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    Build 43 Models & A 3D Runner Game In Unity® With C# Code

    Posted By: ELK1nG
    Build 43 Models & A 3D Runner Game In Unity® With C# Code

    Build 43 Models & A 3D Runner Game In Unity® With C# Code
    Last updated 3/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 5.73 GB | Duration: 25h 30m

    *Includes FREE book & 6 webinars!* Make your first game and epic art. Not just simple blocks! Make professional assets.

    What you'll learn
    Make a Super Marlo Runner Clone in Unity.
    Make coins, bricks, characters, enemies, flags, mushrooms and plants for the game
    Learn game design, including object consistency, game development fundamentals and best practices.
    Set up the menu, user interface, and game instructions.
    Add COOL effects like power-ups and blinking.
    3D Model 32 low poly buildings in Blender.
    And more!
    Requirements
    Download the free programs Unity® 5.5.0f3 and Blender v2.77.
    Download Photoshop, its free trial or a free program like Gimp (for 2D art and some texturing).
    This course was recorded on a Mac computer, but you can use these programs on a PC.
    Description
    This course was funded by a wildly successful Kickstarter
    Make a Super Marlo Runner clone in Unity! Make low poly models in Blender & Photoshop.
    Make Professional Game Code & Art
    Design a 3D game, including all source code & art assets in Unity, Blender & PhotoshopMake parallaxes, layers & moving backgroundsChange gravity, make super smooth collisions & adjust jumping styles of playersActivate physics & learn to solve problems with a positive attitudeMake multiple levels with logical progressionLearn how to let the user save a levelCheck for errors & handle problems in code with efficiencyIntegrate art & learn to swap background artMake small fine-tunings to the game to make it stand out even more with simple but significant improvementsGet an eBook & 6 webinars FOR FREE as a bonus giftAbsolutely no risk - you get full lifetime access to all
    Not your ordinary course
    Come learn how to make a 3D game entirely from scratch. Learn to code the fun way (in C#). 
    We use Unity® 5.5.0f3 to make a fully-fledged, market-ready game in this course. Unity® 5.5.0f3 is free & accessible to everyone. Unity is arguably the top platform IN THE WORLD for game development. You can use Unity® to build 2D & 3D games. It is cross-platform, which means it is easy to use with other platforms.
    Make jaw-dropping 3D models
    Blender is a 3D computer graphics software toolkit that allows you to make professional digital art for games, house design, 3D printing & MORE. You will learn everything you need to know about Blender v2.77 to make low poly art. 
    With Blender's incredible tools, you can make your projects stand out from the rest of the crowd. Don't be intimidated by the initially complex interface - anyone can learn to use Blender.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:
    Ultimate Guide to Blender & Unity: Game Design & DevelopmentMake a Fully Featured Game: Code in C#, Make Low Poly ModelsMake a Unity Platform Game & Low Poly Characters in BlenderMake Games and Web Apps: Unity, React and Redux MasterclassBuild and model a Super MARLO runner clone in UnityMake a 3D Unity® Action Game & Low Poly Buildings in BlenderMake Your 1st 3D Unity® Game & 40 Low Poly Models in Blender3D Model 32 Low Poly Buildings in Blender for BeginnersExperience hands-on learning

    In this course you will build projects alongside us, Glauco & Kevin from Mammoth Interactive, your instructors. All source code for projects we make is included in this course.
    Watch over the shoulder of experts
    We've made over 155 courses to 400'000 students, so we know how to explain topics clearly at a logical pace. We don't just teach you theory - we make projects you can put directly into your portfolio.Testimonials
    “An easily understood course, with detailed instruction & good explanation of the concepts involved in making this clone game. A very well done tutorial, especially fro someone like me is just now learning how to write code.”
    "I really like the approach the presenter takes – not just the technical details, but also the very human, personal development information & recommendations he provides.”
    “The instructor is very good at teaching. He teaches at a great pace & covers anything a beginner would need to understand (every little detail). I am already learning a lot & I just started yesterday." 
    As a gift you will get 6 webinars on the following topics (normally $64)
    Intro to Kotlin: Java’s Replacement for Android App DevelopmentIntro to Android Studio and JavaCore Data: Learn to Use Xcode’s DatabaseGoogle Maps and Xcode: Build a Maps-Focused ProjectParse JSON Data: Build a Weather AppIntro to SpriteKit Games: Build a Simple Pong Clone
    Buy now to meet Kevin & Glauco

    Overview

    Section 1: Introduction to the Course

    Lecture 1 Course Trailer

    Lecture 2 Gameplay for the Game We'll Build

    Lecture 3 How to Get the Free Programs Blender and Unity

    Section 2: Introduction to Unity

    Lecture 4 Introduction to Unity (Part 1)

    Lecture 5 Introduction to Unity (Part 2)

    Section 3: Building Movement in Unity

    Lecture 6 Movement (Part 1)

    Lecture 7 Movement (Part 2)

    Lecture 8 Movement (Part 3)

    Section 4: Making Blocks in Unity

    Lecture 9 Blocks (Part 1)

    Lecture 10 Blocks (Part 2)

    Section 5: Making Speed Blocks and Enemies in Unity

    Lecture 11 Speed Blocks and Enemies (Part 1)

    Lecture 12 Speed Blocks and Enemies (Part 2)

    Lecture 13 Speed Blocks and Enemies (Part 3)

    Section 6: Making More Enemies in Unity

    Lecture 14 More Enemies (Part 1)

    Lecture 15 More Enemies (Part 2)

    Section 7: Making the Power-Up and Finish Line in Unity

    Lecture 16 Power-Up and Finish Line (Part 1)

    Lecture 17 Power-Up and Finish Line (Part 2)

    Section 8: Making the Game Background and Interface in Unity

    Lecture 18 Background and Interface (Part 1)

    Lecture 19 Background and Interface (Part 2)

    Lecture 20 Background and Interface (Part 3)

    Section 9: Fine-Tuning the Game in Unity

    Lecture 21 Fine-Tuning the Game (Part 1)

    Lecture 22 Fine-Tuning the Game (Part 2)

    Lecture 23 Fine-Tuning the Game (Part 3)

    Section 10: Designing the Level in Unity

    Lecture 24 Level Design (Part 1)

    Lecture 25 Level Design (Part 2)

    Section 11: Introduction to Blender

    Lecture 26 Introduction to Blender

    Section 12: An In-Depth Overview of Blender

    Lecture 27 Introduction and Setting Changes

    Lecture 28 Camera Controls

    Lecture 29 Emulated Numbpad Camera

    Lecture 30 Basic Object Manipulation

    Lecture 31 Frequently Used Tools

    Lecture 32 Mirror Modifier

    Section 13: Making Artwork in Blender

    Lecture 33 Artwork in Blender (Part 1)

    Lecture 34 Artwork in Blender (Part 2)

    Lecture 35 Artwork in Blender (Part 3)

    Lecture 36 Artwork in Blender (Part 4)

    Lecture 37 Artwork in Blender (Part 5)

    Section 14: Integrating Art from Blender into Unity

    Lecture 38 Integrating Art (Part 1)

    Lecture 39 Integrating Art (Part 2)

    Lecture 40 Integrating Art (Part 3)

    Section 15: Finishing the Game in Unity

    Lecture 41 Integrating the Character

    Lecture 42 Adding Model to Player

    Lecture 43 Jumping and Running

    Lecture 44 Movement Stutter

    Lecture 45 Wall Jumping

    Lecture 46 Power-Up

    Lecture 47 Swapping Background Art

    Lecture 48 Background Adjustments

    Lecture 49 Transparency Order

    Lecture 50 Challenge Time!

    Section 16: Marlo Resources and Free Stuff

    Lecture 51 ($2000 value!) Art Assets and Source Code

    Lecture 52 FREE BOOK (normally $32.79)

    Section 17: 3D Modeling 32 Low Poly Buildings in Blender

    Lecture 53 Low Poly Tent

    Lecture 54 Low Poly Windmill

    Lecture 55 Low Poly Modern Windmill

    Lecture 56 Medieval Styled Low Poly House

    Lecture 57 Medieval Styled Low Poly House Continued

    Lecture 58 Low Poly Colosseum

    Lecture 59 Low Poly CN Tower

    Lecture 60 Freestyle Moon Base

    Lecture 61 Freestyle Space Station

    Lecture 62 Pyramids of Giza

    Lecture 63 Low Poly Leaning Tower of Pisa

    Lecture 64 Arc De Triomphe

    Lecture 65 Maya Temple

    Lecture 66 Shinto Shrine Gate

    Lecture 67 Low Poly Big Ben

    Lecture 68 Great Wall of China

    Lecture 69 Forbidden City Main Building

    Lecture 70 Parthenon

    Lecture 71 Greek Amphitheater

    Lecture 72 Renaissance-Themed Building

    Lecture 73 Empire State Building

    Lecture 74 Greek Building

    Lecture 75 London Bridge

    Lecture 76 White House

    Lecture 77 Peace Arch

    Lecture 78 Washington Monument

    Lecture 79 Gateway Arch

    Lecture 80 Cattedrale Di Santa Maria Del Fiore

    Lecture 81 Basilica Di San Lorenzo

    Lecture 82 Basilica Di Santa Croce

    Lecture 83 Palazzo Pitti

    Lecture 84 Saint Peter's Basilica

    Section 18: More Resources and Free Stuff

    Lecture 85 ($1000 Value) Source Files

    Lecture 86 Please leave us a rating.

    Lecture 87 Bonus Lecture: ($64 value) Free Gift: 6 Webinars

    ZERO digital art or coding experience necessary - we'll teach you everything you need to know.,All you need to take this course is a curiosity to learn new things in the ever-growing worlds of computer modeling and game making!,Absolute beginners who love to play games but want to make the jump from consumer to creator.,Beginners who enjoy making simple games or art and want to diversify their portfolio.,Intermediates with programming experience who want to add more platforms and the C# coding language to their toolbox.,Advanced developers who want a refresher on the fundamentals of the creative process, Unity or Blender.,Any game developers who want to learn to make professional 2D and 3D art from nothing.