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    Beginning GameMaker Studio 2: Master The Basics Of GML Programming

    Posted By: AlenMiler
    Beginning GameMaker Studio 2: Master The Basics Of GML Programming

    Beginning GameMaker Studio 2: Master The Basics Of GML Programming by Ben Tyers
    English | November 29, 2018 | ASIN: B07L1CH15Y | 405 pages | AZW3 | 2.98 MB

    Learn the basics of GML programming with this awesome book.Each chapter covers a separate GML aspect. Includes an appendix, which also allows the book to be used in an educational setting. All resources and project files included. Using this book you’ll learn 24 GML programming elements that are important when creating a game. Each section includes an introduction to a new programming element, some examples, a worksheet with answer key, mini projects to apply your to new knowledge. The book concludes with a teacher’s section that includes lesson plans that educators can use when teaching content from this book, homework task, end of course exam, end of course game assignments and lesson plan sheets. The Introduction chapter covers the initial basics you will need to work through this book, it is strongly suggested that you do that chapter before attempting anything else.

    Introduction
    Chapter 1 Variables
    Chapter 2 Conditionals
    Chapter 3 Drawing
    Chapter 4 Drawing Continued
    Chapter 5 Keyboard Input & Simple Movement
    Chapter 6 Objects & Events
    Chapter 7 Sprites
    Chapter 8 Health, Lives & Score
    Chapter 9 Mouse
    Chapter 10 Alarms
    Chapter 11 Collisions
    Chapter 12 Rooms
    Chapter 13 Backgrounds
    Chapter 14 Sounds
    Chapter 15 Splash Screens & Menu
    Chapter 16 Random
    Chapter 17 AI
    Chapter 18 INI Files
    Chapter 19 Effects
    Chapter 20 Loops
    Chapter 21 Arrays
    Chapter 22 DS Lists
    Chapter 23 Paths
    Chapter 24 ScriptsTeacher’s Section
    Chapter 25 Progress Sheet
    Chapter 26 Marking Guide
    Chapter 27 End Of Course Assignments
    Chapter 28 TestChapter 29 Homework
    Chapter 30 Teacher’s Notes