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    Build 2 Games For The Iphone

    Posted By: ELK1nG
    Build 2 Games For The Iphone

    Build 2 Games For The Iphone
    Last updated 10/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.13 GB | Duration: 6h 6m

    Develop your first iOS game using the SpriteKit framework and Swift 3.

    What you'll learn
    SpriteKit Fundamentals
    Organize Project And Animate Sprites
    Program And Solve Complicated Problems Using Swift
    Create Scenes In The Scene Editor
    Deal with Collisions and Physics
    Create and Work with Game Scenes
    Build 2D Games with SpriteKit
    Requirements
    A Mac computer (Xcode is only compatible on Mac.)
    XCode 8 (Free)
    Description
    Learn to build games for iPhone in Swift 3 with SpriteKit! Learn to build effective cash earning games by learning the secrets of development. Take your skills to a whole new level.You will build this app from scratch! You don't have to have any prior experience in game development.The course is structured so that it begins slowly, and with each lecture, you will understand more and more fundamentals about developing games with SpriteKit.This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.Five of the top ten highest grossing apps on the iOS App Store are games. If you ever had an idea for an amazing game and needed a clear, step-by-step course from a friendly teacher, this course is for you.One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

    Overview

    Section 1: Introduction to Swift

    Lecture 1 How to get good at anything

    Lecture 2 Talking about variables

    Lecture 3 Adding variables and talking about converting variables

    Lecture 4 Introduction to arrays

    Lecture 5 If Statements

    Lecture 6 Else if statements

    Lecture 7 Functions introduction

    Section 2: Introduction to SpriteKit

    Lecture 8 Introduction to Xcode and SpriteKit

    Lecture 9 Adding in a sprite

    Lecture 10 Learning about override functions

    Lecture 11 Adding in a SKLabel Node

    Lecture 12 Talking About SKActions

    Lecture 13 Adding in many SKActions

    Lecture 14 Adding in a runblock

    Lecture 15 Adding in a circle SKShapeNode

    Section 3: Building a space shooter

    Lecture 16 Game Preview

    Lecture 17 Starting the game

    Lecture 18 Setting up the player

    Lecture 19 Adding in our controls

    Lecture 20 Spawning other items

    Lecture 21 Spawning the labels

    Lecture 22 Spawning the projectile

    Lecture 23 Adding in the enemy logic

    Lecture 24 Setting up physics

    Lecture 25 Setting up the enemy collision

    Lecture 26 Setting up the player enemy collision part 2

    Lecture 27 Adding in an explosion particle

    Lecture 28 Spawning the explosion

    Lecture 29 Spawning the stars

    Lecture 30 Setting up the title page

    Lecture 31 Finishing the title scene

    Lecture 32 Resetting the game

    Lecture 33 Making part of the spaceship

    Lecture 34 Flipping the ship

    Lecture 35 Making the enemy ship

    Lecture 36 Adding in art to the game

    Lecture 37 Adding in the final touches

    Section 4: Circle Avoid

    Lecture 38 Game Preview

    Lecture 39 Starting the game

    Lecture 40 Setting up the color coding and the player

    Lecture 41 Adding in the rest of the SKSpriteNodes

    Lecture 42 Setting the SKShapeNode

    Lecture 43 Setting the colors on start

    Lecture 44 Setting up the player controls

    Lecture 45 Spawning the items

    Lecture 46 Testing the app

    Lecture 47 Setting up the physics part 1

    Lecture 48 Setting up the physics part 2

    Lecture 49 Setting up the game scene

    Lecture 50 Setting up the reset game logic

    Lecture 51 Making a color theme

    Lecture 52 Adding in the proper text color

    Lecture 53 Adding in a title screen tutorial

    Lecture 54 Changing the color of the title scene

    Complete Beginners,Anyone Who Wants To Learn iOS Game Development Using SpriteKit