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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
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    Image Viewer in Java 8: JavaFX 8 Tutorial (Coding in JavaFX Step by Step Build Graphics Toolkit Book 1)

    Posted By: AlenMiler
    Image Viewer in Java 8: JavaFX 8 Tutorial (Coding in JavaFX Step by Step Build Graphics Toolkit Book 1)

    IMAGE VIEWER in Java 8: JavaFX 8 Tutorial (Coding in JavaFX Step by Step Build Graphics Toolkit Book 1) by Shufen Kuo
    English | Mar 22, 2016 | ASIN: B01DB1S1SW | 260 Pages | AZW3/MOBI/EPUB/PDF (conv) | 13 MB

    This book series is a tutorial for software developers to build GUIs of Java applications using JavaFX 8 which has become a part of Java SE Development Kit 8 (JDK 8).
    The primary objective is to provide a comprehensive handbook, which brings forward the frequently used features and the essence of JavaFX.
    The usages of APIs provided in JavaFX packages are illustrated through the step-by-step development of a sophisticated graphics toolkit.

    Complete source codes of the graphics toolkit, a set of packages with reusable classes as well as embeddable JavaFX applications, are included in the book series.

    The following tables list all the source codes of drawtool library offered in the prior four volumes of the book series:

    PACKAGE NAME:
    drawtool
    SOURCE CODE FILE NAME:
    ShapeDrawer.java
    DrawPane.java

    PACKAGE NAME:
    drawtool.drawer
    SOURCE CODE FILE NAME:
    BezierCurveDrawer.java
    CircleDrawer.java
    EllipseDrawer.java
    LineDrawer.java
    PathDrawer.java
    PolygonDrawer.java
    PolylineDrawer.java
    RectangleDrawer.java
    RegularPolygonDrawer.java
    ShapeMover.java

    PACKAGE NAME:
    drawtool.shape
    SOURCE CODE FILE NAME:
    RegularPolygon.java

    PACKAGE NAME:
    drawtool.io
    SOURCE CODE FILE NAME:
    DrawClipper.java
    DrawLoader.java
    DrawWriter.java

    The following tables list all the source codes of
    graphics applications offered in the prior four volumes of the book series:

    PACKAGE NAME:
    imageviewer
    SOURCE CODE FILE NAME:
    FileUtils.java
    ImageViewer.java
    SlideshowService.java

    PACKAGE NAME:
    jfxdrawtools
    SOURCE CODE FILE NAME:
    JFXDrawTools.java

    Since contents are abundant, chapters are organized into volumes;
    let's glance at the prior four volumes:

    VOLUME I: DEVELOPING IMAGE VIEWING COMPONENTS
    VOLUME II: DEVELOPING INTERACTIVE SHAPE DRAWING TOOLS
    VOLUME III: DEVELOPING INTERACTIVE REGULAR POLYGON DRAWING TOOLS
    VOLUME IV: DEVELOPING SKETCH SAVING AND LOADING APIS

    More contents are in the process of development.

    A useful Summary section is available at the end of each chapter;
    it lists all the key aspects of JavaFX library featured in the chapter.
    It helps you to look up fundamental capabilities of JavaFX engaged in this book series.
    Here are some of essentials among others:

    * Shape class in javafx.scene.shape package for 2D geometric primitives.
    * FXML, a markup language which complies with the XML (Extensible Markup Language) format, to build GUIs.
    * Properties and binding mechanism.
    * Image class and ImageView class to load and display images.
    * Concurrency capacity in javafx.concurrent package.
    * FadeTransition and ParallelTransition applied onto image objects in a slide show function.
    * Build-in layout panes in javafx.scene.layout package.
    * And more…

    To copy the complete source codes from this kindle e-Book,
    Here's a suggestion:
    1. Install Calibre, a free E book Management software, to your PC.
    2. Use Add books function in Calibre to add the .mobi file of the e-Book to Calibre library.
    3. Open the book from Calibre and copy the source codes to Java files.