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    Build 2 Huge 3D Games In Unity: Complete C# & Blender Models

    Posted By: ELK1nG
    Build 2 Huge 3D Games In Unity: Complete C# & Blender Models

    Build 2 Huge 3D Games In Unity: Complete C# & Blender Models
    Last updated 7/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 32.58 GB | Duration: 41h 44m

    Become an independent developer who understands all sides to game development! Create 3D models for the games in Blender

    What you'll learn
    Make your own 3D art, models, and textures in Blender.
    Design, code, and model your own 3D games in Unity.
    Build video game levels with design and functionality.
    Create movement, blocks, powerups, finish lines, background, and interfaces.
    Requirements
    Blender (for 3D modeling), Photoshop or a free program like Gimp (for 2D art/texturing), and Unity® (for coding).
    Mac/PC compatible! Recorded on a Mac.
    Description
    "The more I get into this course the more I am so damn glad I got it! The teacher is amazing and goes in-depth with what he does. Loving everything so far!" -James F, Mammoth Student. Do you want to learn Unity® from the ground up? This course is for you! Build 2 Huge 3D Games in Unity: Complete C# & Blender Models is perfect for fans of Zelda and Metroidvania games. You'll build 2 satisfying games explained step by step!"Instructor is very clear and he carefully explains each concept while demonstrating it. This appears to be an excellent course to start with, even if you've never coded in C# before."Funded by a #1 Kickstarter Project by Mammoth InteractiveBuild video game levels.Create your own materials. Animate models to move in the game.Code in C# for Unity®.Know the foundations of 3D model-making in Blender.Unwrap UV's and perform simple texturing of 3D art assets.Build games that you can easily expand and customize.Build 3D "Legend of Zenda" and Super Marlo Runner games in Unity® from scratch.Navigate the Unity® editor.First you will learn C# general programming. You'll learn how to write syntax, what it does, and how it functions. Mammoth Interactive instructor and game developer Glauco Pires will teach you the best examples on how C# programming is performed on objects.Then you will jump into coding 2 games with movement controls, camera controls, AI, ability acquisition, dungeon completion, and designing with Blender.Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:How to develop your first 7 games in Unreal and UnityBuild "The Legend Of Zenda" Game in Unity and Blender Make a 3D Unity Action Game & Low Poly Buildings in Blender28 Low Poly Models and a Unity® Game - Complete 3D Developer Professional Game Development: 3D Modeling and Unity C#Create 19 Low Poly Models & Your First 3D RPG In Unity® C# Complete Unity and Android Development: Build Games and Apps C# Masterclass: Make RPG & Mobile Games in Unity & Blender Complete a Runner Game with 19 3D Models (and Learn to Code) Build and model a Super MARLO runner clone in UnityBuild 43 Models & a 3D Runner Game in Unity® with C# Code Ultimate Guide to Blender & Unity: Game Design & DevelopmentMake a Fully Featured Game: Code in C#, Make Low Poly Models Make a Unity Platform Game & Low Poly Characters in BlenderMake Games and Web Apps: Unity, React and Redux MasterclassWhat Makes this Mammoth Interactive course unique?Learn to make both the code and art for games FROM SCRATCHUnderstand thoroughly how to develop characters in BlenderLearn many new techniques for UV Mapping game characters.Lessons are straight to the point and easy to follow. If you want to learn the more intermediate to advanced coding techniques required for games, enroll now while this Mammoth Interactive course is on sale!A Huge Library of StepsYou don't need to have any programming, Unity®, or Blender experience. This course is paced for beginners, making it super easy to understand. Enroll now in this special offer of a great tutorial package!Learn a Cross-Platform Game EngineUnity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform and easy to use with other platforms. Learn all about Unity® in Build 2 Huge 3D Games in Unity: Complete C# & Blender Models.Build 3D Art Assets in a Popular Production SuiteYou will learn to create 3D models for games in Blender. You build all the art assets for the games, including characters, weapons, enemies, cannon, dungeon, and temple. You'll learn how to integrate your art from Blender into Unity®.Why Should You Learn Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like in this Mammoth Interactive course.Become an independent developer who understands all sides to game developmentEnroll Now for Lifetime Access

    Overview

    Section 1: Introduction to Unity

    Lecture 1 Introduction to Unity - Part 1

    Lecture 2 Introduction to Unity - Part 2

    Lecture 3 Unity Support

    Section 2: Movement

    Lecture 4 PROJECT 1: Gameplay

    Lecture 5 Movement - Part 1

    Lecture 6 Movement - Part 2

    Lecture 7 Movement - Part 3

    Section 3: Building Blocks

    Lecture 8 Blocks - Part 1

    Lecture 9 Blocks - Part 2

    Section 4: Speed Blocks and Enemies

    Lecture 10 Speed Blocks and Enemies - Part 1

    Lecture 11 Speed Blocks and Enemies - Part 2

    Lecture 12 Speed Blocks and Enemies - Part 3

    Section 5: More Enemies

    Lecture 13 More Enemies - Part 1

    Lecture 14 More Enemies - Part 2

    Section 6: Powerup and Finish Line

    Lecture 15 Powerup and Finish Line - Part 1

    Lecture 16 Powerup and Finish Line - Part 2

    Section 7: Background and Interface

    Lecture 17 Background and Interface - Part 1

    Lecture 18 Background and Interface - Part 2

    Lecture 19 Background and Interface - Part 3

    Section 8: Fine Tuning the Game

    Lecture 20 Fine Tunings - Part 1

    Lecture 21 Fine Tunings - Part 2

    Lecture 22 Fine Tunings - Part 3

    Section 9: Level Design

    Lecture 23 Level Design - Part 1

    Lecture 24 Level Design - Part 2

    Section 10: Introduction to Blender

    Lecture 25 Download and Install Blender

    Lecture 26 Setting Up Blender

    Lecture 27 Camera Controls

    Lecture 28 Emulated Numbpad Camera

    Lecture 29 Basic Object Manipulation

    Lecture 30 Frequently Used Tools

    Lecture 31 Mirror Modifier

    Section 11: Artwork in Blender

    Lecture 32 Artwork in Blender - Part 1

    Lecture 33 Artwork in Blender - Part 2

    Lecture 34 Artwork in Blender - Part 3

    Lecture 35 Artwork in Blender - Part 4

    Lecture 36 Artwork in Blender - Part 5

    Section 12: Integrating the Art

    Lecture 37 Integrating Art - Part 1

    Lecture 38 Integrating Art - Part 2

    Lecture 39 Integrating Art - Part 3

    Section 13: Finishing the Game

    Lecture 40 Integrating the Character

    Lecture 41 Adding Model to Player

    Lecture 42 Jumping and Running

    Lecture 43 Movement Stutter

    Lecture 44 Wall jumping

    Lecture 45 Power Up

    Lecture 46 Swapping Background Art

    Lecture 47 Background Adjustments

    Lecture 48 Transparency Order

    Lecture 49 Challenge Time!

    Section 14: RESOURCES - Marlo Runner Game

    Lecture 50 Marlo Run Art Assets

    Lecture 51 Marlo Source

    Section 15: 00. PROJECT 2 - Gameplay

    Lecture 52 Gameplay

    Section 16: Player Movement

    Lecture 53 Creating a Project

    Lecture 54 Designing the Player

    Lecture 55 Moving the Player

    Lecture 56 Key Input

    Lecture 57 Activating Physics

    Lecture 58 Jumping

    Lecture 59 Double Jump Block

    Lecture 60 Velocity

    Lecture 61 Velocity Optimizations

    Lecture 62 Looking Around

    Section 17: Weapons

    Lecture 63 Designing a Sword

    Lecture 64 FAQ on Sword Rotation

    Lecture 65 Swinging the Sword

    Lecture 66 Moving the Sword Back

    Lecture 67 Retreating the Sword

    Lecture 68 Designing a Bomb

    Lecture 69 Bomb Script

    Lecture 70 Exploding the Bomb

    Lecture 71 Throwing Bombs

    Lecture 72 Bow

    Lecture 73 Swapping Weapons

    Section 18: Enemies

    Lecture 74 Simple Enemies

    Lecture 75 Strong Enemy

    Lecture 76 Hit Area

    Lecture 77 Patrolling Logic

    Lecture 78 Shooting Enemy

    Lecture 79 Enemy Bullet

    Lecture 80 Damaging the Player

    Section 19: Camera and User Interface

    Lecture 81 Camera

    Lecture 82 Game Interface

    Lecture 83 Health Bar

    Lecture 84 Main Menu

    Section 20: Terrains

    Lecture 85 Terrain Basics

    Lecture 86 Painting the Terrain

    Lecture 87 Trees and Grass

    Lecture 88 Water

    Lecture 89 Flares and Camera Effects

    Section 21: Level Design

    Lecture 90 Level Terrain

    Lecture 91 Dungeon Entrance

    Lecture 92 Teleporting

    Lecture 93 Dungeon

    Lecture 94 Adding Shooting Enemies to the Dungeon

    Lecture 95 Adding Remaining Enemies

    Lecture 96 Remaining Enemies

    Section 22: Character Art

    Lecture 97 Reference Images

    Lecture 98 Headset Ref

    Lecture 99 Head Basic Shaping

    Lecture 100 Head Medium Shaping

    Lecture 101 Head Lips Shaping

    Lecture 102 Head Shape Fixing

    Lecture 103 Body Set Ref

    Lecture 104 Body Basic Blocking

    Lecture 105 Body Base Detailing

    Lecture 106 Body Torso Detailing

    Lecture 107 Body Hand Detailing

    Lecture 108 Body Head Attachment

    Lecture 109 Edge Flow Fix

    Lecture 110 Body UV Unwrap

    Lecture 111 Body Base Painting

    Lecture 112 Body Painting Base Clean Up

    Lecture 113 Body Painting Coloring

    Lecture 114 Body Painting Detailing Eyes

    Lecture 115 Body Painting Face

    Lecture 116 Body Painting Full Body Detailing

    Lecture 117 Helmet Modeling

    Lecture 118 Helmet Unwrap and Texturing

    Lecture 119 Rigging 01

    Lecture 120 Rigging 02

    Lecture 121 Rigging End Fix

    Lecture 122 Weight Painting and Export

    Lecture 123 Importing to Unity

    Section 23: Weapons Art

    Lecture 124 Super Basic Prop Modeling

    Lecture 125 Sword Basic Prop Modeling

    Lecture 126 Bomb Basic Prop Modeling

    Lecture 127 Shield Basic Prop Modeling

    Lecture 128 Bow Basic Prop Modeling

    Lecture 129 Arrow Basic Prop Modeling

    Lecture 130 Arrow Quiver Basic Modeling

    Lecture 131 Unity Weapon Toon Shading

    Section 24: Basic Enemy Art

    Lecture 132 Basic Enemy Head

    Lecture 133 Basic Enemy Body

    Lecture 134 Basic Enemy Body Fix

    Lecture 135 Basic Enemy Body Rig

    Lecture 136 Basic Enemy UV Unwrap

    Lecture 137 Basic Enemy Texture Painting

    Lecture 138 Basic Enemy Unity Import

    Section 25: Strong Enemy Art

    Lecture 139 Strong Enemy Basic Modeling

    Lecture 140 Strong Enemy Model Detailing

    Lecture 141 Strong Enemy Basic Coloring

    Lecture 142 Strong Enemy Rigging

    Lecture 143 Strong Enemy Weight Painting

    Lecture 144 Strong Enemy Toon Shading

    Section 26: Swivel Cannon Art

    Lecture 145 Swivel Cannon Modeling

    Lecture 146 Swivel Cannon Unity

    Section 27: Dungeon Art

    Lecture 147 Modular Dungeon 1

    Lecture 148 Modular Dungeon 2

    Lecture 149 Modular Dungeon 3

    Lecture 150 Modular Walls Unwrap 1

    Lecture 151 Modular Walls Unwrap 2

    Lecture 152 Modular Walls Exporting UV's

    Lecture 153 Dungeon Texturing 1 Floors

    Lecture 154 Dungeon Texturing 2 Single Wall

    Lecture 155 Dungeon Texturing 3 Angled Walls

    Lecture 156 Dungeon Textures Wall Fix

    Lecture 157 Corner Wall Texture Quick Fix

    Lecture 158 Dungeon Ceiling 1

    Lecture 159 Dungeon Ceiling 2

    Lecture 160 Dungeon in Unity

    Section 28: Spawn Temple Art

    Lecture 161 Modeling Spawn Temple Basic

    Lecture 162 Spawn Temple UV Unwrap

    Lecture 163 Spawn Texturing

    Section 29: Dungeon Entrance Temple Art

    Lecture 164 Modeling Temple Entrance Basics

    Lecture 165 Temple Entrance Detailing

    Lecture 166 Temple UV Unwrapping

    Lecture 167 Temple Mountain UV Unwrap

    Lecture 168 Temple Entrance Texturing

    Lecture 169 Unity Dungeon Entrance Temple

    Section 30: Humanoid Models

    Lecture 170 Integrating Cannons

    Lecture 171 Humanoid and Animators

    Lecture 172 Player Animations

    Lecture 173 Player Walking

    Lecture 174 Enemy Humanoids

    Lecture 175 Patrolling Rotation

    Section 31: Beat the Dungeon

    Lecture 176 Bomb Art

    Lecture 177 Sword and Bow

    Lecture 178 Attaching Weapons

    Lecture 179 Sword Adjustment

    Lecture 180 Dungeon Enemies

    Lecture 181 Dungeon UI

    Lecture 182 Designing a Treasure

    Lecture 183 Collecting the Treasure

    Lecture 184 Clearing Dungeons

    Section 32: Effects and AI

    Lecture 185 Effect Manager

    Lecture 186 Navigation

    Lecture 187 Agents

    Lecture 188 Agent Animation

    Lecture 189 Enemy Chasing 1

    Lecture 190 Enemy Chasing 2

    Lecture 191 Challenge Time

    Lecture 192 New Player Orientation

    Lecture 193 Camera Rotation

    Lecture 194 Smooth Camera Rotation

    Section 33: Unity Files

    Lecture 195 Source Code

    Lecture 196 Zenda Art Unity Export

    Lecture 197 Zenda Unity Export

    Section 34: Blender Files

    Lecture 198 Legend of Zenda Blender Files

    Lecture 199 Please rate this course

    Lecture 200 Bonus Lecture - Mammoth Interactive Deals

    Anyone who wants to design and build their own 3D game.,Anyone who wants to learn Unity® or Blender.,Anyone who wants to learn game development.,This course assumes you know a little about Unity® and Blender.