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    Blender 2.8: Create Photorealistic Materials Procedurally

    Posted By: ELK1nG
    Blender 2.8: Create Photorealistic Materials Procedurally

    Blender 2.8: Create Photorealistic Materials Procedurally
    Last updated 10/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.39 GB | Duration: 3h 46m

    Learn how to use blenders material node editor to create photorealistic materials procedurally

    What you'll learn
    learn how to use material nodes in blender
    learn how to create photorealistic pbr materials procedurally using material nodes
    learn about blending modes such as mix, screen, multiply, add etc.
    learn about the importance of texture coordinates and how they apply to procedural materials
    At the end of the course students have a much deeper understanding of how procedural textures in blender work
    Requirements
    blender 2.8
    Description
    Learn how to create photorealistic pbr materials in the node editor procedurally. Procedural textures are extremely useful because unlike image based textures procedural textures can be configured in a lot of ways, they don't have limited resolution and they can be customized to your preference. This course will teach you everything you need to know when creating procedural materials using a pbr workflow.Everything in the course is organized into individual sections with a step-by-step approach to the techniques I used. All of the project files created in the course are included in the project files in the last section of the course. This course has lots of information and at the end of the course you will be able to create highly detailed procedural materials with ease.

    Overview

    Section 1: differences between cycles and eevee

    Lecture 1 what is a shader?

    Lecture 2 differences between cycles and eevee

    Section 2: introduction to texture coordinates

    Lecture 3 advantages of procedural textures

    Lecture 4 understanding texture coordinates

    Lecture 5 explanation of the uv coordinate system

    Section 3: creating a dented copper procedural texture

    Lecture 6 creating a basic procedural material

    Lecture 7 creating smudges and grunge procedurally

    Lecture 8 using mix nodes to define where our grunge and smudge texture appears

    Lecture 9 distorting texture coordinates with noise

    Lecture 10 creating normal map textures procedurally to add photorealism

    Section 4: creating a wood procedural material

    Lecture 11 creating wood diffuse texture procedurally

    Lecture 12 creating procedural roughness map

    Lecture 13 adding oak wood rays procedurally

    Lecture 14 creating bumps and scratches with procedural normal maps

    Lecture 15 tweaking procedural normal map

    Lecture 16 controlling placement of roughness map procedurally

    Lecture 17 creating normal map texture for end grain and finalizing our wood texture

    Section 5: explaning the pbr workflow and how color blend modes work

    Lecture 18 explanation of pbr workflow

    Lecture 19 exploring color blend modes in the node editor part 1

    Lecture 20 exploring color blend modes in the node editor part 2

    Lecture 21 exploring default procedural materials in blender and important things to know

    Lecture 22 exploring default procedural materials in blender part 2

    Section 6: concluding the course

    Lecture 23 learning about vector curves, concluding the course and project files

    blender users who are interested in learning about how nodes work,blender users who want to create photorealistic materials procedurally without requiring image textures