Tags
Language
Tags
July 2025
Su Mo Tu We Th Fr Sa
29 30 1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31 1 2
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Beginner’s Guide to Create Models With 3ds Max 2018

    Posted By: AlenMiler
    Beginner’s Guide to Create Models With 3ds Max 2018

    Beginner’s Guide to Create Models With 3ds Max 2018 by Ravi Conor
    English | 15 Aug. 2017 | ASIN: B074V871Z2 | 430 Pages | AZW3 | 8.79 MB

    The Beginner’s Guide to Create Models With 3ds Max 2018®, 3rd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard-surface modeling.

    The strength of this textbook that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork.

    What you need?
    To complete the examples and hands-on exercises in this textbook, you need 2018 version of Autodesk 3ds Max.

    What are the main features of the book?
    The book is written using 3ds Max 2018 in an easy to understand language.
    Polygon and Spline modeling techniques covered.
    All modifiers explained.
    34 Hands-on exercises and practical tests to hone your skills.
    Detailed coverage of tools and features.
    Additional tips, guidance, and advice is provided.
    Important terms are in bold face so that you never miss them.
    Support for technical aspect of the book.
    3ds Max files and textures used are available for download from the accompanying website.
    You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the hands-on exercises and output. The ePub file is included with the resources.
    How This Book Is Structured?

    This book is divided into following units:

    Unit MI1 - Introduction to 3ds Max - I

    Understanding workspaces
    Navigating the workspace
    Customizing the interface
    Understanding various UI components
    Working with the file management commands
    Setting preferences for 3ds Max
    Working with viewports
    Setting preferences for the viewports
    Creating objects in the scene
    Selecting objects
    Using the navigational gizmos
    Moving, rotating, and scaling objects
    Getting help
    Per-view Preferences, Asset Library, and Game Exporter
    Unit MI2 - Introduction to 3ds Max - II

    Creating clones and duplicates
    Understanding hierarchies
    Working with the Scene and Layer Explorers
    Understanding the Mirror, Select and Place, and Select and Manipulate tools
    Working with the Align and Array tools
    Working with precision and drawing aids
    Understanding modifiers, and normals
    Unit MM1 - Working with Geometric Primitives and Architectural Objects

    Creating and modifying Standard Primitives
    Creating and modifying Extended Primitives
    Working with the Architectural objects
    Setting the project folder
    Using the Align and Mirror tools
    Creating clones
    Using Scene Explorer
    Creating a group
    Setting grid spacings
    Using the Transform Type-In dialog
    Using the Array dialog
    Specifying the units for the scene
    Unit MM2: Working with Polygons

    Working with the polygon modeling tools
    Using the polygon modeling techniques
    Selecting polygon sub-object
    Transforming sub-objects
    Soft selecting sub-objects
    Unit MM3: Graphite Modeling Tools

    Working with the Graphite Modeling Tools
    Selecting sub-objects
    Creating models using the tools available in the Ribbon
    Unit MM4: Working with Shapes

    Generate planar and 3d surfaces
    Paths and shapes for the loft components
    Generate extrusions
    Generate revolved surfaces
    Define motion path for animations
    Unit MM5: Modifiers

    Using modifiers
    Stack display
    Object-space modifiers vs World-space modifiers
    How transform affects modifiers
    Unit MB: Bonus Hands-on Exercises