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    Blender 2.79 Dinosaur Creation From Scratch

    Posted By: ELK1nG
    Blender 2.79 Dinosaur Creation From Scratch

    Blender 2.79 Dinosaur Creation From Scratch
    Last updated 3/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 6.62 GB | Duration: 13h 33m

    Discover the very last version of Blender with a complete workflow from modeling to texturing, rigging sculpt animation

    What you'll learn

    Discover a complete workflow to create a dinosaur from scientific data

    Understand the interface and keyboard shortcuts for more efficiency.

    Get polygonal modeling, texturing, rigging basics.

    Discover sculpt tools with the multiresolution modifier

    Learn digital painting with the texture paint mode

    Animate a character with armature tools

    Requirements

    Good computer knowledge. Know the basics of Blender.

    Description

    Here is a complete training dedicated to the creation of a dinosaur. Discover Blender 2.79, free 3D software and opensource. During this training you will learn all the steps to create a realistic Jurassic Dinosaur Allosaurus, ready for render. An asset pack with 5 dinosaurs is included in the training!
    - Discover a complete workflow to create a dinosaur ready for render in production.- Apprehend the interface and keyboard shortcuts for better efficiency.- Get polygonal modeling and layout basics.- Discover the tools of sculpting and texturing.The creation of a dinosaur with Blender is intended for all future users wishing to familiarize themselves with the software or the professional wanting to update its knowledge. From the freelance graphic designer to the company wanting to evolve towards free software, Blender will be an indispensable asset for your graphic and video productions.

    Overview

    Section 1: Chapter 1 Allosaurus Modeling

    Lecture 1 1.0-Introduction

    Lecture 2 1.1-Introducing the Allosaurus

    Lecture 3 1.2-Insert references images

    Lecture 4 1.3-Modeling the body

    Lecture 5 1.4-Modeling front leg

    Lecture 6 1.5-Modeling hind leg

    Lecture 7 1.6-Join geometries

    Lecture 8 1.7-Modeling the head

    Lecture 9 1.8-Modeling the eyes

    Lecture 10 1.9-Modeling teeth and spine thorns

    Lecture 11 1.10-Refining before sculpt

    Section 2: Chapter 2 Sculpting Allosaurus

    Lecture 12 2.1-Interface and multiresolution modifier

    Lecture 13 2.2-Sculpting muscles and joints – hind legs

    Lecture 14 2.3-Sculpting muscles and joints – front legs

    Lecture 15 2.4-Sculpting muscles and joints – body

    Lecture 16 2.5-Sculpting muscles and joints – head

    Lecture 17 2.6-Sculpting wrinkles 1 manually

    Lecture 18 2.7-Sculpting wrinkles 2 With alpha textures

    Lecture 19 2.8-Sculpting scales With alpha textures

    Lecture 20 2.9-Sculpting scales and veins With alpha textures

    Section 3: Chapter 3 UV Mapping

    Lecture 21 3.1-UV Unwrap the mesh

    Lecture 22 3.2-UV Map Edition

    Section 4: Chapter 4 Baking

    Lecture 23 4.1-Normal map baking

    Lecture 24 4.2-Ambient occlusion map baking

    Lecture 25 4.3-Curvature map baking

    Section 5: Chapter 5 Texture paint mode

    Lecture 26 5.1-Interface configuration and optimization

    Lecture 27 5.2-Painting the eyes the teeth and thorns

    Lecture 28 5.3-Skin Color variation 1 Base

    Lecture 29 5.4-Skin Color variation 2 Smear Brush

    Lecture 30 5.5-Skin Color variation 3 Alpha texture

    Lecture 31 5.6-Skin Color variation 4 Procedural texture

    Lecture 32 5.7-Roughness map and subsurface scattering map creation

    Section 6: Chapitre 6 shading

    Lecture 33 6.1-Main shader creation

    Lecture 34 6.2-Nodes organization

    Section 7: Chapitre 7 Rigging

    Lecture 35 7.1-Armature creation

    Lecture 36 7.2-Parenting armature - deformation test

    Lecture 37 7.3-Constraints creation

    Lecture 38 7.4-Armature customization

    Section 8: Chapitre 8 Animation

    Lecture 39 8.1-Walk cycle

    Lecture 40 8.2-Run cycle

    Lecture 41 8.3-Roaring

    Lecture 42 8.4-Mixing animations

    Section 9: Chapitre 9 Création d’une scene et rendu image

    Lecture 43 9.1-Ground creation

    Lecture 44 9.2-Posing and framing

    Lecture 45 9.3-Add rocks and ferns

    Lecture 46 9.4-Add little rocks

    Lecture 47 9.5-Final render and simple compositing

    The Blender workshop "creation of a dinosaur" targets all future users wanting to discover a complete creation workflow or the professional wishing to update his knowledge. From the small inventor to the company wanting to evolve with free software, Blender will be an indispensable asset for your graphic creations.