Blender 3D Model A Medieval Catapult Full Simulation Guide
Last updated 10/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.15 GB | Duration: 13h 9m
Last updated 10/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.15 GB | Duration: 13h 9m
Learn to Model Texture Animate and Simulate a Complete Medieval Catapult 3D Model From Start to Finish
What you'll learn
Following through a complete guide on creating a 3D model of a medieval catapult
Using Blender 2.8 and understand its interface
Complete guide on marking seams & texture resolutions
UV mapping and UV unwrapping your model
Applying hard- and soft-edges
Explore and have fun with texturing and material creation
creating a fire & smoke shader within Blender
create a full armature from scratch
complete guide to animate your 3D model
Thorough work through of a working fire simulation
Learn how to use the powerful Blender 2.8 video editor
Requirements
Blender 2.76 and above, Free to download Via the official Blender website
A basic working knowledge of the Blender UI
Description
Blender 2.8 Model Texture Animate & Simulate Complete GuideCourse DescriptionHi and welcome to this new 3D Tudor course, ‘Blender 2.8 Model Texture Animation & Simulation full Guide’. This is my most exciting course to date. The focus of this course is to show you how to make realistic models, to a real-world scale. Enroll in this course and experience 30 hours of content, full of learning opportunities to take your 3D modeling, animation and simulations skills to the next level. By completing this course, you will walk away with a comprehensive view of how to model from the ground up, with a super-fast workflow.ModelingWe will be creating a medieval catapult – the ultimate war-time machinery for ultimate casualty numbers. You will be familiar with those from your war simulation games, and this course will help you recreate this engineering masterpiece on your own. We will be creating a fully functioning medieval catapult, including the bolts and beams needed for everything to work in a hyper-realistic way. As this is part of my Blender 2.8 courses, we will be going through all the new shortcuts to model, texture, animate, and simulate a model. Advanced modeling techniques are included in this course.TexturingTexturing is perhaps the most important part of any 3D model. I will show you the most efficient and quickest ways of preparing a mesh for adding materials. We will be going over how to mark seems, how to correct texture resolutions, and how to UV unwrap. All these course components would be a course in their own right, so by enrolling, you will be able to develop your skills in a multi-faceted way. To save time on your usual trial and error process, I will show you the right and wrong way of doing this to fully prepare you and give you the skills to clean a 3D model mesh to industry standard.FreebiesYou will be glad to know that this course comes with a library of resources that you are free to download and reuse in your other projects, or in the catapult project you upload as part of this course. I created all these textures and resources using Substance Designer, all custom made, specifically for this course.BonesThis course will show you basic to intermediate skills of animating using Blender 2.8 software. We will be completing a complete armature from scratch, and you will learn how to place bones to help you make animating feel like a breeze. Using the techniques I will teach you, you will be able to export your animations into game engines like Unreal Engine 4 (UE4) and Unity. To help you keep up with the course progress, we will break down parts of the armature creation process, and I will show you how to organize everything efficiently.AnimationHave you ever wanted to learn how to build a full animation cycle? The learning outcomes of this course include creating a complete animation cycle in Blender 2.8. As part of animating this medieval catapult, we will be working on making it's propelling motion realistic, working hard to make each individual component move in a hyper-real way. You can apply these skills to any animations you decide to make in the future, and I would be excited to see you upload animations of other models as part of this course project. You will also be shown how to keyframe, and advanced components of this course within a course will show to create rope where the textures change as the animation rolls.SimulationFire is an essential component in every medieval catapult, and this course will also show you how to simulate a boulder’s flames. We will be simulating realistic fire and smoke using nothing more than Blender 2.8 to make a fully operable war machine. You will also learn how to create materials from scratch using the Blender 2.8 nodes system. We will be combining this fire simulation with your animation to create a medieval catapult model you can be proud of.RenderingFinally, after all the preparations for making a hyper-realistic medieval catapult model, truly worthy for a gruesome battlefield, we will be rendering the animation into a short film. You will learn how to use lighting from three high-dynamic-range images (HDRIs) – also include in this course for you to use, as a freebie. We will be setting up cameras and I will be going through different techniques to help improve the quality of your renders. Our render will be set out in the Blender 2.8 video editor.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Modeling The Catapult
Lecture 2 Creating The Catapult Base Wood
Lecture 3 Creating The Catapult Wheels
Lecture 4 Creating The Wheel Turners & Retopologising
Lecture 5 Finishing the Wheels & Adding Details
Lecture 6 Creating The Hand Turner
Lecture 7 Creating The Gear & Pulley System
Lecture 8 Creating The Rope & Supports
Lecture 9 Creating The Swing Arm Joint
Lecture 10 Creating The Swing Middle
Lecture 11 Creating The Chain & Bucket
Lecture 12 Testing The Swing Arm & Creating The Rocks
Lecture 13 Creating The Catapult Bucket & Starting The Arm
Lecture 14 Strengthening The Arm
Lecture 15 Creating The Catapult Cross Section
Lecture 16 Creating The Hot Coals & Ballistic
Section 3: Marking Seams & UV Unwrapping
Lecture 17 Marking Seams & UV Unwrapping Part 1
Lecture 18 Marking Seams & UV Unwrapping Part 2
Lecture 19 Marking Seams & UV Unwrapping Part 3
Lecture 20 Marking Seams & UV Unwrapping Part 4
Section 4: Adding & Modifying Materials
Lecture 21 Adding & Modifying Materials Part 1
Lecture 22 Adding & Modifying Materials Part 2
Lecture 23 Adding & Modifying Materials Part 3
Lecture 24 Adding & Modifying Materials Part 4
Section 5: Working With HDRI's & Flooring
Lecture 25 Creating The Base & Importing Our First HDRI
Section 6: Finalizing the build
Lecture 26 Creating The Rope & Finalizing The Build
Section 7: Building & Weighting The Armature
Lecture 27 Creating The Armature
Lecture 28 Weighting The Armature
Section 8: Animating The Catapult
Lecture 29 Animating The Catapult Part 1
Lecture 30 Animating The Catapult Part 2
Section 9: Creating The Fire & Smoke simulation
Lecture 31 Creating The Fire Simulation Part 1
Lecture 32 Creating The Fire Simulation Part 2
Lecture 33 Creating The Fire Material
Section 10: Rendering Out The Animation In Blender 2.8
Lecture 34 Rendering The Animation
Section 11: Blender 2.8 Video Editing
Lecture 35 Final Lesson Rendering The Animation To Film
Beginners to Blender or 3D modelling up to all levels of 3D artists