Blend into virtual reality with Unreal Engine - Part I
WEBRip | MP4/AVC, ~1042 kb/s | 1280 x 720 | English: AAC, 54.0 kb/s (2 ch), 44.1 KHz | 397 MB
Genre: Development / Game Development | Language: English | +Project Files
WEBRip | MP4/AVC, ~1042 kb/s | 1280 x 720 | English: AAC, 54.0 kb/s (2 ch), 44.1 KHz | 397 MB
Genre: Development / Game Development | Language: English | +Project Files
This course is designed to be easily understood by absolute beginners. As a result, it is suitable for a wide range of people, from virtual reality enthusiasts to senior software developers, willing to learn how to develop virtual reality content under Unreal Engine.
Build a strong foundation in the world of virtual reality, and get to know Unreal Engine as a tool to design virtual worlds. No background required !
Are only recommended, but not mandatory;
- PC under Microsoft Windows
- Virtual reality device, such as an Oculus Rift, a Gear VR, an HTC Vive…
This course is about 1 hour long, to get you on tracks as fast as possible.
The first section of this course is an overview of virtual reality for you to fully understand and master its culture. Theoretical virtual reality topics (definitions, history…) and practical aspects (autopsy of modern devices, ecosystems…) are covered.
The second section of this course is fully related to finding your way around Unreal Engine with virtual reality in mind. Again no background required, as we start from Unreal Engine installation steps, to end with running a tweaked virtual reality view.
At the end of this course, you will be able to continue on your own creating basic virtual reality experiences with Unreal Engine.
What are the requirements?
- A computer (Windows is recommended)
What am I going to get from this course?
- Over 14 lectures and 1 hour of content!
- Have an overview of virtual reality, as an enthusiast or developer
- Setup Unreal Engine for virtual reality development
- Build an Oculus Rift or Gear VR virtual reality experience using Unreal Engine
- Share a virtual reality application
What is the target audience?
- Virtual reality enthusiasts
- People willing to become virtual reality developers
- Mobile/Software developers
Curriculum
Section 1: Introduction: What we'll be learning
Lecture 1 Introduction 01:10
Section 2: Virtual Reality Overview
Lecture 2 1.1 - Definition 03:47
This is to understand what is virtual reality, what it relies upon and involves in terms of relationships to senses.
Lecture 3 1.2 - History 03:00
Before Christ to today's smartphone era, through art and computing.
Lecture 4 1.3 - Modern Devices Autopsy 17:03
Nothing better to learn how virtual reality hardware works.
Lecture 5 1.4 - Hardware Ecosystem 08:13
Virtual reality hardware ecosystem as of Q4 2015.
Lecture 6 1.5 - Software Ecosystem 03:24
Virtual reality software ecosystem as of Q4 2015.
Lecture 7 1.6 - Challenges 03:45
Challenges that await virtual reality.
Lecture 8 1.7 - Communities 2 pages
A list of online communities to be aware of.
Lecture 9 1.8 - Acronyms List 2 pages
List of acronyms used in this course.
Section 3: First Days as a Developer
Lecture 10 2.1 - Download and install Unreal Engine 04:17
Lecture 11 2.2 - Configure Unreal Engine for Oculus Rift 01:55
From Oculus runtime install to launching VR rendering inside Unreal Engine.
Lecture 12 2.3 - Configure Unreal Engine for Gear VR 04:33
From dependancies install to launching VR rendering inside Unreal Engine.
Lecture 13 2.4 - Find your way around Unreal Engine 03:08
Lecture 14 2.5 - Tweak virtual reality rendering 12:54
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