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    Augmented Reality And Arcore In Practise

    Posted By: ELK1nG
    Augmented Reality And Arcore In Practise

    Augmented Reality And Arcore In Practise
    Last updated 3/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 2.52 GB | Duration: 4h 55m

    Build real-world AR and MR projects using Google's ARCore

    What you'll learn

    Master the concepts that form the basis of AR development.

    Use ARCore Environmental Understanding to map 3D objects into the environment.

    Build apps for the fourth transformation by placing virtual objects in the real world.

    Create amazing Augmented Reality Android applications using ARCore.

    Design an AR Greeting card application that shows real-life images and video messages by simply pointing your phone onto the card.

    Integrate Mapbox SDK with ARCore to build location-based AR applications similar to Pokémon Go.

    Integrate advanced hand and gesture recognition concepts into ARCore to interact with virtual objects with your own hand.

    Requirements

    No previous AR development experience will be necessary, but some background in Android app development will be useful.

    Description

    Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.Taking up this course, you will begin with the basics of ARCore and how to set up your ARCore environment. Then we move on to creating ARCore applications. Then you will build your first AR greeting card application that adds life to characters and images, 3D furniture models like those in the IKEA furniture AR app. Moving further. You will also be learning various filters like those appearing on Snapchat & Instagram. Finally, in the end, you will be deploying cross-platform applications in ARCore as well as in Apple's ARkit using interfaceBy end of this course, you would have learned to implement motion tracking, environment learning in your app, create animations, sounds and generate virtual characters.Contents and OverviewThis training program includes 2 complete courses, carefully chosen to give you the most comprehensive training possible.The first course, Hands-On ARCore Development starts with the basics of ARCore and how to set up your ARCore environment. Then we move on to creating ARCore applications. It explains dependencies, and you'll work with the APIs and modules. It will show you the underlying mechanics of building applications with ARCore from scratch. ARCore allows you to access four different SDKs: Android Studio, Unity, Unreal Engine, and Web. We cover each of these SDKs and help you to create an AR app that you can successfully deploy on both mobile and the web. You will learn to implement motion tracking, environment learning in your app, create animations and sounds, generate virtual characters, and simulate them on your screen.The second course, Augmented Reality projects with ARCore 1.6 starts you off with augmented reality project development with ARCore 1.4. You will use each of its core features to create your own AR projects. You will first build an AR greeting card application that adds life to characters and images. You will also build and project life-size 3D furniture models like those in the IKEA furniture AR app. You'll design a variety of face masks that you see on Snapchat and Instagram filters. You'll also build location-based AR applications identical to Pokémon Go with ARCore. You'll find yourself in a shared AR experience in real-time with a projectile shooter multiplayer game. Finally, you will interact with virtual objects in the real world by using gesture controls without the need for hardware such as the Xbox Kinect. By the end of the course, you will have become fluent in developing AR applications with ARCore that blend your real and virtual worlds.About the Authors:Emmanuel Adegbite is a software engineer with a knack for efficient, scalable, and stable solutions. With years of experience working across a wide range of technologies, he is still interested in exploring, encountering, and solving new as well as interesting programming problems.Bharath Nagarajan is a proficient AR/VR/MR and indie developer, who has worked with multiple game titles and AR/VR Projects. He has developed more than 5 games and worked in more than 10 Augmented reality projects, 3 virtual reality & Mixed Reality projects. He has expertise in developing augmented reality solutions of all difficulties such as Indoor navigation, Gps and VPS based augmented reality experience, Marker-based and markerless SLAM(ARKit, ARCore) and Gyro & Instant tracking and face tracking applications. He was also working as a technical consultant for several AR/VR firms. His important achievements include developing an Instant tracking AR experiences for his clients, Implementing Augmented Reality Building tracking solutions and multiplayer augmented reality games. Moreover, he used AR and Visual Positioning System to augment his entire university and provided navigation in AR. He also has proficient knowledge in computer vision and IOT. Currently, he is working on Industrial Augmented reality projects as a Software architect to standardize augmented reality in the industrial sector.

    Overview

    Section 1: Hands-On ARCore Development

    Lecture 1 The Course Overview

    Lecture 2 Introduction to ARCore

    Lecture 3 Getting Started with Android Studio

    Lecture 4 Preparing Your Device

    Lecture 5 Motion Tracking

    Lecture 6 Environmental Understanding

    Lecture 7 Light Estimation

    Lecture 8 User Interaction

    Lecture 9 Anchoring Objects

    Lecture 10 Sceneform Overview

    Lecture 11 Sample App (ARFragment)

    Lecture 12 Rendering Android Widgets

    Lecture 13 Importing 3D Assets

    Lecture 14 Overview

    Lecture 15 Building an Image Database

    Lecture 16 Sample App

    Lecture 17 Cloud Anchors Overview

    Lecture 18 Setting Up Cloud Anchors

    Lecture 19 Sample App

    Lecture 20 ARTreasureHunt Overview

    Lecture 21 Setting Up the Project

    Lecture 22 Putting It Together

    Section 2: Augmented Reality projects with ARCore 1.6

    Lecture 23 The Course Overview

    Lecture 24 Installing Unity 3D

    Lecture 25 Set Up SDK and JDK with Unity 3D

    Lecture 26 Set Up and Configure ARCore with Unity

    Lecture 27 HelloAR – Building Your First ARCore Application

    Lecture 28 Motion Tracking

    Lecture 29 Point Cloud Visualization

    Lecture 30 Environmental Understanding

    Lecture 31 Image Recognition in ARCore

    Lecture 32 Light Estimation

    Lecture 33 Project Setup

    Lecture 34 Augmented Image Visualizer

    Lecture 35 Depth Mask Shader and Occlusion

    Lecture 36 Interactions in AR

    Lecture 37 AR Audio

    Lecture 38 Project Setup

    Lecture 39 Interacting with Virtual Objects

    Lecture 40 User Interface

    Lecture 41 Interaction with Multiple objects

    Lecture 42 Final Touchup

    Lecture 43 Set Up XZIMG in Unity

    Lecture 44 Sample Face Filter Application

    Lecture 45 Modifying 3D Models and Building User Interface

    Lecture 46 Logic Behind Screenshot and UI

    Lecture 47 Face Masks – The Concept Behind AR Filters

    Lecture 48 Mapbox – Setup and Introduction

    Lecture 49 Build Your First Mapbox Map

    Lecture 50 Build Location Based Map in Mapbox

    Lecture 51 Integrating ARCore into Mapbox Project

    Lecture 52 Deploy and Test XR Maps

    Lecture 53 Overview and Setup

    Lecture 54 Building Our First Collaborative AR Application

    This course is for web developers, mobile developers, Android developers, AR enthusiasts who are willing to build practical, real-life, immersive, and beautiful AR projects using Google's ARCore.