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    Build 4 Unity® Games: Best 2D, 3D And Multiplayer Tutorials

    Posted By: ELK1nG
    Build 4 Unity® Games: Best 2D, 3D And Multiplayer Tutorials

    Build 4 Unity® Games: Best 2D, 3D And Multiplayer Tutorials
    Last updated 12/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 54.13 GB | Duration: 69h 11m

    A runaway success of a Kickstarter funded this course. Improve your C sharp and code architecture. Full game scale.

    What you'll learn
    Learn to code for game development in Unity C#
    Create your own unique Battle Royale system.
    Learn the fundamentals of game design.
    Create game art in Blender.
    Build game assets in Illustrator.
    Make game pieces in Photoshop.
    Navigate the Unity® editor.
    Design large environments for your character to explore in.
    Build 3D models for the game in Blender.
    Integrate the art from Blender into Unity®.
    Requirements
    Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course
    Adobe Photoshop
    Illustrator or a free program like Gimp (to make 2D art)
    This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.
    Description
    Build 4 huge games in Unity® and C#. Complete your first Unity games for web, Mac & PC. Learn all about game development more efficiently YouTube tutorials. You will learn:Game development & design. Learn how to use Unity® in C#Build a 2D game like Flappy Bird in UnityMake an Angry Birds game from scratchBuild an air hockey game with C#Learn what Photoshop is used for in game developmentThe game development process step by step for beginnersMake your own shooter game in UnityBuild a battle royale game like FortniteAdd multiplayer functionality to game programmingLearn the foundations of Blender 3DThe best coding program online. Beginner's guide for aspiring game developers. Learn C# and programming fundamentals. Create epic 2D and 3D games using Unity® and Blender! This course is unique because we make both the code and the art for the game from scratch. ​We teach you the fundamentals of designing, coding, and modeling a 3D game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.Best Unity Course: Build Multiple Games in FullUnity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the 3D models for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®.Foundations of Blender and Adobe Illustrator TutorialsBlender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.Watch the free lectures and amazing trailer, then jump right in and start participating with the Mammoth community.

    Overview

    Section 1: Intro to Unity

    Lecture 1 Introduction

    Lecture 2 Unity Editor

    Lecture 3 Moving a Cube

    Lecture 4 Materials

    Lecture 5 Lights

    Lecture 6 Particle System

    Lecture 7 Applying Physics

    Lecture 8 Asset Store

    Section 2: Intro to Coding

    Lecture 9 Introduction

    Lecture 10 Variables

    Lecture 11 Methods

    Lecture 12 If Blocks

    Lecture 13 Loops

    Section 3: Intro to Inputs

    Lecture 14 Introduction

    Lecture 15 Key Presses

    Lecture 16 Moving a Player

    Lecture 17 Jumping

    Lecture 18 Moving Forward

    Lecture 19 Cycling Cameras

    Section 4: Intro to Prefabs

    Lecture 20 Introduction

    Lecture 21 Introduction to Prefabs

    Lecture 22 Random Angles

    Lecture 23 Explosion Effects

    Lecture 24 Adding explosion effects

    Section 5: Intro to VR

    Lecture 25 Introduction

    Lecture 26 Activating VR

    Lecture 27 Building a Castle

    Lecture 28 Lowering the Door

    Lecture 29 Triggering

    Lecture 30 Interface

    Lecture 31 UPDATE - Using the Unity Package with Unity 5.6

    Section 6: Let's Make a Game - 2D Flappy Bird

    Lecture 32 Introduction

    Lecture 33 Project Setup

    Lecture 34 Player Structure

    Lecture 35 Player Movement

    Lecture 36 Camera Follow

    Lecture 37 Screen Limits

    Lecture 38 Creating an Obstacle

    Lecture 39 Instantiating Obstacles

    Lecture 40 Obstacle Positioning

    Lecture 41 Infinite Game

    Lecture 42 Interface

    Lecture 43 Score Areas

    Lecture 44 Score Events

    Lecture 45 Canvas Concerns

    Lecture 46 Game Over

    Lecture 47 Small Gameplay Adjustments

    Section 7: Photoshop Intro

    Lecture 48 Build a New File

    Lecture 49 Navigational Controls

    Lecture 50 Basic Tools Rundown

    Lecture 51 Basic Tools Usages

    Lecture 52 Basic Secondary Tools

    Lecture 53 Basic Layers

    Section 8: Creating Assets (Photoshop Project)

    Lecture 54 Pixel Setup

    Lecture 55 Pipe Asset

    Lecture 56 Creating the Floor

    Lecture 57 Background Clouds

    Lecture 58 Background Buildings

    Lecture 59 Creating Flappy

    Lecture 60 Background Sky

    Lecture 61 Exporting Art

    Section 9: Finishing the Game (Unity Project)

    Lecture 62 Integrating Fonts

    Lecture 63 Background & SFX

    Lecture 64 Adding Pipes

    Lecture 65 Adding the Background

    Lecture 66 Foreground Parallax

    Lecture 67 Size Adjustments

    Lecture 68 Remaining Layers

    Lecture 69 Flapping animation

    Lecture 70 Changing Skins

    Lecture 71 Creating Buttons

    Lecture 72 Adjusting Game flow

    Lecture 73 Rotating the Player

    Lecture 74 Challenge Time

    Section 10: Source and Assets - Flappy Bird

    Lecture 75 Source and Assets

    Section 11: Introduction to Illustrator

    Lecture 76 Introduction

    Lecture 77 New File and Navigation

    Lecture 78 General Directions

    Lecture 79 Pen Tool

    Lecture 80 Line Segments

    Lecture 81 Shape Tools

    Lecture 82 Colour Filling

    Lecture 83 Paintbrushes

    Lecture 84 Pencil Tools

    Lecture 85 Rotation and Reflection

    Lecture 86 Scale Tools

    Lecture 87 Width Tool

    Lecture 88 Shape Builder (Part 1)

    Lecture 89 Shape Builder (Part 2)

    Lecture 90 Shape Buidler (Part 3)

    Lecture 91 Free Transform

    Lecture 92 Perspective Tool

    Lecture 93 Mesh Tool

    Lecture 94 Gradient Tool

    Lecture 95 Symbol Sprayer

    Lecture 96 Graphing Tools

    Lecture 97 Layers

    Lecture 98 Illustrator Fun (Part 1)

    Lecture 99 Illustrator fun (Part 2)

    Lecture 100 Illustrator fun (Part 3)

    Section 12: Creating the Art Assets - Angry Birds (Illustrator Projects)

    Lecture 101 Drawing Angry Bird

    Lecture 102 Painting the Bird

    Lecture 103 Bird Shape Edit

    Lecture 104 Making the Box

    Lecture 105 Making the Logs

    Lecture 106 Making the Slingshot

    Lecture 107 Enemy Characters

    Lecture 108 Exporting and Renaming Assets

    Section 13: Creating the Game (Unity Project)

    Lecture 109 Introduction

    Lecture 110 Project Setup

    Lecture 111 Activating Physics

    Lecture 112 Preparing to Launch

    Lecture 113 Launching Logic

    Lecture 114 Dragging Feedback

    Lecture 115 Smoothing the Launch

    Lecture 116 Physics Materials

    Lecture 117 Obstacles

    Lecture 118 Prefabs

    Lecture 119 Targets

    Lecture 120 Dynamically Adding a Bird

    Lecture 121 Events

    Lecture 122 Interface

    Lecture 123 Multiple Birds

    Lecture 124 Win and Lose

    Lecture 125 Scoring Logic

    Lecture 126 Level Design

    Lecture 127 Bird Airtime Adjustments

    Lecture 128 Slingshot

    Lecture 129 Sounds Effects

    Lecture 130 Challenge

    Section 14: Source Code and Art Assets - Angry Birds

    Lecture 131 Source Code and Art Assets

    Section 15: Introduction to Blender

    Lecture 132 Download and Install Blender

    Lecture 133 Setting Up Blender

    Lecture 134 Camera Controls

    Lecture 135 Emulated Numbpad Camera

    Lecture 136 Basic Object Manipulation

    Lecture 137 Frequently Used Tools

    Lecture 138 Mirror Modifier

    Section 16: Creating Assets - Air Hockey

    Lecture 139 Air Hockey Paddle

    Lecture 140 Air Hockey Puck

    Lecture 141 Air Hockey Table

    Lecture 142 Asset Exporting

    Section 17: Unity Project - Air Hockey

    Lecture 143 Introduction

    Lecture 144 Project Setup

    Lecture 145 Setting Up Physics

    Lecture 146 Paddle Movement

    Lecture 147 Game Bounds

    Lecture 148 Bounciness

    Lecture 149 Decelaration

    Lecture 150 Collisions

    Lecture 151 Scoring

    Lecture 152 Player 2

    Lecture 153 Interface

    Lecture 154 Restarting the Game

    Lecture 155 Sounds Effects

    Lecture 156 Challenge Time

    Section 18: Source Code and Art Assets - Air Hockey

    Lecture 157 Source Code and Art Assets

    Section 19: Unity

    Lecture 158 Downloading and Installing Unity

    Lecture 159 Starting Your Project

    Lecture 160 Unity Interface - View the Game

    Lecture 161 Unity Interface - Hierarchy and Game Objects

    Lecture 162 Unity Interface - Project and Console

    Section 20: Coding

    Lecture 163 Intro to Coding

    Lecture 164 The Basic Script

    Lecture 165 Hello World

    Lecture 166 Variables

    Lecture 167 Access Modifiers

    Lecture 168 Boolean Values

    Lecture 169 Loops

    Lecture 170 Checkpoint

    Section 21: Input

    Lecture 171 Input

    Lecture 172 Player Parameters

    Lecture 173 Player Movement

    Lecture 174 Update vs. Fixed Update

    Lecture 175 Player_s Input

    Lecture 176 Third Person Character

    Lecture 177 Camera Look

    Lecture 178 Camera Move

    Lecture 179 Checkpoint

    Lecture 180 Cursor Lock Mode

    Lecture 181 Mouse Look

    Lecture 182 Animation Movement

    Lecture 183 Strafing in the Animator

    Lecture 184 Side Look

    Lecture 185 Changing the Focal Point Side

    Lecture 186 Focal Smoothness

    Lecture 187 Vertical Look

    Lecture 188 Rotation Point

    Lecture 189 Camera Improvement

    Lecture 190 Camera Improvements

    Section 22: Battle Arena

    Lecture 191 Level Design Basics

    Lecture 192 Center Zone

    Lecture 193 Sniping Tower

    Lecture 194 Reward Vs. Punishment

    Lecture 195 Simple House

    Lecture 196 Opening Door

    Lecture 197 Raycasts

    Lecture 198 Interacting with Doors

    Lecture 199 Villa

    Lecture 200 Terrains

    Lecture 201 Creating an Interesting Terrain

    Lecture 202 Grass

    Lecture 203 Terrain Bounds

    Lecture 204 Checkpoint

    Lecture 205 Canvas

    Lecture 206 Anchors and Pivots

    Lecture 207 Text

    Lecture 208 Updating Resources Text

    Lecture 209 Tool Selection Interface

    Lecture 210 Tool Switching

    Lecture 211 Tool Selector Improvements

    Lecture 212 Resource Objects

    Lecture 213 Collection Cooldown

    Lecture 214 Smooth Collection Animations

    Lecture 215 Checkpoint

    Lecture 216 Adding Obstacle Tools to List

    Lecture 217 Obstacle Prefabs

    Lecture 218 Cycling Between Obstacles

    Lecture 219 Preserving the Obstacle Rotation

    Lecture 220 Placing Obstacles in the Screen

    Lecture 221 Using Resources

    Lecture 222 Obstacles Transparency

    Lecture 223 Checkpoint

    Section 23: Weapons

    Lecture 224 Weapon Base Class

    Lecture 225 Inheritance

    Lecture 226 Abstract Classes

    Lecture 227 Item Box

    Lecture 228 Awarding Ammunition

    Lecture 229 Weapon Inventory

    Lecture 230 Weapon Interface

    Lecture 231 Selecting Weapons

    Lecture 232 Checkpoint

    Lecture 233 Player-Weapon Communication

    Lecture 234 Shooting Logic

    Lecture 235 Reloading Logic

    Lecture 236 Reload Bars

    Lecture 237 Adding New Weapons

    Lecture 238 Shooting Raycasts

    Lecture 239 Correct Shooting Rays

    Lecture 240 Weapon Accuracy

    Lecture 241 Destroying Obstacles

    Lecture 242 Shotgun

    Lecture 243 Checkpoint

    Lecture 244 Improving the Aim Variation

    Lecture 245 Sniper

    Lecture 246 Zoom Interface

    Lecture 247 Rocket Launcher

    Lecture 248 Make The Rocket Fly

    Lecture 249 Explosion

    Lecture 250 Damaging Things

    Lecture 251 Checkpoint

    Section 24: Targets

    Lecture 252 Static Enemy

    Lecture 253 Flying Enemies

    Lecture 254 Searching for a Player

    Lecture 255 Chasing Logic

    Lecture 256 Hitting the Player

    Lecture 257 Destroying the Player

    Lecture 258 Game Over Screen

    Lecture 259 Reloading the Scene

    Lecture 260 Reloading with the Scene Controller

    Lecture 261 Checkpoint

    Section 25: Multiplayer

    Lecture 262 Networking Intro

    Lecture 263 Player Prefab

    Lecture 264 Spawning Adjustments

    Lecture 265 Start Positions

    Lecture 266 Syncing Player Positions

    Lecture 267 Fixing Network Conflicts

    Lecture 268 Syncing Animations

    Lecture 269 Networked Obstacles

    Lecture 270 Spawning Items

    Lecture 271 Collecting Boxes

    Lecture 272 Network Player Hit

    Lecture 273 Network Player Destroy

    Lecture 274 Obstacle and Resource Health

    Lecture 275 Network Collecting Resources

    Lecture 276 Syncing Rockets

    Lecture 277 Checkpoint

    Lecture 278 Syncing Explosions

    Lecture 279 Checkpoint

    Section 26: Melee Weapons

    Lecture 280 Pickaxe

    Lecture 281 WoodCutter Axe

    Lecture 282 Fireman's Axe

    Lecture 283 Throwing Axe

    Section 27: Deagle

    Lecture 284 Placing Image Reference

    Lecture 285 Deagle Basic Block (Keystroke)

    Lecture 286 Deagle Trigger Guard (Keystrokes)

    Lecture 287 Deagle Main Body Tweaks

    Lecture 288 Deagle Back Grip

    Lecture 289 Deagle Hammer

    Lecture 290 Deagle Sights

    Lecture 291 Deagle Profile

    Lecture 292 Deagle Gun Barrel

    Lecture 293 Deagle Hand Hold

    Lecture 294 Deagle Trigger

    Lecture 295 Deagle Materials

    Section 28: Revolver

    Lecture 296 Revolver Start

    Lecture 297 Revolver Trigger Guard

    Lecture 298 Revolver Sights

    Lecture 299 Guard to Handle Fix

    Lecture 300 Revolver Handle Basic

    Lecture 301 Revolver Handle Fix

    Lecture 302 Revolving Body Thinning

    Lecture 303 Revolver Main Body Fixes

    Lecture 304 Bullet Wheel

    Lecture 305 Gun Mid Profile

    Lecture 306 Revolver Front Sights

    Lecture 307 Revolver Trigger Hammer

    Lecture 308 Revolver Trigger

    Lecture 309 Revolver Materials

    Section 29: M40 Sniper

    Lecture 310 M40 Reference

    Lecture 311 Sniper Trigger

    Lecture 312 Sniper Main Body

    Lecture 313 Sniper Barrel

    Lecture 314 Sniper Scope

    Lecture 315 Sniper Scope Details

    Lecture 316 Sniper Materials and Fix

    Section 30: Rocket Launcher

    Lecture 317 RPG Basic Block

    Lecture 318 Rocket Sights

    Lecture 319 Rocket Handles

    Lecture 320 RPG Trigger

    Lecture 321 RPG Materials

    Lecture 322 Rocket Pieces

    Section 31: AR Scar

    Lecture 323 Scar Body

    Lecture 324 Scar Railings

    Lecture 325 Scar Barrel

    Lecture 326 Scar Front Sights

    Lecture 327 Scar Back Sights

    Lecture 328 Scar Back Stock

    Lecture 329 Scar Materials

    Section 32: HK MP5

    Lecture 330 MP5 Start

    Lecture 331 Weapon Reorganization

    Lecture 332 MP5 Main body

    Lecture 333 MP5 Front Sights

    Lecture 334 MP5 Front Sight (Part 2)

    Lecture 335 MP5 Top Rails

    Lecture 336 MP5 Back Sights

    Lecture 337 MP5 Back Stock

    Lecture 338 MP5 Materials and Finishing

    Section 33: UMP

    Lecture 339 MP5 to UMP

    Lecture 340 Weapon Reshaping

    Lecture 341 UMP Top Railing

    Lecture 342 UMP Mid Body

    Section 34: Battle Royale Basic Character

    Lecture 343 Character Setup

    Lecture 344 Character Head

    Lecture 345 Character Body Base

    Lecture 346 Character Legs

    Lecture 347 Character Arms

    Lecture 348 Flow Cleanups

    Lecture 349 Characters Bones

    Lecture 350 Setup For Textures

    Lecture 351 Character UVing

    Lecture 352 Texturing Setup

    Lecture 353 Texture Painting

    Section 35: Art and Sounds

    Lecture 354 Art Intro

    Lecture 355 Showing The New Level

    Lecture 356 Checkpoint

    Lecture 357 Changing Prefab Art

    Lecture 358 Obstacle Art

    Lecture 359 Particle Effects

    Lecture 360 Rocket Sounds

    Lecture 361 Interface Sounds

    Lecture 362 2D vs 3D Sounds

    Lecture 363 Weapons Sounds

    Lecture 364 Shooting through the Network

    Lecture 365 Network Authority for Audio

    Lecture 366 Footstep Setup

    Lecture 367 Networking Footstep Sounds

    Lecture 368 Hit Sounds

    Lecture 369 Checkpoint

    Lecture 370 Integrating new Characters

    Lecture 371 Animation Mask

    Lecture 372 Animation Layering

    Lecture 373 Integrating Top animations

    Lecture 374 Checkpoint

    Lecture 375 Adding Weapon Models

    Lecture 376 Showing Models

    Lecture 377 Syncing Animation Triggers

    Lecture 378 Syncing Weapon Equip

    Lecture 379 Initial Weapon Equip

    Lecture 380 Checkpoint

    Section 36: Improvements

    Lecture 381 Energy State

    Lecture 382 Script Control Of The Energy Ball

    Lecture 383 Energy Spawning Logic

    Lecture 384 Adjusting The Movement Speed

    Lecture 385 Syncing The Energy Mode

    Lecture 386 Server Screen

    Lecture 387 Server Screen Integration

    Lecture 388 Client Screen

    Lecture 389 Allowing Client To Move

    Lecture 390 Storm Manager

    Lecture 391 Storm Visuals

    Lecture 392 Storm Shrinking Logic

    Lecture 393 Storm Damage

    Lecture 394 Storm Details

    Lecture 395 Checkpoint

    Lecture 396 Storm Alert

    Lecture 397 Minor Adjustments

    Lecture 398 Spreading Weapons

    Lecture 399 Checkpoint

    Lecture 400 Player Adjustments

    Lecture 401 Outside Terrain

    Lecture 402 Post Processing

    Lecture 403 Outside Lightning

    Lecture 404 Custom Fonts

    Lecture 405 Lock Tool Switching While Spawning

    Lecture 406 Update Bounds

    Lecture 407 Network Bullets

    Lecture 408 Weapon Difficulty Adjustments

    Lecture 409 Checkpoint

    Section 37: Flat Map

    Lecture 410 New Train Setup

    Lecture 411 Adding Mountains

    Lecture 412 Adding Resources

    Lecture 413 Checking the New Map

    Lecture 414 Checkpoint

    Lecture 415 Spreading Weapons

    Lecture 416 Checkpoint

    Lecture 417 Course Wrap Up

    Section 38: Assets

    Lecture 418 Assets

    Lecture 419 Please rate this course

    Lecture 420 Bonus Lecture - Mammoth Interactive Deals

    Anyone who wants their start at making 3D or 2D video games.,People that want to create their own Battle Royale.,Anyone who wants to learn game development.,Beginners who want to learn how to use Blender.,Even if you have never coded before, you can use these lessons to get a headstart in the game-making realm! This course is targeted towards beginners to immediate.