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Build 2 Games For The Iphone

Posted By: ELK1nG
Build 2 Games For The Iphone

Build 2 Games For The Iphone
Last updated 10/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.13 GB | Duration: 6h 6m

Develop your first iOS game using the SpriteKit framework and Swift 3.

What you'll learn
SpriteKit Fundamentals
Organize Project And Animate Sprites
Program And Solve Complicated Problems Using Swift
Create Scenes In The Scene Editor
Deal with Collisions and Physics
Create and Work with Game Scenes
Build 2D Games with SpriteKit
Requirements
A Mac computer (Xcode is only compatible on Mac.)
XCode 8 (Free)
Description
Learn to build games for iPhone in Swift 3 with SpriteKit! Learn to build effective cash earning games by learning the secrets of development. Take your skills to a whole new level.You will build this app from scratch! You don't have to have any prior experience in game development.The course is structured so that it begins slowly, and with each lecture, you will understand more and more fundamentals about developing games with SpriteKit.This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.Five of the top ten highest grossing apps on the iOS App Store are games. If you ever had an idea for an amazing game and needed a clear, step-by-step course from a friendly teacher, this course is for you.One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.

Overview

Section 1: Introduction to Swift

Lecture 1 How to get good at anything

Lecture 2 Talking about variables

Lecture 3 Adding variables and talking about converting variables

Lecture 4 Introduction to arrays

Lecture 5 If Statements

Lecture 6 Else if statements

Lecture 7 Functions introduction

Section 2: Introduction to SpriteKit

Lecture 8 Introduction to Xcode and SpriteKit

Lecture 9 Adding in a sprite

Lecture 10 Learning about override functions

Lecture 11 Adding in a SKLabel Node

Lecture 12 Talking About SKActions

Lecture 13 Adding in many SKActions

Lecture 14 Adding in a runblock

Lecture 15 Adding in a circle SKShapeNode

Section 3: Building a space shooter

Lecture 16 Game Preview

Lecture 17 Starting the game

Lecture 18 Setting up the player

Lecture 19 Adding in our controls

Lecture 20 Spawning other items

Lecture 21 Spawning the labels

Lecture 22 Spawning the projectile

Lecture 23 Adding in the enemy logic

Lecture 24 Setting up physics

Lecture 25 Setting up the enemy collision

Lecture 26 Setting up the player enemy collision part 2

Lecture 27 Adding in an explosion particle

Lecture 28 Spawning the explosion

Lecture 29 Spawning the stars

Lecture 30 Setting up the title page

Lecture 31 Finishing the title scene

Lecture 32 Resetting the game

Lecture 33 Making part of the spaceship

Lecture 34 Flipping the ship

Lecture 35 Making the enemy ship

Lecture 36 Adding in art to the game

Lecture 37 Adding in the final touches

Section 4: Circle Avoid

Lecture 38 Game Preview

Lecture 39 Starting the game

Lecture 40 Setting up the color coding and the player

Lecture 41 Adding in the rest of the SKSpriteNodes

Lecture 42 Setting the SKShapeNode

Lecture 43 Setting the colors on start

Lecture 44 Setting up the player controls

Lecture 45 Spawning the items

Lecture 46 Testing the app

Lecture 47 Setting up the physics part 1

Lecture 48 Setting up the physics part 2

Lecture 49 Setting up the game scene

Lecture 50 Setting up the reset game logic

Lecture 51 Making a color theme

Lecture 52 Adding in the proper text color

Lecture 53 Adding in a title screen tutorial

Lecture 54 Changing the color of the title scene

Complete Beginners,Anyone Who Wants To Learn iOS Game Development Using SpriteKit