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    Artificial Intelligence: Minimax Algorithm

    Posted By: ELK1nG
    Artificial Intelligence: Minimax Algorithm

    Artificial Intelligence: Minimax Algorithm
    Published 7/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 703.08 MB | Duration: 1h 32m

    Implementation of the Minimax algorithm (and Alpha-beta pruning) in Python

    What you'll learn
    The minimax algorithm
    The implementation of the Minimax algorithm in Python
    The Alpha-Beta pruning algorithm
    The implementation of the Alpha-Beta pruning algorithm in Python
    Artificial intelligence in video games
    Improving your Python knowledge through practice
    Requirements
    Basic programming knowledge
    Description
    In this artificial intelligence course, we will implement the Minimax  algorithm and its optimized version, the Alpha Beta pruning algorithm. We will apply the algorithm to the tic-tac-toe game, creating an artificial intelligence which cannot be beaten. The algorithm will be implemented in a generic way, so that it can be easily applied to other games. This course is aimed at developers who would like to add artificial intelligence into their games, those who would like to implement the Minimax algorithm, as well as students and artificial intelligence enthusiasts. This course also aims to be a stepping stone to more advanced courses in artificial intelligence, machine learning and deep learning.This course, taught using the Python programming language, requires basic programming skills. If you don't have the required foundation, I recommend getting up to speed by taking a crash course in programming (if you wouldd like, I offer a crash course in Python programming on Udemy). Concepts covered: The Minimax algorithm and its implementation in PythonThe Alpha-beta pruning algorithm and its implementation in PythonArtificial intelligence in video gamesThe creation of artificial intelligence modules and frameworksThe concept of heuristic functionsDo not wait any longer before jumping into the world of artificial intelligence!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Section 2: Minimax Algorithm

    Lecture 2 Minimax Algorithm

    Lecture 3 Pseudocode

    Lecture 4 Generic API

    Section 3: Implementation

    Lecture 5 Minimax

    Lecture 6 Game-state

    Lecture 7 Tic Tac Toe

    Lecture 8 User Interface (UI)

    Lecture 9 Tests

    Lecture 10 Finishing up

    Section 4: Alpha-beta pruning & conclusion

    Lecture 11 Alpha-beta pruning

    Lecture 12 Conclusion

    For those who want to learn the Minimax algorithm,For developers who want to introduce artificial intelligence into their games,For those who are interested in artificial intelligence