Tags
Language
Tags
May 2024
Su Mo Tu We Th Fr Sa
28 29 30 1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31 1

Mastering Oculus Rift Development [Kindle Edition]

Posted By: AlenMiler
Mastering Oculus Rift Development [Kindle Edition]

Mastering Oculus Rift Development by Jack Donovan
English | 6 Mar. 2017 | ASIN: B01M1Y9XDW | 384 Pages | AZW3 | 14.22 MB

Key Features

Create immersive 3D games especially designed for the Oculus Rift platform
Unleash the power of the Oculus VR SDK
Build complex realistic virtual reality (VR) games with the Unity Engine
Create striking VR environments with advanced graphical techniques

Book Description

Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity.

In this book, you’ll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible.

By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you’ll have everything you need to bring your ideas into a new reality.

What you will learn

Increase immersion with 3D audio and intuitive interfaces
Create group VR experiences using multi-player networking
Design fun and engaging mechanics that utilize VR principles
Explore the best ways to navigate and interact using the Oculus Rift
Design intuitive ways to navigate and interact with scenes in VR
Add stunning realism to a scene with three-dimensional audio
Invent mechanics and features that take full advantage of VR hardware

About the Author

Jack Donovan is a game developer and software engineer who has been working with the Unity3D engine since its third major release. He studied at Champlain College in Burlington, Vermont, where he received a BS in Game Programming.

Jack began developing for virtual reality at the release of the first Oculus Rift development kit (DK1) in 2013. He incorporated the DK1 into several of his academic projects and transitioned into full-time VR development after graduating.

Jack currently works at IrisVR, a virtual reality start-up in New York City, where he develops software that allows architects to automatically generate virtual reality experiences from their CAD models or blueprints.

Books in these formats look like real PDF, with good pictures and tables! You can download on your any Kindle devices (Kindle Paperwhite, Kindle Fire HDX, Kindle Voyage, Kindle Keyboard, Kindle Wireless) and then open the eBook to read. For reading on your PC (Windows XP / Vista / Windows 7 / XP x64 / Vista 64 / Windows7 x64 / Windows 8 / Windows 8 x64) you must register an account on Amazon, after download and install Kindle for PC from Amazon:
ht...-10&keywords=for+PC
If you want read eBooks on your Android device, you can download FBReader from Play Market:
https://play.google.com/store/...ometerplus.zlibrary.ui.android
Kindle for Mac you can found and download here:
https://itunes.apple.com/us/app/kindle/id405399194?mt=12
http://www.amazon.com/dp/B00UB...7DG6Q?_encoding=UTF8&psc=1
If you would like reading kindle eBooks on your iPhone or iPad, you need download an MOBI Reader:
https://itunes.apple.com/us/ap...azw-azw3-prc/id1007491919?mt=8