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    Blender Character Creation Megacourse: Beginner To Expert

    Posted By: ELK1nG
    Blender Character Creation Megacourse: Beginner To Expert

    Blender Character Creation Megacourse: Beginner To Expert
    Published 1/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 51.74 GB | Duration: 53h 45m

    Learn how to use Blender and create and model 3D characters for games and animations!

    What you'll learn

    How to use Blender and its elements

    The interface and different tools of Blender

    The principles of 3D character creation

    The principles of advanced modeling techniques

    The principles of sculpting

    How to correctly use textures and materials

    How to master the lighting, rendering and presentation of your 3D character

    How to put these skills together to create your own characters

    Make a 3D art ready portfolio

    Requirements

    No previous knowledge of Blender required

    A desire to learn!

    A positive attitude!

    Description

    Learn all there is to know about character creation in Blender!Model and design like a pro!Have you ever wanted to create a 3D character? In the era of digital art, there are so many programs being used to create three-dimensional assets for games and film. Maybe you are a casual creator looking to develop 3D art for your social media platform, or you want to push it further and make a career out of it. From environments and props, to characters and 3D worlds, you can create it all in Blender and we’re here to teach you how.In this course, you’re going to learn everything about how you can go from a 2D concept to a 3D game-ready asset using Blender and other free tools. From gathering references, to creating our own character design, we will be doing a full real-time walk through of the 3D production pipeline for game ready characters. You’ll even learn the different schools of thought for 3D development, such as 3D polygonal modeling, 3D sculpting and more! Finally, we’ll discuss industry standard tools used in production so that you can stay informed and keep an open mind to learn different tools for your development workflow.Our instructors have years of experience not only in graphic design, but also in teaching, and the expertly-crafted syllabus is designed to be easy to follow and thorough. We’ve even included plenty of real-life examples and digital content for you to study. That’s why this is the only Adobe Illustrator course you’ll ever need to make your content effective and aesthetically pleasing!Start creating today!After taking this course, you will be able to:Work professionally with BlenderUse advanced modeling, sculpting, texturing and rendering techniquesCreate your own textures and materialsDesign your own 3D characters in Blender

    Overview

    Section 1: Introduction

    Lecture 1 Introduction to the Course

    Section 2: Stage 1: Reference Gather and Story

    Lecture 2 Reference Gather

    Lecture 3 Narrow Down Design References

    Section 3: Concepting with Inspiration References

    Lecture 4 Methods of Concepting

    Lecture 5 Overview of Krita

    Lecture 6 Concepting the Base Body

    Lecture 7 Concepting the Armor Design Pt. 1

    Lecture 8 Concepting the Armor Design Pt. 2

    Lecture 9 Finishing Up Design and Colors

    Section 4: Sculpting the Base Body

    Lecture 10 Introduction to Blender

    Lecture 11 How to Use Blender

    Lecture 12 Introduction to High Poly Sculpting

    Lecture 13 High Poly Head Sculpting Pt. 1

    Lecture 14 High Poly Head Sculpting Pt. 2

    Lecture 15 High Poly Head Sculpting Pt. 3

    Lecture 16 Adding the Torso

    Lecture 17 Sculpting Arms and Hands

    Lecture 18 Anatomy and Adding the Legs

    Lecture 19 Sculpting the Legs and Errors to Watch Out For

    Lecture 20 Refining Face Base Sculpt

    Lecture 21 Combining Head and More Anatomy

    Lecture 22 Refining the Hands and Anatomy

    Lecture 23 Finalizing Base Sculpt and Rescaling

    Section 5: Stage 2: Armors and Detailing

    Lecture 24 Modeling Methods

    Lecture 25 Shoulder Armor Modeling Pt. 1

    Lecture 26 Shoulder Armor Modeling Pt. 2

    Lecture 27 Shoulder Armor Detailing

    Lecture 28 Finalizing Shoulder Armor and Other Elements

    Lecture 29 Starting the Torso Strap

    Lecture 30 Torso Strap Modeling and Detailing

    Lecture 31 Starting the Forearm Armor

    Lecture 32 Forearm Armor Leathers Modeling

    Lecture 33 Forearm Leather Straps Modeling

    Lecture 34 Forearm Leather Straps Refining

    Lecture 35 Forearm Armor Plate Sculpting

    Lecture 36 Forearm Armor Modeling

    Lecture 37 Forearm Armor Detailing

    Lecture 38 Forearm Armor Center Plate Sculpting

    Lecture 39 Forearm Armor and Leather Detailing

    Lecture 40 Forearm Leather Detailing Pt. 1

    Lecture 41 Forearm Leather Detailing Pt. 2

    Lecture 42 Forearm Armor Finalizing Details

    Lecture 43 Organzing and Starting on Belt Objects

    Lecture 44 Belt Armor Modeling

    Lecture 45 Belt Leather and Other Elements

    Lecture 46 Adding Studs and Starting Details

    Lecture 47 Belt Leather Detailing Pt. 1

    Lecture 48 Belt Leather Detailing Pt. 2

    Lecture 49 Hanging Waist Armors Modeling

    Lecture 50 Hanging Waist Armors Detailing

    Lecture 51 Finalizing Hanging Waist Armors

    Lecture 52 Side Armors Modeling and Detailing

    Lecture 53 Waist Armors Detailing and Refining

    Lecture 54 Waist Armors Finalizing Details

    Lecture 55 Pants Sculpting and References

    Lecture 56 Boots Sculpting

    Lecture 57 Pants and Boots Detailing

    Lecture 58 Boot Armor Shin And Knee Sculpting

    Lecture 59 Boot Armor Detailing Pt. 1

    Lecture 60 Boot Armor Detailing Pt. 2

    Lecture 61 Boot Armors Background Details

    Lecture 62 Boot Armors Shin Details

    Lecture 63 Boot Foot Armor Modeling Pt. 1

    Lecture 64 Boot Foot Armor Modeling Pt. 2

    Lecture 65 Boot Foot Armor Modeling Pt. 3

    Lecture 66 Boot Foot Armor Detailing Pt. 1

    Lecture 67 Boot Foot Armor Detailing Pt. 2

    Lecture 68 Boot Foot Armor Detailing Pt. 3

    Lecture 69 Boot Foot Armor Detailing Pt. 4

    Lecture 70 Bootstrap Modeling Pt. 1

    Lecture 71 Bootstrap Modeling Pt. 2

    Lecture 72 Finishing Details

    Section 6: Stage 3: Optimization

    Lecture 73 Character Face Retopology

    Lecture 74 Character Head Retopology

    Lecture 75 Head to Shoulders Retopology

    Lecture 76 Arms Retopology Pt. 1

    Lecture 77 Arms Retopology Pt. 2

    Lecture 78 Arms Retopology Pt. 3

    Lecture 79 Hands Retopology

    Lecture 80 Finalizing Face and Arms Retopology Pt. 1

    Lecture 81 Finalizing Face and Arms Retopology Pt. 2

    Lecture 82 Shoulder Armors and Torso Strap Retopology Pt. 1

    Lecture 83 Shoulder Armors and Torso Strap Retopology Pt. 2

    Lecture 84 Torso Strap And Forearm Retopology Pt. 1

    Lecture 85 Torso Strap And Forearm Retopology Pt. 2

    Lecture 86 Forearm Armor Retopology Pt. 1

    Lecture 87 Forearm Armor Retopology Pt. 2

    Lecture 88 Forearm Leathers Retopology Pt. 1

    Lecture 89 Forearm Leathers Retopology Pt. 2

    Lecture 90 Waist Belts Retopology Pt. 1

    Lecture 91 Waist Belts Retopology Pt. 2

    Lecture 92 Waist Belt and Elements Retopology

    Lecture 93 Waist Hanging Armor and Boots Retopology Pt. 1

    Lecture 94 Waist Hanging Armor and Boots Retopology Pt. 2

    Lecture 95 Boot Armors Retopology

    Lecture 96 Boots Retopology

    Lecture 97 Pants Retopology

    Lecture 98 Face Elements: Eyes Retopology

    Lecture 99 Teeth Retopology and Clean Up

    Lecture 100 Character Body UV Unwrap Pt. 1

    Lecture 101 Character Body UV Unwrap Pt. 2

    Lecture 102 Character Body and Elements UV Unwrap

    Lecture 103 Torso Armors UV Unwrap Pt. 1

    Lecture 104 Torso Armors UV Unwrap Pt. 2

    Lecture 105 Torso Straps and Buckles UV Unwrap

    Lecture 106 Leg Armors UV Unwrap

    Section 7: Texturing in Blender

    Lecture 107 Organize for Bake Pt. 1

    Lecture 108 Organize for Bake Pt. 2

    Lecture 109 Boot Armor and Character Body

    Lecture 110 Forearm Leather and Hangwaist Armors

    Lecture 111 Waist And Leg Armors

    Lecture 112 Baking the Belt

    Lecture 113 Baking the Belt Buckle and Boot

    Lecture 114 Final Normal Maps Body

    Lecture 115 Baking the Mouth and Body Together Pt. 1

    Lecture 116 Baking the Mouth and Body Together Pt. 2

    Lecture 117 Finalizing the Character Skin

    Lecture 118 Eyes and Skin

    Lecture 119 Skin and Head Elements

    Lecture 120 Shoulder Guard

    Lecture 121 Forearm Armors

    Lecture 122 Torso and Waist Armors

    Lecture 123 Belt Armors

    Lecture 124 Leg Metals and Leather Pt. 1

    Lecture 125 Leg Metals and Leather Pt. 2

    Lecture 126 Fabric and Texture Refinement Pt. 1

    Lecture 127 Fabric and Texture Refinement Pt. 2

    Lecture 128 Texture Refinements

    Lecture 129 Character Body

    Lecture 130 Leg Armors

    Lecture 131 Torso Armors

    Lecture 132 Rendering Hairs Pt. 1

    Lecture 133 Rendering Hairs Pt. 2

    Lecture 134 Hair Cards Creation Pt. 1

    Lecture 135 Hair Cards Creation Pt. 2

    Lecture 136 Populating the Head with Hairs

    Lecture 137 Finalizing Hair and Textures Pt. 1

    Lecture 138 Finalizing Hair and Textures Pt. 2

    Section 8: Rigging and Posing

    Lecture 139 Quick Rig and Pose

    Section 9: Lighting, Rendering and Presentation

    Lecture 140 Lighting, Rendering and Presentation Pt. 1

    Lecture 141 Lighting, Rendering and Presentation Pt. 2

    Lecture 142 Animation and Video Editing

    Section 10: Recap and Tips

    Lecture 143 Recap

    Lecture 144 Tips

    Section 11: Extra: Fast Learning

    Lecture 145 Part 1

    Lecture 146 Part 2

    Lecture 147 Part 3

    Lecture 148 Part 4

    Lecture 149 Part 5

    Lecture 150 Part 6

    Lecture 151 Part 7

    Lecture 152 Part 8

    Lecture 153 Part 9

    Lecture 154 Part 10

    Lecture 155 Last Words

    Anyone who wants to learn computer graphics and 3D artwork - no experience needed!,Artists and game developers who want to learn Blender,Anyone who has started working with Blender, but want to advance their character creation modeling skills