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    Blender 2.8: Mastering Hard Surface Modeling

    Posted By: ELK1nG
    Blender 2.8: Mastering Hard Surface Modeling

    Blender 2.8: Mastering Hard Surface Modeling
    Last updated 6/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.95 GB | Duration: 3h 23m

    Learn how to use a non-destructive workflow to create highly detailed hard surface models all in Blender 2.8.

    What you'll learn
    Basics of blender 2.8
    Advanced hard surface modeling workflows
    Modifiers useful for hard surface modeling such as bevel and weld modifier
    Boolean / non destructive workflow
    Different boolean operations
    Materials, lighting and compositing
    Requirements
    downloaded version of latest blender version
    basic knowledge of blender
    Description
    Learn how to master hard surface modeling in blender 2.8. This course will cover everything you need to know to become a master at hard surface modelling. Learn how to use boolean operations to create concept designsThis course will teach you everything you need to know about boolean operations and the various boolean operations modes available such as Union, Intersection and difference. No external or paid addons will be required everything will be done using the built in bool tools addon available in blender by default. Learn about the various modifiers and how to use them in a hard surface modeling workflow.This course will teach you how to use blender's modifier stack in a hard surface modeling workflow. This course will cover everything you need to know including the bevel modifier, weld modifier, mirror modifier, boolean modifiers, weighted normal modifier and the correct order to place each modifier in the modifier stack. This course will also cover how to fix common issues you may encounter when hard surface modeling such as edges overlapping, shading artifacts etc.Learn about the non destructive workflow and how you can use it to your full advantageUtilizing hard surface modeling in blender allows you to quickly create concept designs and the advantage of a non destructive workflow is that you can quickly change your design without having to worry about topology, you will be able to quickly add details to hard surface models by utilizing the boolean workflow.Learn how to add materials to your hard surface model and proper lighting of the sceneIn the course detailed procedural plastic and metal materials are provided and you will be able to learn how to apply these materials to the hard surface model you create in the course. You can also feel free to use all the materials provided in the course for your own projects. In the course I also cover how to add lighting to your scene and compositing the final render to make your renders pop.Everything in the course is organized in sections using a step by step approach All project files and materials are provided in the course.This course will cover everything you need to know about hard surface modeling, after this course you will be able to create highly detailed concept designs and will become an expert at hard surface modeling.

    Overview

    Section 1: Introduction to blender 2.8

    Lecture 1 Introduction to blender 2.8

    Lecture 2 Learn how to use collections in a particle system

    Section 2: Introduction to hard surface modeling

    Lecture 3 The bevel modifier

    Lecture 4 Modifier stack order

    Section 3: Boolean operations

    Lecture 5 Boolean subtract operation

    Lecture 6 Boolean union operation

    Lecture 7 Boolean intersect operation

    Lecture 8 Combine various boolean operations to add details

    Section 4: Using various modifiers in a hard surface modelling workflow

    Lecture 9 Weld modifier

    Lecture 10 Shrinkwrap modifier

    Section 5: Modelling a more complex sci-fi object

    Lecture 11 Overview of procedural materials available to texture your model

    Lecture 12 Learn how to use supplied material library in your blender file

    Lecture 13 Blocking out your basic shape

    Lecture 14 Selectively bevel certain edges of our hard surface modifer

    Lecture 15 Extract faces to create hull panels

    Lecture 16 Use the weld modifier to fix mesh issues encountered in previous step

    Lecture 17 Adding more details

    Section 6: Applying materials and adjusting lighting for our Sci-fi object

    Lecture 18 Adding sci-fi lights part 1

    Lecture 19 Adding sci-fi lights part 2

    Lecture 20 Applying our materials

    Section 7: Rendering and compositing our final render

    Lecture 21 Adjusting our lighting

    Lecture 22 Rendering our object

    Lecture 23 Compositing our final render

    Blender users who want to create incredible hard surface concept designs,Students who want to improve hard surface modelling skills,Students who want to learn how to utilize the modifier stack to the full potential in a hard surface modeling workflow,Students who want to create realistic hard surface product designs