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    Build & 3D Model Huge And Complete Unity® Games From Scratch

    Posted By: ELK1nG
    Build & 3D Model Huge And Complete Unity® Games From Scratch

    Build & 3D Model Huge And Complete Unity® Games From Scratch
    Last updated 12/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 53.28 GB | Duration: 64h 48m

    Create full 3D environments. Animate characters to wield weapons and run a muck. Survive your own battle royale.

    What you'll learn
    Learn to code for game development in Unity C#
    Create your own unique Battle Royale system.
    Build a platform shooter game in Unity®
    Navigate the Unity® editor.
    Design large environments for your character to explore in.
    Build 3D models for the game in Blender.
    Integrate the art from Blender into Unity®.
    Requirements
    Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course
    This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.
    Description
    Best Unity Course: Game Developer Training VideosA runaway success of a Kickstarter funded this Mammoth Interactive courseGame development & design. Learn how to use Unity in C#.Build 3D games like Super Mario in UnityLearn what Photoshop is used for in game developmentThe game development process step by step for beginnersMake your own shooter game in UnityBuild a battle royale game like FortniteAdd multiplayer functionality to game programmingLearn the foundations of Blender 3DThe best coding program online. Beginner's guide for aspiring game developers. Learn C# and programming fundamentals. Create epic 2D and 3D games using Unity® and Blender! This course is unique because we make both the code and the art for the game from scratch. ​We teach you the fundamentals of designing, coding, and modeling a 3D game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.Complete your first Unity games for web, Mac & PC. Learn all about game development more efficiently YouTube tutorials.Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.Learn the Foundations of BlenderBlender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.We answer every question within two business days. We want to hear from you. Watch the free lectures and amazing trailer, then jump right in and start participating with the Mammoth community.

    Overview

    Section 1: PROJECT 1 - Gameplay

    Lecture 1 Gameplay

    Section 2: Introduction to Unity

    Lecture 2 Introduction to Unity - Part 1

    Lecture 3 Introduction to Unity - Part 2

    Lecture 4 Unity Support

    Section 3: Movement

    Lecture 5 Movement - Part 1

    Lecture 6 Movement - Part 2

    Lecture 7 Movement - Part 3

    Section 4: Building Blocks

    Lecture 8 Blocks - Part 1

    Lecture 9 Blocks - Part 2

    Section 5: Speed Blocks and Enemies

    Lecture 10 Speed Blocks and Enemies - Part 1

    Lecture 11 Speed Blocks and Enemies - Part 2

    Lecture 12 Speed Blocks and Enemies - Part 3

    Section 6: More Enemies

    Lecture 13 More Enemies - Part 1

    Lecture 14 More Enemies - Part 2

    Section 7: Powerup and Finish Line

    Lecture 15 Powerup and Finish Line - Part 1

    Lecture 16 Powerup and Finish Line - Part 2

    Section 8: Background and Interface

    Lecture 17 Background and Interface - Part 1

    Lecture 18 Background and Interface - Part 2

    Lecture 19 Background and Interface - Part 3

    Section 9: Fine Tuning the Game

    Lecture 20 Fine Tunings - Part 1

    Lecture 21 Fine Tunings - Part 2

    Lecture 22 Fine Tunings - Part 3

    Section 10: Level Design

    Lecture 23 Level Design - Part 1

    Lecture 24 Level Design - Part 2

    Section 11: Introduction to Blender

    Lecture 25 Download and Install Blender

    Lecture 26 Setting Up Blender

    Lecture 27 Camera Controls

    Lecture 28 Emulated Numbpad Camera

    Lecture 29 Basic Object Manipulation

    Lecture 30 Frequently Used Tools

    Lecture 31 Mirror Modifier

    Section 12: Artwork in Blender

    Lecture 32 Artwork in Blender - Part 1

    Lecture 33 Artwork in Blender - Part 2

    Lecture 34 Artwork in Blender - Part 3

    Lecture 35 Artwork in Blender - Part 4

    Lecture 36 Artwork in Blender - Part 5

    Section 13: Integrating the Art

    Lecture 37 Integrating Art - Part 1

    Lecture 38 Integrating Art - Part 2

    Lecture 39 Integrating Art - Part 3

    Section 14: Finishing the Game

    Lecture 40 Integrating the Character

    Lecture 41 Adding Model to Player

    Lecture 42 Jumping and Running

    Lecture 43 Movement Stutter

    Lecture 44 Wall jumping

    Lecture 45 Power Up

    Lecture 46 Swapping Background Art

    Lecture 47 Background Adjustments

    Lecture 48 Transparency Order

    Lecture 49 Challenge Time!

    Section 15: RESOURCES - Marlo Runner Game

    Lecture 50 Marlo Run Art Assets

    Lecture 51 Marlo Source

    Section 16: Unity

    Lecture 52 Downloading and Installing Unity

    Lecture 53 Starting Your Project

    Lecture 54 Unity Interface - View the Game

    Lecture 55 Unity Interface - Hierarchy and Game Objects

    Lecture 56 Unity Interface - Project and Console

    Section 17: Coding

    Lecture 57 Intro to Coding

    Lecture 58 The Basic Script

    Lecture 59 Hello World

    Lecture 60 Variables

    Lecture 61 Access Modifiers

    Lecture 62 Boolean Values

    Lecture 63 Loops

    Lecture 64 Checkpoint

    Section 18: Input

    Lecture 65 Input

    Lecture 66 Player Parameters

    Lecture 67 Player Movement

    Lecture 68 Update vs. Fixed Update

    Lecture 69 Players Input

    Lecture 70 Third Person Character

    Lecture 71 Camera Look

    Lecture 72 Camera Move

    Lecture 73 Checkpoint

    Lecture 74 Cursor Lock Mode

    Lecture 75 Mouse Look

    Lecture 76 Animation Movement

    Lecture 77 Strafing in the Animator

    Lecture 78 Side Look

    Lecture 79 Changing the Focal Point Side

    Lecture 80 Focal Smoothness

    Lecture 81 Vertical Look

    Lecture 82 Rotation Point

    Lecture 83 Camera Improvement

    Lecture 84 Camera Improvements

    Section 19: Battle Arena

    Lecture 85 Level Design Basics

    Lecture 86 Center Zone

    Lecture 87 Sniping Tower

    Lecture 88 Reward Vs. Punishment

    Lecture 89 Simple House

    Lecture 90 Opening Door

    Lecture 91 Raycasts

    Lecture 92 Interacting with Doors

    Lecture 93 Villa

    Lecture 94 Terrains

    Lecture 95 Creating an Interesting Terrain

    Lecture 96 Grass

    Lecture 97 Terrain Bounds

    Lecture 98 Checkpoint

    Lecture 99 Canvas

    Lecture 100 Anchors and Pivots

    Lecture 101 Text

    Lecture 102 Updating Resources Text

    Lecture 103 Tool Selection Interface

    Lecture 104 Tool Switching

    Lecture 105 Tool Selector Improvements

    Lecture 106 Resource Objects

    Lecture 107 Collection Cooldown

    Lecture 108 Smooth Collection Animations

    Lecture 109 Checkpoint

    Lecture 110 Adding Obstacle Tools to List

    Lecture 111 Obstacle Prefabs

    Lecture 112 Cycling Between Obstacles

    Lecture 113 Preserving the Obstacle Rotation

    Lecture 114 Placing Obstacles in the Screen

    Lecture 115 Using Resources

    Lecture 116 Obstacles Transparency

    Lecture 117 Checkpoint

    Section 20: Weapons

    Lecture 118 Weapon Base Class

    Lecture 119 Inheritance

    Lecture 120 Abstract Classes

    Lecture 121 Item Box

    Lecture 122 Awarding Ammunition

    Lecture 123 Weapon Inventory

    Lecture 124 Weapon Interface

    Lecture 125 Selecting Weapons

    Lecture 126 Checkpoint

    Lecture 127 Player-Weapon Communication

    Lecture 128 Shooting Logic

    Lecture 129 Reloading Logic

    Lecture 130 Reload Bars

    Lecture 131 Adding New Weapons

    Lecture 132 Shooting Raycasts

    Lecture 133 Correct Shooting Rays

    Lecture 134 Weapon Accuracy

    Lecture 135 Destroying Obstacles

    Lecture 136 Shotgun

    Lecture 137 Checkpoint

    Lecture 138 Improving the Aim Variation

    Lecture 139 Sniper

    Lecture 140 Zoom Interface

    Lecture 141 Rocket Launcher

    Lecture 142 Make The Rocket Fly

    Lecture 143 Explosion

    Lecture 144 Damaging Things

    Lecture 145 Checkpoint

    Section 21: Targets

    Lecture 146 Static Enemy

    Lecture 147 Flying Enemies

    Lecture 148 Searching for a Player

    Lecture 149 Chasing Logic

    Lecture 150 Hitting the Player

    Lecture 151 Destroying the Player

    Lecture 152 Game Over Screen

    Lecture 153 Reloading the Scene

    Lecture 154 Reloading with the Scene Controller

    Lecture 155 Checkpoint

    Section 22: Multiplayer

    Lecture 156 Networking Intro

    Lecture 157 Player Prefab

    Lecture 158 Spawning Adjustments

    Lecture 159 Start Positions

    Lecture 160 Syncing Player Positions

    Lecture 161 Fixing Network Conflicts

    Lecture 162 Syncing Animations

    Lecture 163 Networked Obstacles

    Lecture 164 Spawning Items

    Lecture 165 Collecting Boxes

    Lecture 166 Network Player Hit

    Lecture 167 Network Player Destroy

    Lecture 168 Obstacle and Resource Health

    Lecture 169 Network Collecting Resources

    Lecture 170 Syncing Rockets

    Lecture 171 Checkpoint

    Lecture 172 Syncing Explosions

    Lecture 173 Checkpoint

    Section 23: Melee Weapons

    Lecture 174 Pickaxe

    Lecture 175 WoodCutter Axe

    Lecture 176 Fireman's Axe

    Lecture 177 Throwing Axe

    Section 24: Deagle

    Lecture 178 Placing Image Reference

    Lecture 179 Deagle Basic Block (Keystroke)

    Lecture 180 Deagle Trigger Guard (Keystrokes)

    Lecture 181 Deagle Main Body Tweaks

    Lecture 182 Deagle Back Grip

    Lecture 183 Deagle Hammer

    Lecture 184 Deagle Sights

    Lecture 185 Deagle Profile

    Lecture 186 Deagle Gun Barrel

    Lecture 187 Deagle Hand Hold

    Lecture 188 Deagle Trigger

    Lecture 189 Deagle Materials

    Section 25: Revolver

    Lecture 190 Revolver Start

    Lecture 191 Revolver Trigger Guard

    Lecture 192 Revolver Sights

    Lecture 193 Guard to Handle Fix

    Lecture 194 Revolver Handle Basic

    Lecture 195 Revolver Handle Fix

    Lecture 196 Revolving Body Thinning

    Lecture 197 Revolver Main Body Fixes

    Lecture 198 Bullet Wheel

    Lecture 199 Gun Mid Profile

    Lecture 200 Revolver Front Sights

    Lecture 201 Revolver Trigger Hammer

    Lecture 202 Revolver Trigger

    Lecture 203 Revolver Materials

    Section 26: M40 Sniper

    Lecture 204 M40 Reference

    Lecture 205 Sniper Trigger

    Lecture 206 Sniper Main Body

    Lecture 207 Sniper Barrel

    Lecture 208 Sniper Scope

    Lecture 209 Sniper Scope Details

    Lecture 210 Sniper Materials and Fix

    Section 27: Rocket Launcher

    Lecture 211 RPG Basic Block

    Lecture 212 Rocket Sights

    Lecture 213 Rocket Handles

    Lecture 214 RPG Trigger

    Lecture 215 RPG Materials

    Lecture 216 Rocket Pieces

    Section 28: AR Scar

    Lecture 217 Scar Body

    Lecture 218 Scar Railings

    Lecture 219 Scar Barrel

    Lecture 220 Scar Front Sights

    Lecture 221 Scar Back Sights

    Lecture 222 Scar Back Stock

    Lecture 223 Scar Materials

    Section 29: HK MP5

    Lecture 224 MP5 Start

    Lecture 225 Weapon Reorganization

    Lecture 226 MP5 Main body

    Lecture 227 MP5 Front Sights

    Lecture 228 MP5 Front Sight (Part 2)

    Lecture 229 MP5 Top Rails

    Lecture 230 MP5 Back Sights

    Lecture 231 MP5 Back Stock

    Lecture 232 MP5 Materials and Finishing

    Section 30: UMP

    Lecture 233 MP5 to UMP

    Lecture 234 Weapon Reshaping

    Lecture 235 UMP Top Railing

    Lecture 236 UMP Mid Body

    Section 31: Battle Royale Basic Character

    Lecture 237 Character Setup

    Lecture 238 Character Head

    Lecture 239 Character Body Base

    Lecture 240 Character Legs

    Lecture 241 Character Arms

    Lecture 242 Flow Cleanups

    Lecture 243 Characters Bones

    Lecture 244 Setup For Textures

    Lecture 245 Character UVing

    Lecture 246 Texturing Setup

    Lecture 247 Texture Painting

    Section 32: Art and Sounds

    Lecture 248 Art Intro

    Lecture 249 Showing The New Level

    Lecture 250 Checkpoint

    Lecture 251 Changing Prefab Art

    Lecture 252 Obstacle Art

    Lecture 253 Particle Effects

    Lecture 254 Rocket Sounds

    Lecture 255 Interface Sounds

    Lecture 256 2D vs 3D Sounds

    Lecture 257 Weapons Sounds

    Lecture 258 Shooting through the Network

    Lecture 259 Network Authority for Audio

    Lecture 260 Footstep Setup

    Lecture 261 Networking Footstep Sounds

    Lecture 262 Hit Sounds

    Lecture 263 Checkpoint

    Lecture 264 Integrating new Characters

    Lecture 265 Animation Mask

    Lecture 266 Animation Layering

    Lecture 267 Integrating Top animations

    Lecture 268 Checkpoint

    Lecture 269 Adding Weapon Models

    Lecture 270 Showing Models

    Lecture 271 Syncing Animation Triggers

    Lecture 272 Syncing Weapon Equip

    Lecture 273 Initial Weapon Equip

    Lecture 274 Checkpoint

    Section 33: Energy State

    Lecture 275 Energy State

    Lecture 276 Script Control Of The Energy Ball

    Lecture 277 Energy Spawning Logic

    Lecture 278 Adjusting The Movement Speed

    Lecture 279 Syncing The Energy Mode

    Lecture 280 Server Screen

    Lecture 281 Server Screen Integration

    Lecture 282 Client Screen

    Lecture 283 Allowing Client To Move

    Lecture 284 Storm Manager

    Lecture 285 Storm Visuals

    Lecture 286 Storm Shrinking Logic

    Lecture 287 Storm Damage

    Lecture 288 Storm Details

    Lecture 289 Checkpoint

    Lecture 290 Storm Alert

    Lecture 291 Minor Adjustments

    Lecture 292 Spreading Weapons

    Lecture 293 Checkpoint

    Lecture 294 Player Adjustments

    Lecture 295 Outside Terrain

    Lecture 296 Post Processing

    Lecture 297 Outside Lightning

    Lecture 298 Custom Fonts

    Lecture 299 Lock Tool Switching While Spawning

    Lecture 300 Update Bounds

    Lecture 301 Network Bullets

    Lecture 302 Weapon Difficulty Adjustments

    Lecture 303 Checkpoint

    Section 34: Flat map

    Lecture 304 New Train Setup

    Lecture 305 Adding Mountains

    Lecture 306 Adding Resources

    Lecture 307 Checking the New Map

    Lecture 308 Checkpoint

    Lecture 309 Spreading Weapons

    Lecture 310 Checkpoint

    Lecture 311 Course Wrap Up

    Section 35: Assets

    Lecture 312 Assets

    Lecture 313 Please rate this course

    Lecture 314 Bonus Lecture - Mammoth Interactive Deals

    Anyone who wants their start at making 3D video games.,People that want to create their own Battle Royale.,Anyone who wants to learn game development.,Beginners who want to learn how to use Blender.,Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.