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    Blender For Unity Interior Only Modular Dungeon Level Design

    Posted By: ELK1nG
    Blender For Unity Interior Only Modular Dungeon Level Design

    Blender For Unity Interior Only Modular Dungeon Level Design
    Last updated 10/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.28 GB | Duration: 10h 43m

    Reusable grid-based dungeon modeling for modular level design. Learn Blender Editing for Unity 3D Video Game Developers

    What you'll learn
    How to design interior only 3D dungeons using modular room and hallway tiles.
    How to create quick and easy UVs and Materials for the purpose of prototyping
    How to create a fully interactive door from modeling to animation design to scripting
    How to setup lights and post processing in Unity 2018.2
    Learn the importance of staying on grid in both Blender and Unity
    Understand when and why to use mesh colliders
    How to randomize the placement of crates & barrels VIA script
    How to randomize the placement of beams, pipes, beams & pipes, or leaving a room empy
    Requirements
    Be able to navigate in Unity
    Be able to navigate in Blender
    Have a decent understanding of computing and game design practices.
    Description
    Learn how to 'stay on grid' and build a set of modular rooms and halls that can be easily assembled into a wide range of dungeon configurations. The course focuses on a grid-based approach to constructing modular dungeons which would be useful for many things, including plugging your pieces into a random dungeon generator. (generator not included)You'll learn to create animated doors and the necessary scripts to allow a player to interact with them.   There are many tips for using box colliders, mesh colliders, rigid bodies, basic information for creating quick and easy UVs and Materials in Blender which are perfect for prototyping. How to import / export using FBX formatted files, set pivot points on models in Blender to be rotated properly in Unity and much more.This course is intended for Beginners & Intermediates who have already learned the basics of how to use Blender. If you are brand new to Blender, I highly recommend taking my course which covers all of the basics of Blender before you start with this course.

    Overview

    Section 1: Introduction

    Lecture 1 What You Will Need

    Lecture 2 Quick Overview

    Section 2: Dungeon Interiors

    Lecture 3 Rooms

    Lecture 4 Hallways

    Lecture 5 Connectors

    Lecture 6 Duplicate Linked Dungeon

    Lecture 7 Blocked Passages

    Lecture 8 Door Frames

    Lecture 9 Pivoting Doors

    Lecture 10 Columns

    Lecture 11 Sloped Floors

    Lecture 12 Enhance & Optimize

    Lecture 13 UVs & Materials

    Lecture 14 UVs & Materials (Enhanced)

    Lecture 15 Export FBX

    Lecture 16 Import To Unity

    Lecture 17 Setup Unity Prefabs

    Lecture 18 First Modular Level

    Lecture 19 Colliders

    Lecture 20 Character Controller

    Lecture 21 Interactive Door (Part 1)

    Lecture 22 Interactive Door (Part 2)

    Lecture 23 Section 2: Dungeon Interiors (Unity Project Files)

    Section 3: Dungeon Dressing

    Lecture 24 Lantern

    Lecture 25 Lighting

    Lecture 26 Lighting Tip

    Lecture 27 Pipe Templates

    Lecture 28 Pipe Configurations

    Lecture 29 Pipe Prefabs

    Lecture 30 Beam Templates

    Lecture 31 Beam Configurations

    Lecture 32 Beam Prefabs (Part 1)

    Lecture 33 Beam Prefabs (Part 2)

    Lecture 34 Rigidbody Props (Part 1)

    Lecture 35 Rigidbody Props (Part 2)

    Lecture 36 Rigidbody Props (Part 3)

    Lecture 37 Randomization Scripting (Part 1)

    Lecture 38 Randomization Scripting (Part 2)

    Lecture 39 Demo Random Dungeon Generator

    Lecture 40 Section 3: Dungeon Dressing (Unity Project Files)

    Section 4: Finishing Touches

    Lecture 41 Cave Walls

    Lecture 42 Cave Doorway

    Lecture 43 Cave Finished Blend File

    Lecture 44 BONUS LECTURE: More Courses by Billy McDaniel

    Intermediate Blender and Unity game developers who are looking to extend their knowledge of these tools.