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    Blender: Create 3D Game Assets

    Posted By: ELK1nG
    Blender: Create 3D Game Assets

    Blender: Create 3D Game Assets
    Last updated 11/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.22 GB | Duration: 9h 39m

    Create your own 3D game models with fun and ease

    What you'll learn
    AAA 3D game asset pipeline
    Searching for the right reference material
    3D Modeling
    Texturing
    UV Unwrapping
    Creating a high-poly 3D model
    Creating a low-poly 3D model
    Bake all the high-poly details on top of the low-poly 3D model
    Requirements
    Have Blender installed
    Have Substance painter installed
    Description
    Creating 3D game assets is the main focus of this course.In chapter 1 You can sit back and listen to the introduction to understand the mechanics behind the 3D pipeline.In chapter 2 You will apply everything you have learned in chapter 1. While creating the barrel you will learn simple but effective modeling techniques in blender. In Substance painter you will be able to create realistic looking materials with ease.In chapter 3 We go deeper into the creation of the model. creating more challenging shapes so your models will look more realistic and creating materials from scratch. This way you can start thinking about materials in a different light and start looking for ways to create textures and materials you never had thought about before.Chapter 4+5 Are made for each-other. With the creation of the chair, you will get an understanding about shapes and recreating more intricate models. Now that our chair model is done you will learn how to reuse certain parts of the model so we safe loads of time and create a ''set'' of models that look good together.FREE UPDATE!!!chapter 6+7 and chapter Extra's are new updates just for you!Chapter 6+7 Are designed to speed up your process and create multiple 3D models from the same kind with a different look.Chapter Extra's Covers topics that will heighten your production speed and quality, but are better served separate so you can find them back.

    Overview

    Lecture 1 1.1 Introduction

    Lecture 2 1.2 Search for reference images

    Lecture 3 1.3 Main shapes

    Lecture 4 1.4 Highpoly and lowpoly explanation

    Lecture 5 1.5 UV unwrapping

    Lecture 6 1.6 Texture maps

    Lecture 7 1.7 Baking

    Lecture 8 1.8 Import into game engine

    Section 1: barrel

    Lecture 9 2.1 Barrel: Reference images

    Lecture 10 2.2 Barrel: Blockout

    Lecture 11 2.3 Barrel: Blockout lid

    Lecture 12 2.4 Barrel: Highpoly

    Lecture 13 2.5 Barrel: Lowpoly

    Lecture 14 2.6 Barrel: UV Unwrapping

    Lecture 15 2.7 Barrel: Baking

    Lecture 16 2.8 Barrel: Materials

    Lecture 17 2.9 Barrel: Unity

    Section 2: Cardboard box

    Lecture 18 3.1 Cardboard box: Introduction

    Lecture 19 3.2 Cardboard box: Modelling

    Lecture 20 3.3 Cardboard box: Modelling part 2

    Lecture 21 3.4 Cardboard box: Lowpoly

    Lecture 22 3.5 Cardboard box: UV unwrap

    Lecture 23 3.6 Cardboard box: Baking

    Lecture 24 3.7 Cardboard box: Base color

    Lecture 25 3.8 Cardboard box: Roughness

    Lecture 26 3.9 Cardboard box: Corrugated stripes

    Lecture 27 3.10 Cardboard box: Dirt

    Lecture 28 3.11 Cardboard box: Watermarks

    Lecture 29 3.12 Cardboard box: Decals

    Lecture 30 3.13 Cardboard box: Height detail

    Lecture 31 3.14 Cardboard box: Cardboard side

    Lecture 32 3.15 Cardboard box: Unity

    Section 3: Chair

    Lecture 33 4.1 Chair: Introduction

    Lecture 34 4.2 Chair: Shapes

    Lecture 35 4.3 Chair: Blockout frame

    Lecture 36 4.4 Chair: Wood backplate

    Lecture 37 4.5 Chair: Wood seat

    Lecture 38 4.6 Chair: Finish frame

    Lecture 39 4.7 Chair: Lowpoly

    Lecture 40 4.8 Chair: UV unwrap

    Lecture 41 4.9 Chair: Baking

    Lecture 42 4.10 Chair: Fixing model

    Lecture 43 4.11 Chair: Materials

    Section 4: Desk

    Lecture 44 5.1 Desk: Blockout

    Lecture 45 5.2 Desk: Highpoly

    Lecture 46 5.3 Desk: Highpoly part 2

    Lecture 47 5.4 Desk: Lowpoly

    Lecture 48 5.5 Desk: Lowpoly part 2

    Lecture 49 5.6 Desk: UV unwrapping

    Lecture 50 5.7 Desk: Materials

    Section 5: Concrete barrier

    Lecture 51 6.1 Concrete barrier: Important notes

    Lecture 52 6.2 Concrete barrier: Introduction

    Lecture 53 6.3 Concrete barrier: Blockout

    Lecture 54 6.4 Concrete barrier: Boolean

    Lecture 55 6.5 Concrete barrier: Sculpt ready

    Lecture 56 6.6 Concrete barrier: : Materialize

    Lecture 57 6.7 Concrete barrier: Sculpting

    Lecture 58 6.8 Concrete barrier: Lowpoly

    Lecture 59 6.9 Concrete barrier: UV unwrap

    Lecture 60 6.10 Concrete barrier: Rebars

    Lecture 61 6.11 Concrete barrier: Finish highpoly

    Lecture 62 6.12 Concrete barrier: Baking

    Lecture 63 6.13 Concrete barrier: Materials

    Lecture 64 6.14 Concrete barrier: Materials part2

    Section 6: Damaged Concrete barrier

    Lecture 65 7.1 Damaged concrete barrier: Sculpt+frame

    Lecture 66 7.2 Damaged concrete barrier: Highpoly rebar part2

    Lecture 67 7.3 Damaged concrete barrier: Highpoly broken rebars

    Lecture 68 7.4 Damaged concrete barrier: Lowpoly rebars

    Lecture 69 7.5 Damaged concrete barrier: Lowpoly

    Lecture 70 7.6 Damaged concrete barrier: UV+Export

    Lecture 71 7.7 Damaged concrete barrier: Baking

    Lecture 72 7.8 Damaged concrete barrier: Materials

    Section 7: Extra's

    Lecture 73 Create your own decals

    Lecture 74 Create a weld brush

    Anyone who wants to learn how to use Blender,Students that have a basic understanding of 3D,Students that are willing to learn