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    Mastering Oculus Rift Development [Kindle Edition]

    Posted By: AlenMiler
    Mastering Oculus Rift Development [Kindle Edition]

    Mastering Oculus Rift Development by Jack Donovan
    English | 6 Mar. 2017 | ASIN: B01M1Y9XDW | 384 Pages | AZW3 | 14.22 MB

    Key Features

    Create immersive 3D games especially designed for the Oculus Rift platform
    Unleash the power of the Oculus VR SDK
    Build complex realistic virtual reality (VR) games with the Unity Engine
    Create striking VR environments with advanced graphical techniques

    Book Description

    Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity.

    In this book, you’ll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible.

    By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you’ll have everything you need to bring your ideas into a new reality.

    What you will learn

    Increase immersion with 3D audio and intuitive interfaces
    Create group VR experiences using multi-player networking
    Design fun and engaging mechanics that utilize VR principles
    Explore the best ways to navigate and interact using the Oculus Rift
    Design intuitive ways to navigate and interact with scenes in VR
    Add stunning realism to a scene with three-dimensional audio
    Invent mechanics and features that take full advantage of VR hardware

    About the Author

    Jack Donovan is a game developer and software engineer who has been working with the Unity3D engine since its third major release. He studied at Champlain College in Burlington, Vermont, where he received a BS in Game Programming.

    Jack began developing for virtual reality at the release of the first Oculus Rift development kit (DK1) in 2013. He incorporated the DK1 into several of his academic projects and transitioned into full-time VR development after graduating.

    Jack currently works at IrisVR, a virtual reality start-up in New York City, where he develops software that allows architects to automatically generate virtual reality experiences from their CAD models or blueprints.

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