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Blender 2.8: Create Photorealistic Materials Procedurally

Posted By: ELK1nG
Blender 2.8: Create Photorealistic Materials Procedurally

Blender 2.8: Create Photorealistic Materials Procedurally
Last updated 10/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.39 GB | Duration: 3h 46m

Learn how to use blenders material node editor to create photorealistic materials procedurally

What you'll learn
learn how to use material nodes in blender
learn how to create photorealistic pbr materials procedurally using material nodes
learn about blending modes such as mix, screen, multiply, add etc.
learn about the importance of texture coordinates and how they apply to procedural materials
At the end of the course students have a much deeper understanding of how procedural textures in blender work
Requirements
blender 2.8
Description
Learn how to create photorealistic pbr materials in the node editor procedurally. Procedural textures are extremely useful because unlike image based textures procedural textures can be configured in a lot of ways, they don't have limited resolution and they can be customized to your preference. This course will teach you everything you need to know when creating procedural materials using a pbr workflow.Everything in the course is organized into individual sections with a step-by-step approach to the techniques I used. All of the project files created in the course are included in the project files in the last section of the course. This course has lots of information and at the end of the course you will be able to create highly detailed procedural materials with ease.

Overview

Section 1: differences between cycles and eevee

Lecture 1 what is a shader?

Lecture 2 differences between cycles and eevee

Section 2: introduction to texture coordinates

Lecture 3 advantages of procedural textures

Lecture 4 understanding texture coordinates

Lecture 5 explanation of the uv coordinate system

Section 3: creating a dented copper procedural texture

Lecture 6 creating a basic procedural material

Lecture 7 creating smudges and grunge procedurally

Lecture 8 using mix nodes to define where our grunge and smudge texture appears

Lecture 9 distorting texture coordinates with noise

Lecture 10 creating normal map textures procedurally to add photorealism

Section 4: creating a wood procedural material

Lecture 11 creating wood diffuse texture procedurally

Lecture 12 creating procedural roughness map

Lecture 13 adding oak wood rays procedurally

Lecture 14 creating bumps and scratches with procedural normal maps

Lecture 15 tweaking procedural normal map

Lecture 16 controlling placement of roughness map procedurally

Lecture 17 creating normal map texture for end grain and finalizing our wood texture

Section 5: explaning the pbr workflow and how color blend modes work

Lecture 18 explanation of pbr workflow

Lecture 19 exploring color blend modes in the node editor part 1

Lecture 20 exploring color blend modes in the node editor part 2

Lecture 21 exploring default procedural materials in blender and important things to know

Lecture 22 exploring default procedural materials in blender part 2

Section 6: concluding the course

Lecture 23 learning about vector curves, concluding the course and project files

blender users who are interested in learning about how nodes work,blender users who want to create photorealistic materials procedurally without requiring image textures