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    Blender 2.79- Character Creation For Unity For Beginners

    Posted By: ELK1nG
    Blender 2.79- Character Creation For Unity For Beginners

    Blender 2.79- Character Creation For Unity For Beginners
    Last updated 6/2018
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 11.98 GB | Duration: 11h 43m

    Start modeling, animation with Blender and integrate your character in Unity

    What you'll learn

    Discover the basics of polygonal modeling in Blender

    Learn how to texture a 3D object in Blender using simple techniques

    Acquire rigging and animation basics with dedicated Blender tools

    Export your model for the Unity game engine

    Requirements

    Good basics computer knowledge

    Knowledge of Blender and Unity will help you but is not mandatory

    Have Blender and Unity installed in your computer

    Description

    Here is a complete training dedicated to the creation of a character in Blender for the Unity game engine. We will use Blender 2.79, free 3D software and opensource; and Unity, a multiplatform game engine. During this training you will learn all the steps to create a character and an asset in Blender so you can use them in Unity.Discover a complete workflow to create a character ready to be imported for Unity.Apprehend the interface and keyboard shortcuts for better efficiency.Learn polygon modeling, layout and animation basics.Discover the tools of texturing and rigging.The training "Blender 2.79- Character creation for unity " is intended for all the future users wishing to be familiar with these softwares or the professional wishing to update his knowledge. From freelance graphic designers to companies wishing to evolve towards free tools, Blender and Unity will be indispensable assets for your graphic productions and video games.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Chapter 1 Character modeling

    Lecture 2 1.1-Insert references images

    Lecture 3 1.2-Modeling the torso

    Lecture 4 1.3-Modeling the arms

    Lecture 5 1.4-Modeling the legs

    Lecture 6 1.5-Modeling the head

    Lecture 7 1.6-Add details

    Section 3: Chapter 2 UV Mapping

    Lecture 8 2.1-Unwrap the mesh

    Lecture 9 2.2-UV map edition

    Section 4: Chapitre 3 Baking color map

    Lecture 10 3.1-Lighting system creation with Easy HDRI

    Lecture 11 3.2-Shaders creation part 1 the armor

    Lecture 12 3.3-Shaders creation part 2 the clothes

    Lecture 13 3.4-Shaders creation part 3 the skin

    Lecture 14 3.5-Shaders creation part 4 the shoes

    Lecture 15 3.6-Color map Baking

    Section 5: Chapter 4 Add details in texture paint mode

    Lecture 16 4.1-Prepare the interface and the model

    Lecture 17 4.2-Add details on the arms

    Lecture 18 4.3-Add logos and tattoos

    Lecture 19 4.4-Add details on shoes

    Section 6: Chapter 5 Other maps creation

    Lecture 20 5.1-Normal map creation

    Lecture 21 5.2-Metallic map creation

    Lecture 22 5.3-Specular map creation

    Lecture 23 5.4-Roughness map creation

    Section 7: Chapter 6 Rigging

    Lecture 24 6.1-Armature creation

    Lecture 25 6.2-Parenting the armature and deformation tests

    Lecture 26 6.3-Constraint creations

    Lecture 27 6.4-Renaming the bones and armature customization

    Section 8: Chapter 7 Asset Creation : the gun

    Lecture 28 7.1-Insert reference image

    Lecture 29 7.2-Modeling the low poly

    Lecture 30 7.3-Add details on the high poly - the screws

    Lecture 31 7.4-Add details on the high poly – Bool tool

    Lecture 32 7.5-Add details on the high poly – Bevel the edges

    Lecture 33 7.6-Gun Shaders creation

    Lecture 34 7.7-Unwrap the lowpoly model

    Lecture 35 7.8-Baking the textures

    Lecture 36 7.9-Parenting the gun to the character

    Section 9: Chapter 8 Animation

    Lecture 37 8.1-Walk cycle creation

    Lecture 38 8.2-Run cycle creation

    Lecture 39 8.3-Jump creation

    Lecture 40 8.4-Idle animation creation

    Lecture 41 8.5-Shooting animation creation

    Lecture 42 8.6-Low walk cycle creation

    Lecture 43 8.7-Left and right walk cycle creation

    Lecture 44 8.8-Back walk cycle creation

    Lecture 45 8.9-Adapting cycles with target

    Lecture 46 8.10- Static poses creation

    Section 10: Chapter 9 export

    Lecture 47 9.1-Export grouped objects in fbx

    Lecture 48 9.2-Export separated objects in fbx

    Section 11: Chapter 10 Import in Unity

    Lecture 49 10.1-Import our character into Unity

    Lecture 50 10.2-Shader creation

    Any beginner in the field of 3D or video game creation wishing to discover a complete workflow from 3D objects creation until their use in the game engine.