type Methods

    Lecture 301 Behaviour and Instance Methods

    Lecture 302 Class Type Methods

    Lecture 303 Class Instances as Field Variables

    Lecture 304 Inheritance, Subclassing and SuperClassing

    Lecture 305 Overriding Initializers

    Lecture 306 Overriding Properties

    Lecture 307 Overriding Methods

    Lecture 308 Structs Overview

    Lecture 309 Enumerations

    Lecture 310 Comparisons between Classes, Structs and Enums

    Lecture 311 Classes, Structs, Enums Text.playground

    Section 41: Practical MacOS BootCamps

    Lecture 312 Introduction and UI Elements

    Lecture 313 Calculator Setup and Tax Calculator

    Lecture 314 Calculate Tax And Tip - Mammoth Interactive Source Code

    Lecture 315 Tip Calculator and View Controller

    Lecture 316 View Controller - Mammoth Interactive Source Code

    Lecture 317 Constraints

    Lecture 318 Constraints - Mammoth Interactive Source Code

    Lecture 319 Constraints Code

    Lecture 320 Refactor

    Lecture 321 Refactor - Mammoth Interactive Source Code

    Lecture 322 MacOsElements - Mammoth Interactive Source Code

    Section 42: Data Mining With Python

    Lecture 323 Data Wrangling and Section 1

    Lecture 324 Project Files - Data Mining with Mammoth Interactive

    Lecture 325 Project Files - Data Wrangling with Mammoth Interactive

    Lecture 326 Data Mining Fundamentals

    Lecture 327 Project Files - Data Mining fundamentals with Mammoth Interactive

    Lecture 328 Framework Explained, Taming Big Bank with Data

    Lecture 329 Project Files - Frameworks with Mammoth Interactive

    Lecture 330 Mining and Storing Data

    Lecture 331 Project Files - Mining and Storing with Mammoth Interactive

    Lecture 332 NLP (Natural Language Processing)

    Lecture 333 Project Files - NLP with Mammoth Interactive

    Lecture 334 Summary Challenge

    Lecture 335 Conclusion Files - Mammoth Interactive

    Section 43: Introduction to Video Editing

    Lecture 336 Introduction to the Course

    Lecture 337 Installing Camtasia

    Lecture 338 Exploring the Interface

    Lecture 339 Camtasia Project Files

    Section 44: Setting Up a Screen Recording

    Lecture 340 Introduction and Tips for Recording

    Lecture 341 Creating a Recording Account

    Lecture 342 Full Screen vs Window Mode

    Lecture 343 Setting the Recording Resolution

    Lecture 344 Different Resolutions and their Uses

    Lecture 345 Tips to Improve Recording Quality and Summary

    Section 45: Camtasia Recording

    Lecture 346 Introduction and Workflow

    Lecture 347 Tools Options Menu

    Lecture 348 Your First Recording

    Lecture 349 Viewing your Test

    Lecture 350 Challenge - VIDEO GAME NARRATION

    Lecture 351 Mic Etiqutte

    Lecture 352 Project - Recording Exercise

    Lecture 353 Webcam, Telprompter, and Summary

    Section 46: Camtasia Screen Layout

    Lecture 354 Introduction and Tools Panel

    Lecture 355 Canvas

    Lecture 356 Zoom N Pan

    Lecture 357 Annotations

    Lecture 358 Yellow Snap Lines

    Lecture 359 TimeLine Basics, Summary and Challenge

    Section 47: Camtasia Editing

    Lecture 360 Introduction and Importing Media

    Lecture 361 Markers

    Lecture 362 Split

    Lecture 363 Working with Audio

    Lecture 364 Clip Speed

    Lecture 365 Locking and Disabling tracks

    Lecture 366 Transitions

    Lecture 367 Working with Images

    Lecture 368 Voice Narration

    Lecture 369 Noise Removal

    Lecture 370 Smart Focus

    Lecture 371 Summary and Challenge

    Section 48: Advance Editing Introduction

    Lecture 372 Advance Editing Introduction

    Lecture 373 Zooming Multiple Tracks

    Lecture 374 Easing

    Lecture 375 Animations

    Lecture 376 Behaviors

    Lecture 377 Color Adjustment

    Lecture 378 Clip Speed

    Lecture 379 Remove a Color

    Lecture 380 Device Frame

    Lecture 381 Theme Manager

    Lecture 382 Libraries

    Lecture 383 Media and Summary

    Section 49: Camtasia Resources and Tips

    Lecture 384 Resources and Tips Introduction

    Lecture 385 Masking

    Lecture 386 Extending Frames

    Lecture 387 Working with Video

    Section 50: Exporting a Project for Youtube

    Lecture 388 Exporting a Project for Youtube

    Section 51: Code with C#

    Lecture 389 Introduction to Course and Types

    Lecture 390 Operator, Classes , and Additional Types

    Lecture 391 Statements & Loops

    Lecture 392 Arrays, Lists, and Strings

    Lecture 393 Files, Directories, and Debugs

    Lecture 394 Source code

    Section 52: Learn to Code with R

    Lecture 395 Intro to R

    Lecture 396 Control Flow and Core Concepts

    Lecture 397 Matrices, Dataframes, Lists and Data Manipulation

    Lecture 398 GGplot and Intro to Machine learning

    Lecture 399 Conclusion

    Lecture 400 Source Code

    Section 53: Advanced R

    Lecture 401 Course Overview and Data Setup

    Lecture 402 Source Code - Setting Up Data - Mammoth Interactive

    Lecture 403 Functions in R

    Lecture 404 Source Code - Functions - Mammoth Interactive

    Lecture 405 Regression Model

    Lecture 406 Source Code - Regression Models - Mammoth Interactive

    Lecture 407 Regression Models Continued and Classification Models

    Lecture 408 Source Code - Classification Models - Mammoth Interactive

    Lecture 409 Classification Models Continued, RMark Down and Excel

    Lecture 410 Source Code - RMarkDown And Excel - Mammoth Interactive

    Lecture 411 Datasets - Mammoth Interactive

    Section 54: Learn to Code with Java

    Lecture 412 Introduction and setting up Android Studio

    Lecture 413 Introduction - Encryption Source Code

    Lecture 414 Setting up Continued

    Lecture 415 Java Programming Fundamentals

    Lecture 416 Source Code - Java Programming Fundamentals

    Lecture 417 Additional Java fundamentals

    Lecture 418 Source Code - Additional fundamentals

    Lecture 419 Classes

    Lecture 420 Source Code - Classes

    Lecture 421 Please rate this course

    Section 55: Where To Find More Content

    Lecture 422 Bonus Lecture: TODAY! Unreal Masterclass on Kickstarter

    Anyone who wants to learn Unity®, Blender or Unreal Engine.,Anyone who wants to learn game development.