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Build A Side-Scroller Platformer Game With Gamemaker: Studio

Posted By: ELK1nG
Build A Side-Scroller Platformer Game With Gamemaker: Studio

Build A Side-Scroller Platformer Game With Gamemaker: Studio
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.36 GB | Duration: 6h 6m

Learn the absolute complete process on building and publishing your own side-scrolling action game from scratch!

What you'll learn
Learn the complete process of building a side-scrolling platformer game
Learn to build sprites, add animations and audio, and build tilesets for your game levels
Requirements
GameMaker: Studio
Inkscape
Photoshop or a similar image editing software
Description
In this course, instructor Alan Thorn will be walking through the process of creating a side-scrolling platformer game from scratch using GameMaker: Studio. Here he will be covering topics such as sprite creation, tilesets, collision detection, and any scripting necessary to get the game up and running.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.

Overview

Section 1: Introduction to the Course, Basic Player and Object Movements

Lecture 1 Download Course Files Here!

Lecture 2 Introduction

Lecture 3 Course Requirements

Lecture 4 The Challenge Ahead

Lecture 5 Creating a New Project

Lecture 6 Importing the Player Neutral Sprite

Lecture 7 Importing the Animated Player Sprites

Lecture 8 Backgrounds and Tilesets

Lecture 9 Creating Objects

Lecture 10 Begining the Level

Lecture 11 Adding the Level Background

Lecture 12 Building Levels from Tilesets

Lecture 13 Levels and Objects

Lecture 14 Preparing to Script

Lecture 15 Starting to Code Player Movement

Lecture 16 Completing Player Movement

Lecture 17 Refining Player Movement

Lecture 18 Looking Ahead…

Section 2: Advanced Player and Object Movements

Lecture 19 Introduction

Lecture 20 Overview

Lecture 21 Getting Started with Gravity

Lecture 22 Coding Gravity

Lecture 23 Refining Gravity

Lecture 24 Jumping

Lecture 25 Player States

Lecture 26 Completing Player States

Lecture 27 Collision Detection Overview

Lecture 28 Preparing for Collision Detection

Lecture 29 Generating Tile Collision Maps

Lecture 30 Configuring Bounding Boxes

Lecture 31 Completing Tile Collisions

Lecture 32 Making a Moving Elevator

Lecture 33 Colliding with Moving Objects

Lecture 34 Colliding with Powerups

Lecture 35 Changing the Player Weapon

Lecture 36 Moving Forwards

Section 3: Ammo, Weapons, and Health - Enemy AI and adding a Boss

Lecture 37 Introduction

Lecture 38 Creating Ammo Sprites

Lecture 39 Adding Polish to the Project

Lecture 40 Weapons and Firing

Lecture 41 Ammo Objects

Lecture 42 Robot Drones and Paths

Lecture 43 Refining Path Navigation

Lecture 44 Creating a Health Bar

Lecture 45 Dealing with Damage

Lecture 46 Enemy Deaths

Lecture 47 Introducing Enemy 2

Lecture 48 Configuring the Enemy

Lecture 49 Line of Sight

Lecture 50 Introducing the End of Level Boss

Lecture 51 Configuring the Boss

Lecture 52 Rotating Turrets

Lecture 53 Completing the Boss

Section 4: Debugging and Polish, Publishing Your Game

Lecture 54 Introduction

Lecture 55 Adding Music

Lecture 56 Powerups and Parents

Lecture 57 Introducing Debugging

Lecture 58 Debugging with Watches

Lecture 59 Debug Messages

Lecture 60 Getting Started with GUI

Lecture 61 End of Game Screens

Lecture 62 Mobile Input Widgets

Lecture 63 Drawing GUIs

Lecture 64 Responding to Input

Lecture 65 Handling Directional Input

Lecture 66 Building for Desktops

Lecture 67 Building for HTML5

Lecture 68 Getting Started with Android Deployment

Lecture 69 Configuring your IP Address

Lecture 70 Play testing for Android

Lecture 71 Troubleshoting Android Building

Lecture 72 Working with the Android SDK Tools

Lecture 73 Android and Sideloading

Lecture 74 Android and Resolution

Lecture 75 Conclusion

Section 5: Bonus - Creating Sprites, Tiles, Animations, and Texture Sets

Lecture 76 Introduction

Lecture 77 Course Guidelines

Lecture 78 Introducing Inkscape

Lecture 79 Preparing Inkscape Documents

Lecture 80 Creating Powerup Vector Graphics

Lecture 81 Creating a Shield Symbol

Lecture 82 Completing the Shield

Lecture 83 Using Layer Blend Modes

Lecture 84 Importing a Background into GIMP

Lecture 85 Making Seamless Textures

Lecture 86 Planning Tilesets

Lecture 87 Creating Tileset Details

Lecture 88 Assembling the Tileset

Lecture 89 Using Guides to Arrange Tiles

Lecture 90 Blocking in the Tileset

Lecture 91 Creating Pixel Buffers

Lecture 92 Exporting Tilesets

Lecture 93 Introducing Anime Studio Pro

Lecture 94 Exploding the Character

Lecture 95 Character Rigging

Lecture 96 Assembling the Character

Lecture 97 Character Animation

Lecture 98 Creating Sound Effects

Lecture 99 Bonus Lecture: Further Learning with 3dmotive

Complete beginners to GameMaker: Studio interested in building retro, old-school side-scrolling action games