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    SpicyMags.xyz

    Asset Creation In Blender 2.9 (Only Blender Required)

    Posted By: ELK1nG
    Asset Creation In Blender 2.9 (Only Blender Required)

    Asset Creation In Blender 2.9 (Only Blender Required)
    Last updated 3/2021
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.01 GB | Duration: 3h 13m

    Guide to real-time 3D asset creation from scratch. A complete guide to PBR workflow in Blender.

    What you'll learn
    3D Real-time Asset creation from scratch
    3D Modelling in Blender
    UV unwrapping
    Procedural texturing using Blender
    PBR workflow in Blender
    Baking PBR maps in Blender
    Requirements
    Basic knowledge of blender.
    Description
    Hello everyone! I am Harshavardhan from India . I have been an active blender user for the past 4 years. I welcome you all to the course, asset creation in blender. We will be learning how to model a hurricane lamp from scratch. We will then unwrap UVs followed by a full texturing session which will provide you an introduction to the huge world of procedural texturing techniques inside of blender. We will then bake our generated textures in PBR maps like the base colour, metallic, roughness, normal and opacity map. The techniques used in this course can be used for asset creation in games and in real-time visualisation.Royalty Free Music from BensoundThe best part is we will be doing all the modelling, UV unwrapping, texturing and baking all inside of blender without the need for any other third party texturing software. In my opinion, the node based shader editor in blender is as powerful as any other dedicated texturing software. This course is aimed to be short and crisp with the entire duration of just under 3 and a half hours. where I aim to deliver the most relevant information in a short span of time. I am excited as you are. Enroll now and I hope to see you in the course.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 2 Addons

    Section 2: Modelling

    Lecture 3 Parts Of A Hurricane Lamp

    Lecture 4 Setting Up References & Caliberation

    Lecture 5 Modelling The Fuel Tank

    Lecture 6 Modelling The Collar & Wick Holder

    Lecture 7 Modelling The Lamp Chimney

    Lecture 8 Modelling The Ventillation Cap

    Lecture 9 Modelling The Frame

    Lecture 10 Modelling The Handle

    Lecture 11 Modelling The Metal Support Rings

    Lecture 12 Modelling The Lever

    Lecture 13 Modelling The Knob

    Lecture 14 Modellig The Wick

    Lecture 15 Checking The Normal Orientation

    Section 3: UV unwrapping

    Lecture 16 Marking Seams & Unwraping

    Lecture 17 Laying Out UVs

    Section 4: PBR Material Texturing

    Lecture 18 Assigning Basic Materials

    Lecture 19 Baking Curvature Map

    Lecture 20 Creating The Metal & Paint

    Lecture 21 Texturing The Lamp Chimney

    Lecture 22 Texturing The Wick

    Lecture 23 Adding Scratches

    Section 5: Baking PBR Maps

    Lecture 24 Baking The Base Color

    Lecture 25 Baking The Roughness

    Lecture 26 Baking The Metallic

    Lecture 27 Baking The Normal Map

    Lecture 28 Baking The Transparency Map

    Section 6: Conclusion

    Lecture 29 Applying The Textures

    Lecture 30 A Simple Test Render

    Lecture 31 Conclusion

    Aspiring 3D artist,Prop designers,Game Designers and developers,3D enthusiast,Beginner or Intermediate Blender users